Magic Schools of Nave

Magic schools, spells, scrolls, and the quest to complete them all! Although combat alpha doesnt include any magic as of yet, we will get some of the popular well known MO1 magic information down for players who still want to enjoy the first game as a caster.

Animism
  • Bug Swarm
  • Calm Beast
  • Camouflage
  • Cold Friend
  • Claws
  • Digestive Belly
  • Eagle Wings
  • Expel Beast
  • Expel Bug Swarm
  • Fire Friend
  • Fog
  • Growth
  • Heal Beast
  • Healing Touch
  • Neutralize Poison
  • Shrink
  • Summon Storm
  • Wind Arrow
  • Wind Control
Demonology
  • Bound Demon
  • Control Demon
  • Demon Explosion
  • Demon Loyalty
  • Fire Demon
  • Free Demon
  • Imprison Demon
  • Summon Old Demon
  • Power Sphere
  • Protection Sphere
  • Summon Demon Ritual
  • Demonette Summon
  • Summon Young Demon
Dragon Magic
  • Awakening
  • Control Dragon
  • Dragon Charm
  • Dragon Friendship
  • Dragon Protection
  • Dragon Tongue
  • Dragon Vision
  • Heal Dragon
  • Mental Shield
  • Paralyze
  • Prison Dragon Soul
  • Soul Bound
Ecumenical
Name Mana Cast Time Reagents Skill Required Range Damage Healing Description
Purify 6 1.10 1 - Calamine
8-20 20 Cleanses a person or creature of persisting ailments.
Earthquake 60 4.00 1 - Pyrite
1 - Rock Oil
67-100 4 49-59 Disrupts the earth surrounding the caster, injuring all those caught within range.
Flame Strike 45 3.20 1 - Coal
1 - Nitre
57-79 13 53-62 Ignite your target with a burst of exceedingly hot flame.
Thunderlash 30 2.70 1 - Cuprum
1 - Rock Oil
47-62 20 38-50 Unleash a large amount of electrical energy upon your target.
Fulmination 30 2.60 1 - Ichor
1 - Nitre
37-62 22 46-62 Release an extremely painful explosion of energy. This spell takes a moment to manifest.
Magic Reflection 25 2.00 1 - Calamine
1 - Rock Oil
1 - Water
37-50 20 Reflect the next spell cast on you back upon the caster.
Greater Healing 15 2.10 1 - Calamine
1 - Cuprum
1 - Water
27-40 20 43-53 Heals a large amount of physical damage afflicted upon yourself or an ally.
Lightning 20 2.10 1 - Cuprum
27-40 24 22-35 Calls forth a bolt of lightning upon your target, dealing a moderate amount of electircal damage.
Corrupt 9 2.00 1 - Ichor
17-30 20 3 Corrupt the organic internals of your target, causing intense pain over time.
Fireball 13 2.20 1 - Nitre
1 - Sulfur
10-25 40 19-26 Hurl a ball of intense fire toward your target.
Mind Blast 30 2.70 1 - Ichor
1 - Sulfur
1-10 20 Injure your targets mind for a moderate to large amount of damage, dependant on their mental abilities
Lesser Healing 4 1.12 1 - Calamine
1 - Water
0-10 20 18-28 Heals minor wounds which have been inflicted upon yourself or an ally.
Spurt 4 1.00 1 - Water
0-10 30 4-7 Launch a projectile of concentrated water.
Elementalism
Name Mana Cast Time Reagents Skill Required Range Damage Healing Description
Meteor Swarm 45 10.00 2 - Sulfur
2 - Gold
2 - Nyx
96-100 34 20-23 Open up the heavens calling down a devestating meteor swarm.
Glacier Shard 60 15.00 3 - Silver
3 - Purified Water
90-100 40 84-118 Summon a massive block of ice that falls down damaging everyhing under it. The further the block falls the more the damage does.
Fire Protector 30 5.00 1 - Sulfur
1 - Oxygen
1 - Gabore Powder
84-100 3 Summon a fire protector that will attack anyone that attacks you.
Ice Protector 60 5.00 1 - Purified Water
1 - Oxygen
1 - Gabore Powder
84-100 3 Summon a ice protector that will attack anyone that attacks you.
Storm Protector 30 5.00 1 - Purified Water
1 - Oxygen
1 - Gabore Powder
84-100 3 Summon a storm protector that will attack anyone that attacks you.
Water Protector 30 5.00 1 - Purified Water
1 - Oxygen
1 - Granium Powder
84-100 3 Summon a water protector that will attack anyone that attacks you.
