This fan page is dedicated to all things Mortal Online 2. The game has launched on Jan. 25th, 2022! We will be updating the site in the coming weeks for all the lastest game features, crafting, skills and clades! Stay tuned...
Patch Notes 2.2.1.22
Engine
We have upgraded the engine to version 5.6.1
Updated DLSS plugin version to 8.2.0-NGX310.3.0 (DLL version 310.3.0.0).
Updated AMD FSR to 3.1.4a.
Balance
Increase standing loss from killing nation AI (such as Risar or town guards) from 1 to 5.
Updated all melee combat abilities to be correctly affected by the Force mechanic used for normal attacks, which increases or reduces damage based on where in the swing animation the weapon connects to a target. This was being overridden in the previous patch to address issues with some abilities having unintendedly low damage, or an irregular hit trace. All melee combat abilities now have a "sweet spot" in their animations for dealing the most damage. As a result, combat abilities in general will now deal less damage unless aimed well.
Dagger Precise Strikes base animation duration increased from 2.2s to 2.3s
2H Club abilities are now more affected by higher weapon weights
Polesword Sweeping Strikes base animation duration increased from 3.7s to 3.9s
Combat
Fixed a bug that made Crushing Blow drain 0 Mana.
Fixed a bug causing the Combat Ability Alternating Strikes to hit more times than intended.
Fixed Alternating Strikes having the wrong parry directions.
Magic
Increased the Mana cost of Sacrificial Eruption from 8 to 30.
Improved performance cost on mental leech VFX when facing the caster as the target
Fixed magic auto-cast bug caused by an engine-level input bug in UE5. Modifier+Key bindings would get stuck if the modifier key was released first. For example, pressing Ctrl+E and then releasing Ctrl before E would cause the key binding to get stuck.
Tasks
Reintroduced the Fishing Taskmaster in all towns.
Pets
Added Shoreprower craftable armor & bags.
Added Terror Bird craftable armor & bags.
Necromancy ritual pets now use a much simpler rule for which combinations you can have out at the same time without one of them dying; You can now have one risen horse as well as one additional non-horse risen pet of any kind. This means you can have a risen horse and a risen bear, but not a risen wolf and a risen bear at the same time.
Fixed broken resource textures on Lykiator bags
You can no longer sell Fallowborn Tagmatons spawned from an egg on the broker.
You can no longer trade Fallowborn Tagmatons spawned from an egg.
Mounts
Fixed issue where mounts would sometimes float in the air or end up underground after the rider dismounts them. This would only happen when players did a very specific sequence of steps.
UI and Interactions
Updated the in-game chat to fix existing scrolling issues.
Contested Regions on the map will now appear in a different color, making it easier at a glance to see which Regions have ongoing Outpost Sieges.
Fixed the Broker not showing any listings when using the “Any Broker” search option.
Added 2 new titles earned by killing tagmatons.
Added 3 new titles earned by using different Fatalities.
Added the missing Wolf category when filtering pet equipment in the broker.
Fixed outdated Tier 2 and Tier 3 Barracks construction plans item descriptions which still mentioned Guild Guard contracts despite them having been removed a long time ago.
Updated rank tooltips in the guild list.
Added missing UI icon for rare springbok.
Added missing icon to Alchemist fire arrow debuff.
Fixed issue with in-game buttons opening the account page that weren't working correctly.
Fixed a Haven loading screen tooltip which mentioned being able to leave Haven after reaching Clade Level 2, instead of the correct Clade Level 5.
Fixed an issue with the Elementalism spell UI in languages other than English.
Tutorial videos now show the key you have assigned to the keyboard presses. This also fixes the issue with the videos showing the old keybindings.
AI and NPCs
Removed the Tagmaton Disgorger’s health regeneration.
Updated the visual appearance of the orbs in The Vessel boss fight to look as intended
Fixed rendering issues with The Vessel boss portal vfx
Updated The Vessel boss vfx
Fixed low performance issue on the Alchemist Bowman’s fire arrow attack
Territory Control
Fixed an issue allowing for murders to be reported in certain Regions during an Outpost Siege.
Guilds can no longer contest Regions owned by allied guilds.
The cooldown period for a guild and its allies to attack a Region again after failing has been increased from 3 hours to 4 hours.