Fire Wall 34 3.20 2 - Nitre
2 - Sulfur
2 - Oxygen
82-98 13 7-11 Conjure a fire wall that you can shape while its rising from the ground.
Lightning Globe 24 2.60 3 - Cuprum
1 - Gold
78-92 6 23-28 Call forth a massive ball of lightning that you can move using your mind.
Chain Lightning 40 3.10 3 - Cuprum
1 - Purified Water
77-91 16 10-13 Call down a lightning strike that bounces between targets.
Hail Barrage 35 3.20 3 - Oxygen
3 - Purified Water
76-92 40 14-20 Summon a volley of sharp hails damaging everything in a large area.
Chaos Blast 25 2.40 1 - Sulfur
1 - Gold
1 - Gabore Powder
69-85 6 31-37 Conjure a burning lava rock that flies in an arch and explodes upon impact up to 3 times.
Water Rift 35 2.00 1 - Silver
1 - Oxygen
1 - Purified Water
69-100 2 58-67 Open a rift that releases a strong spray of hot water.
Tornado 42 8.00 2 - Sulfur
2 - Oxygen
2 - Gabore Powder
67-81 20 4-7 Call down a lightning tornado that damages and p ushes everything that it touches.
Ice Shield 40 3.80 3 - Silver
1 - Purified Water
65-82 2 Create a bubble of ice that traps anyone inside of it.
Heat Wave 20 10.00 3 - Oxygen
64-79 4 84-118 Raise the temperature in your area.
Crushing Rock 25 12.00 1 - Gold
1 - Nyx
1 - Gabore Powder
62-84 4 20-24 Summon a massive rolling rock that damages anything that comes in its way.
Cold Wave 20 10.00 3 - Oxygen
58-70 4 Lower the temperature in your area.
Peace 20 10.00 3 - Oxygen
58-70 4 Calm the skies.
Healing Rain 20 3.00 1 - Calamine
1 - Oxygen
1 - Purified Water
55-75 20 Cover an area in a healing rain that heals everything it touches.
Stone Wall 40 3.00 1 - Nyx
1 - Gabore Powder
51-72 20 Raise a powerfull wall of stone form the ground.
Precipitation 20 5.00 3 - Oxygen
48-60 4 Create rain or snow depending on the temperature.
Earth Shiver 30 2.70 1 - Flakestone
1 - Granum Powder
43-64 20 37-47 Bend stone into a spear and have it shoot up from the ground damaging anyone above it.
Ice Wall 26 2.50 1 - Silver
1 - Purified Water
43-64 20 21-27 Summon a long ice wall that blocks and damages anything it touches.
Air Burst 15 1.00 1 - Oxygen
34-58 2 1-3 Summon a strong burst of air that deals minor damage and pushes players out of the way.
Hail Missile 8 0.80 1 - Oxygen
1 - Purified Water
32-50 2 11-14 Release a large fast moving piece of hail.
Light Orb 10 2.00 1 - Silver
21-46 24 Summon a small orb of light to light up your surroundings.
Breathing Sphere 20 2.00 1 - Oxygen
1 - Purified Water
0-24 20 Conjur a sphere of air that can be used to breath under water.
Harmonism
  • Anesthesia
  • Curing Music
  • Drown Out
  • Fear
  • Healing Music
  • Peace
  • Rage
  • Rebuild
  • Rest
  • Self Healing
  • True Form
  • Undetected
Illusionism
  • Diaphanous Movement
  • Distraction
  • Ghost Voice
  • Hide Portal
  • Illusion Copy
  • Illusion Skyline
  • Intercepting
  • Limpid
  • Perfect Illusion
  • Physiognomy
  • Quietude
  • Reveal Illusion
Mentalism
  • Alarm
  • Electrical Shock
  • Elevate
  • Fake Death
  • Invisibility
  • Iron Punch
  • Iron Skin
  • Leather Skin
  • Night Sight
  • Protection
  • Quick Sleep
  • Scale Skin
  • Sharp Eye
  • Stop Time
  • Teleport
  • True Sight
  • Water Breathing
Necromancy
Name Mana Cast Time Reagents Skill Required Range Damage Healing Description
Cursed Breath 38 2.80 2 - Spirit
2 - Unholy Ash
87-92 20 31-39 Send out a wave of spirits that will hit anything between you and your target.
Mental Leech 25 2.30 2 - Spirit
1 - Aabam
85-100 20 4-8 Drains mana from your target and replenishes your own.
Disease 22 2.00 1 - Unholy Ash
1 - Ritual Blood
76-87 20 Fill the targets lungs with black smoke reducing its stamina regeneration and decreases creatures movement speed.
Unnerve 22 2.30 1 - Aabam
1 - Ritual Blood
66-77 20 Break the targets concentration rreduciing mana regeneration and blocks creatures from using magic.
Death Link 30 3.80 3 - Spirit
1 - Ritual Blood
62-70 20 FConnect your akh with akh of a pet. Part of the damage dealt to you will be dealt to the pet instead.
Crawling Hand 28 1.00 1 - Bone Tissue
1 - Ritual Blood
58-69 20 Move all loot in an area around you closer to the target.
Poisonous Cloud 28 2.60 2 - Unholy Ash
1 - Aabam
57-67 20 8-17 Summon a thick poisonouse smoke that damages any target within its area.
Dark Orders 3 1.50 1 - Ritual Blood
5-16 20 When cast on a target all undead you controll will attack that target.
Sacrificial Heal 8 1.30 1 - Unholy Ash
5-16 20 17-25 Saccrifice all undead under your control to heal the target.
Sacrificial Eruption 8 1.30 1 - Unholy Ash
5-16 20 17-25 All undead you control around the target will explode and deal damage.
Spider Boil 12 3.00 2 - Ritual Blood
5-16 20 3-6 Cover your target with small spiders that does damage over time.
Death Hand 30 2.00 3 - Spirit
47-59 4 51-69 51-69 Drains health from your target and heals yourself.
Blindness 15 2.00 1 - Unholy Ash
40-55 20 Blind your target.
Animate Mummy 27 2.40 3 - Spirit
1 - Bone Tissue
1 - Incisium
36-48 20 Raise a mummy under your control.
Summon Death Knight 27 5.00 1 - Spirit
1 - Ritual Blood
36-48 20 The next ritual stone used by the target will call forth a Death Knight.
Summon Death Steed 27 5.00 1 - Spirit
1 - Ritual Blood
36-48 20 The next ritual stone used by the target will call forth a Death Steed
Summon Shade 27 5.00 1 - Spirit
1 - Ritual Blood
36-48 20 The next ritual stone used by the target will call forth a Shade
Control Undead 14 2.00 1 - Spirit
1 - Ritual Blood
32-46 20 Take control of an undead.
Animate Zombie 18 2.20 2 - Spirit
1 - Bone Tissue
1 - Molarium
21-37 20 Raise a zombie under your control
Darkness 20 2.40 3 - Unholy Ash
1-25 20 1 Summon a black sphere that blinds and slightly damages whoever is in it.
Animate Skeleton 9 2.00 1 - Spirit
1 - Bone Tissue
1 - Emalj
1-22 20 Raise a skeleton under your control.
Spiritism
Name Mana Cast Time Reagents Skill Required Range Damage Healing Description
Resurrect 110 10.00 1 - Calamine
1 - Cuprum
1 - Jadeite
80-100 2 Return a spirit from the etherworld.
Etherworld Portal 40 10.00 3 - Spirit
75-100 20 Open a portal from the etherworld to the world of the living, or from the world of the living to the etherworld.
Dispel Portal 16 4.00 2 - Spirit
65-85 20 Dispel all portals in an area around the target.
Transcendental Awareness 35 4.00 1 - Spirit
65-85 20 Target will be able to communicate with the dead beyond the ether and sense the living while in the ether.
Mental Healing 46 4.00 3 - Spirit
62-90 36 44-57 Use the spirits to generate mana for anyone close to the target this can also be done from the ether.
Mental Projectile 35 3.00 3 - Spirit
62-90 36 50-68 Release a concentrated beam of spirits that instantly drain Kau from your target.
Ether Barrier 10 2.80 2 - Spirit
35-65 20 Make target take less Kau damage
Ether Momentum 18 2.50 3 - Spirit
25-45 20 Increase targets movement speed in the ether.
Kau Regeneration 10 2.50 2 - Spirit
25-42 20 Increase Kau regeneration rate of your target.
Expel Spirit 15 3.00 1 - Spirit
1-15 20 Modify the Kau attack of your target so that it can be used to banish spirts.
Transcendental Seance 12 5.00 0 - Nothing
1-10 20 Summon restless spirits from the target in the etherworld
Staff Magic
  • Blood Rain
  • Disarm
  • Earth Shake
  • Fire Vortex
  • Light Projectile
  • Light Source
  • Lightning Call
  • Meliorate
  • Thunder
  • Spider Web
  • Sphere
  • Staff Projectile
  • Staff Snake
Symbolism
  • Animate Stone Statue
  • Attract
  • Block Teleportation
  • Cecity
  • Defence
  • Force
  • Guardian
  • Heal
  • Numb
  • Prevent
  • Scare

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