The cost of contesting a region has been increased to 250 Gold and 25000 Prominence
Fixed an issue where loading in the Inner Gates of an outpost during a contest when they had been opened would cause them to be shown as closed.
The Northern Canteri Outpost has been moved due to being too close to a nodeline which was causing issues.
You now need to be rank 4 to withdraw from the Outpost Resource Chest.
Server
Fixed a couple of node crashes.
Improved login server speed for authorizing multiple users at the same time.
Bugs
Fixed a bug that made it so that you could rest while mounted.
Fixed issue that made pickables spawn much slower if the field was almost full.
Fixed issue that made fast spawning pickables spawn .. less fast than they should.
Fixed an issue with amulet skill points not updating child skills correctly.
Fixed an issue where rings giving you skill points from attributes would not update child skill levels.
Fixed a bug where child skills were sometimes disabled when they shouldn't be.
Fixed an issue where skills that gained skillpoints from attributes on rings sometimes did not get its enabled level updated.
Fixed UI bug causing the buy button in the Broker to be offscreen when playing in Polish, Czech, or Russian.
Fixed an issue with trading “special currency” such as Silver Aegis or Hivebreaker Marks to a vendor that would result in all extra coins, over the cost of what was bought, being taken and converted to normal currency: Gold, Silver and Cuprum. It should now take only what is needed and return the rest of the “special currency”.
World
The Undercroft dungeon is now a Wilderness area.
Fixed issue where the previously adjusted spawn timers on all Foraging task pickables to be much faster did not take effect properly.
Pickables can now spawn in much larger quantities per field.
Increased the max amount of pickables spawners are allowed to spawn.
Fixed issue with server optimization in the Sator dungeon.
Fixed water sticking through stairs in Tindrem garden entrance.
Fixed grass not being pickable at a location in the Jungle
Update collision settings on assets in Sylvan Sanctum & Melisars Vault
Cantari bridge no longer has grass with collision
Fixed a few holes in mino dungeon
Fixed an elevator spot in mino dungeon
Fixed a few holes in sator dungeon
Fixed an issue with server optimization Sylvan Sanctum & Undercroft
Fixed issue with Shinarian labyrinth sticking through ground in one area close to a river
Updated the spawn timer on the Meduli lakeside village POI guard to 300 seconds instead of near instantly
Fixed cave blocked by landscape
Added missing house to a point of interest in the mountains
Fixed holes in landscape near gaulkor
Fixed some light issues in Tindrem sewers
Fixed light issues outside clothos spider cave south of fabernum
Fixed a few lava issues in gaulkor
Increased the amount of pickables in most spawners.
Fixed an issue with Skull Kua fishing tasks
Ultumeki asset fixes
Fixed texture seam in landscape
Fixed floating foliage
Fixed invisible walls
Landscape fixes
Fixed death trap & clipping issues in Kranesh
Fixed trees halfway below ground in colored forest
Fixed holes in Meduli tower
Fixed landscape texture issue
Fixed floating branches
Fixed floating rock
Fixed rock placement issue
Fixed gaps in ground at POI
Fixed grass issues
Fixed several floating rocks on path to Hyllspeia
Fixed several floating trees close to Minotaur dungeon
Fixed gap between ground & stairs in Tindrem garden
Fixed issues with waterfall near Toxai
Adjust light in cave close to Tindrem
Fixed tree inside rock
Fixed holes in Fabernum sewers
Fixed sharp edges in one landscape spot
Fixed holes in Sator dungeon temple entrance
Fixed some landscape issues
Fixed some floating foliage in the plains of Meduli
Fixed ground not connecting correctly with a cave POI
Fixed floating assets at ruins POI
Fixed mesh & collision issues at ruin POI
Fixed gap in meshes at spider cave entrance in Minotaur dungeon
Fixed gap in stairs in Tindrem
Fixed light issues close to abandoned mine south of Tindrem
Fixed floating watchtower in Morin Khur
Add missing ground assets to Morin Khur
Added a missing no-build zone to the black bear cave POI near Fabernum
Fixed holes in Minotaur dungeon
Fixed issues with house in Morin Khur
Fixed gap between meshes in Morin Khur
Fixed missing wall piece in arena district of tindrem
Fixed gap in landscape
Fixed hole in Morin Khur slum district
Fixed random tree below ground
Fixed mesh issues at one spidercave entrance
Fixed invisible collision in Morin Khur
Fixed 30 death traps
Fixed 5 Mesh issues
Fixed 6 random world issues
Fixed 3 landscape holes
Fixed an lod issue on certain trees in snowy biomes which would cause their trunks to disappear at too short a distance.
Patch Notes 2.2.0.0
One of the major new features of the Reckoning Expansion, the Combat Ability and Adrenaline system.
These new and impactful additions represent the largest and most evolving change to the game’s combat to date.
You will be able to unlock and use new and unique Combat Abilities for every weapon group (with the exception of Lances) including Bows. Using these Combat Abilities consumes a new resource called Adrenaline, which is generated by engaging in combat actions.
Each weapon group has three unlockable Combat Abilities, which can be obtained from the Soldier and Hunting Taskmasters in towns.
Unlocking Combat Abilities
Every Combat Ability must first be unlocked by reading its associated Combat Treatise Chapter. These are consumable items which teach you how to perform a specific Combat Ability.
These combat treatises are named books written by in-world authors, and are obtained primarily from the existing Soldier and Hunter Taskmasters in every town, with abilities for bows, spears and daggers being obtained from the Hunter Taskmaster, while most melee weapon abilities will be obtained from the Soldier Taskmaster. Every town will have at least the first chapter for every weapon group available, while the second and third chapters must be obtained from specific towns.
For example, the combat treatise for Two Handed Swords is called “Dancing on the Edge” written by Wentunio Vygos, and consists of three chapters, one for each Two Handed Sword combat ability:
Dancing on the Edge Chapter I: Hilt Strike
Dancing on the Edge, Chapter II: Flurry
Dancing on the Edge, Chapter III: Hanging Thrust
Every weapon group has their own unique combat treatise book name, author and chapters.
Something important to note is that the chapters do not need to be read in order, however each combat ability does have a specific minimum skill requirement for its associated weapon group. For example you might need 50 Sword skill to perform Flurry, and 100 Sword skill for Hanging Thrust. Generally combat abilities which require more Adrenaline will have a higher skill requirement.
The number of task coins required for these ability unlock items are intended to be reasonably low and readily accessible.
Adrenaline
Every Combat Ability costs Adrenaline to use, which is a new resource similar in concept to Stamina or Mana.
Adrenaline is displayed in the center of the screen, and consists of 10 separate points.
While not fighting, your Adrenaline will passively generate up to 1, allowing you to initiate combat by performing any Combat Ability with an Adrenaline cost of 1, should your chosen weapon group have one.
Adrenaline is gained by engaging in combat related actions, such as dealing damage, taking damage, parrying, killing someone or performing a fatality. Damage dealt by Combat Abilities does not generate Adrenaline.
When taking damage you gain four times more Adrenaline for each point of damage taken compared to when you deal damage, this was done to allow players who are outnumbered and thereby naturally receiving more damage and opportunities to parry on average, to generate more Adrenaline organically and have more frequent opportunities to use Combat Abilities, which if done skillfully could help them overcome greater odds.
When you have been out of combat for 7 seconds, meaning you have not hit or been hit by anyone, your Adrenaline will begin to decay until it reaches your passively generated threshold of 1. The intention here is to allow players to earn Adrenaline rather quickly when engaging in combat and allow the use of combat abilities reasonably frequently, however once the combat has ended or paused for a while, for any Adrenaline remaining to be drained away.
One primary focus of this decay mechanic is to move toward it not being viable to “preload” Adrenaline on your friends before a fight.
Clade Specific Adrenaline Modifiers
Each of the four Clades, (Human, Alvarin, Oghmir and Thursar) has a unique benefit to how they gain Adrenaline. These benefits are tied to specific Clade Gifts which must be unlocked.
Humans decay Adrenaline 3 times slower than other clades.
Alvarin passively generate up to 2 Adrenaline instead of 1.
Oghmir gain more Adrenaline from taking damage than other clades.
Thursar have an additional +1 to their maximum Adrenaline, allowing them to generate and use up to 11 Adrenaline instead o 10. Thursar also gain slightly more Adrenaline from dealing damage than other clades.
After you have unlocked a Combat Ability, you will need to open the Combat Abilities UI page, which is a new tab appearing in the Skill menu ( \[L] by default ).
From there, you can select your weapon type, and view your unlocked Combat Abilities.
At the bottom of the page there are 5 slots, which indicate which abilities you have currently selected. These 5 slots also appear when you are in combat mode on your screen, and are separate for each of the shown weapon types, they also update automatically when you swap to a different weapon.
Below the Combat Abilities specific to each weapon type, you can view all of the Shared abilities, which as the name implies are shared across all weapon types. This means you can select which weapon specific combat abilities you would like to have in your set, along with which Shared abilities you would also like to include.
Currently there are 3 different weapon specific Combat Abilities for each weapon type, except for Bows which have 7, allowing you to for example have 3 Two Handed Sword abilities selected, along with 2 Shared abilities, or even all 5 as Shared abilities if you so desire.
Combat Ability Keybind Update
As we now have 5 separate dedicated slots for Combat Abilities, we needed to reevaluate our default keybind layout to make room for them.
Some notable changes include moving the interact key to E, Weapon Swap to Middle Mouse Button, and the default casting keys to Mouse Thumb buttons 1 and 2. If you do not have thumb buttons, you will of course be able to rebind these actions to any key of your choosing in the settings.
As such, existing players will likely need to shuffle things around in their keybind settings.
Types of Combat Abilities
There are two different types of Combat Ability when it comes to activating them.
Instantly activated Combat Abilities
Directionally activated Combat Abilities
Instantly activated combat abilities are as simple as they sound, when you press your dedicated keybind for that combat ability, the ability will automatically activate and be performed.
Directionally activated combat abilities are slightly different, in that they have one additional step.
Each Directional combat ability has a set of available directions, which represent all of the valid directions you can choose to initiate that combat ability from.
To use a Directional combat ability, simply press your dedicated keybind for the ability, and then initiate an attack from one of the valid directions. You will then perform the combat ability using a unique animation that is specific to that direction, with a good example being the Two Handed Sword Combat Ability called Flurry.
Flurry is a Combat Ability which performs two horizontal cuts from opposite directions. It has two available directions, Left and Right, after activating Flurry, if you initiate it from the right, you will perform a right cut followed by a left cut. If you perform it from the left, you will perform a left cut followed by a right cut.
This applies to every other Directional combat ability, where the chosen direction is always where the first attack will come from.
Combat Abilities can have multiple strikes within the same animation, and so although Flurry only has two, there are several abilities which have three and even four different strikes which each come from different directions. This means the number of different unique attacks which are being added to the game is quite large, as a seasoned player will need to learn and remember the sequences of many different abilities in order to preemptively parry in the right directions consecutively.
Combat Ability Variables
These are some of the variables combat abilities may have:
Whether the ability is parry-able
Note: apart from naturally the bow abilities, currently this is only being used for Crushing Blow and Severance.
Whether the ability allows the player to sprint while using it
The set turn radius in degrees per second while the ability is active
Whether the ability can be used while mounted
This is necessary to restrict the melee abilities to be usable on foot only, however most of the Bow abilities can be used while mounted, in addition to the Shared abilities.
Whether the ability interrupts spellcasting
Whether the ability causes knockback
In addition to the above, many combat abilities apply various effects to your opponent when hit by them, from Armor Piercing and Bleeding to Mana Drain and higher equipment durability damage, as well as various new Debuffs such as Sapped which reduces stamina regeneration, Dazed which pauses Mana regeneration and Limping which slows the movement of creatures.
Patch Notes 2.1.6.32
Important:
We have updated Easy Anti Cheat. If you have issues starting the game please press the install EAC in the launcher before starting the game.
New chat system
The in-game chat system has been completely remade and overhauled.
You can now right click chat tabs to:
Add a new custom tab
Remove the clicked tab
Bring up settings for the tab
Bring up settings for the chat window
Removed option to turn off help chat in settings since you can now turn it off per chat window.
Added a new color wheel when choosing chat channel colors.
Rebuilt the chat settings.
You can now show timestamp on chat messages, this can be set per chat channel in the settings.
Whispers from the other players now by default open a new chat tab in the general chat window.
You can turn the option to create a new chat tab per whisper on and off in the chat settings.
You can now tab complete in the chat input. ex writing /s and pressing tab will autocomplete to /s and next tab will complete to /say etc.
You can now tab complete names in the chat input by writing @ and a name of someone who has chatted with you.
Writing @name in the chat will now be converted into a player link.
Left clicking a player name in the chat will now auto fill /whisper PlayerName
Right clicking a player name in the chat will now bring up a context menu where you can:
Add Friend
Invite to Guild
Mute Player
Report Player
You can now drag an item to the chat input and it will send a link to that item that others can click to inspect.
Added profanity filter to the chat.
Added option to turn off profanity filter in the chat settings.
All GM-whispers and interactions with gamemaster now open up in a separate chat window.
You can now drag chat tabs out of a chat window to create a new chat window.
You can now drag chat tabs onto other chat tabs, rearrange their order or add them back to a chat window.
You can now click a channel name to switch to that channel in the chat.
Add a new global chat channel nave. (/world /n /nave)
Add a new global chat channel trade. (/trade /t)
You can now set what channels each chat tab subscribers to by right clicking the tab and choosing tab settings.
Removed a LOT of old chat commands. If your favorite command is missing let us know.
Chat windows now scale better when being scaled.
The localization of all chat components have been improved.
Tabs that receive a message but are not currently visible will now get a small indicator showing you there are messages in that tab.
Players that receive time outs of bans from voip or text chat now get a message with the reason for the timeout.
Context menu now opens up in the other direction if outside of the screen.
You can now right click the channel in the chat input window to open up a context menu with all channels.
Tweaked profanity filter. This is still work in progress so please report words that get caught in the filter but should not.
Unselected chat tab buttons are now more visible and just darker.
Chat Input now handles tab completion without removing all spaces in the sentence.
Improved the feedback to clients sent from the chat server.
Added /mute and /unmute chat command.
Up and down arrows while having a chat input focused will now cycle history for that chat input.
Dedicated whisper and gm-whisper tabs now auto change to their channel and add the name of the person you whisper to the input field when the tab is clicked.
Changed default tabs help and trade are now separate tabs by default. Whispers no longer show up in general by default since they create a new tab.
Changing tabs will now auto change channels if the tab is not subscribed to your current channel.
Bugs
Fixed rare issue that caused loot to sometimes NOT spawn if you had Loot Luck.
Logout now cancels when items are being moved around.
General changes
All smaller gatherables and pickables (not trees) now have a small chance of giving a Rare Plant Seed that can be combined with a Plant Pot to make a nice decoration for your house. Plant Pots can be purchased at any Utility Vendor.
Fixed bug causing the Parry spark VFX to not show correctly.
Engine
The engine has been upgraded to Unreal Engine 5.5.3
Updated FSR to version 3.1.3
Updated DLSS to version 4.0.0-NGX310.1.0.0
Spells
Developer note:
Many (but not all) of the following spell balance adjustments which affect the damage range of a spell have been made to lessen the element of RNG while casting, with the average damage being maintained on them. This does not apply to all cases where spell damage has been affected however, and some have been nudged up or down for balance purposes.
Lesser Healing Mana cost increased from 4 to 5.
Lesser Healing base healing range tightened from 12 - 18 to 14 - 16.
Stilling Mist base healing range increased from 2 - 3 to 3 - 4.
Stilling Mist Purified Water reagent cost adjusted from 10 to 5.
Greater Healing base healing range tightened from 28 - 34 to 30 - 32.
Lightning base damage range adjusted from 18 - 23 to 21 - 22.
Lightning Mana cost decreased from 20 to 18.
Lightning cast time decreased from 2.1 to 1.7.
Thunderlash damage range adjusted from 24 - 31 to 27 - 28.
Flamestrike Mana cost increased from 45 to 50.
Flamestrike damage range adjusted from 33 - 41 to 36 - 38.
Shock base damage range adjusted from 19 - 24 to 20 - 21.
Mental Leech lifetime decreased from 60 to 15 seconds.
Mental Leech Mana cost decreased from 25 to 8.
Mental Leech cast time reduced from 2.3 to 1.2.
Outburst Mana cost decreased from 13 to 12
Outburst cast time reduced from 2.2 to 1.9.
Outburst base damage range adjusted from 15 - 18 to 15 - 16.
Earthquake base damage range adjusted from 32 - 38 to 34 - 36.
Fulmination base damage range tightened from 30 - 40 to 34 - 36.
Blind Mana cost increased from 15 to 20
Blind cast time decreased from 2s to 1.4s
Expel Spirit duration increased from 60s to 90s
Mental Projectile base damage range tightened from 28 - 38 to 32 - 34.
Death Hand base damage range tightened from 30 - 40 to 34 - 36.
Mending Vapors cast time reduced from 1.5s to 1.1s
AI
Updated and rebuilt the AI attack code. This will change how some AI use their attacks making them “smarter” when they decide what attack to use.
Art
Lot’s of world landscape and terrain fixes.
Lot’s of navmesh improvements to prevent Ai spawning inside objects.
Fixed an issue where you could target the Sidoian Pathfinder through the boss doors.
Fixed a lake at a Fishing POI where you could not fish.
Fixed an issue when choosing high FOV deformed the landscape a lot.
Added missing Guards at Toxai task vendors.
Added a missing POI that just had loot and no structure.
Pets
Bush Pigs are now rideable.
Lowered Bush Pig Pet Point base cost at level 50 without Lore skills from 25 to 20.
Lowered Bush Pig Taming level range maximum requirement from 11 Taming to 7.
Taur Dog Stamina lowered from 900 to 800.
Taur Dog third speed lowered from 830 to 820.
Increased the incline Spiders and Lykiators can climb up by 1 degree.
Venomous Bite cooldown on all spiders increased from 0.8s to 1.5s.
Alchemy
Increased base alchemy effect strength for Magic Defence.
Increased extraction yield of Magic Defence base material.
Adjusted alchemical modifier strengths for the Magic Defence effect.
Fixed bug causing Magic Reflect buffs from potions to stack.
UI
Added support for context menus, these are sub menus that can appear when you right click on UI.
You can now right click player names in the rankings menu to bring up the context menu.
You can now right click player names in the matches menu to bring up the context menu.
You can now right click player names in the friend list to bring up the context menu.
You can now right click player names in the guild member list to bring up the context menu.
You can now right click player names in the broker to bring up the context menu.
Optimizations
Player and NPC armour are now merged into one mesh, improving CPU performance.
New Unreal Engine rendering technology is used to improve frame pacing.
Improved performance in large-scale battles.
General world optimization with up to 50%+ better performance in certain areas.
Server
Large parts of the chat server have been updated and improved.
Fixed an issue where choosing Bakti as a starter town could send you somewhere else.
Dramatically improved startup and shutdown performance. Server initialization now completes in under 1 minute (down from 30 minutes), allowing for faster updates and maintenance with minimal player disruption.
Known Issues
Character textures sometimes appear at a lower resolution than intended. We are working on a fix for this.
Patch Notes 2.1.5.5
In-Game Survey Questions
Added a simple survey system. You will now be able to see a question after you login and can choose Yes, No or Skip.
Bugs
Fixed issue that made one keep door not work when you tried to open it.
Increased use distance for keeps making it easier to close doors.
Re-rolled characters will now run the same verification process as new characters.
Fixed an issue relating to Thursar bloodline display text.
Spells which cause damage over a period of time should not stop your melee attack animations preventing you from being able to attack properly anymore.
Fixed an issue where the damage reduction from the Boon of Endurance prevented the Suicide feature.
Fixed an issue causing larger guilds to gain less yield from mining with a Prospecting boon buff active.
Fixed a bug when trading bags.
Fixed Essence orb effect 'encumbered move speed' causing you to be able to move very slowly while carrying way too much weight.
Fixed a bug where essence orb effect 'health regeneration on kill' would trigger not only on killing blows against players.
Fixed 'Healing Power On Low Health' essence orb effect not working as intended. It starts at 50% health, increasing linearly to it's final value at 0% health.
Fixed a bug where if someone stole items from your pet they would not count as yours, so when you looted them back while they were stolen you would turn criminal.
Fixed a bug where you would become a war combatant by picking up loot that a guild enemy stole from you.
Fixed a bug where relic equipment durability would reset when it was dropped.
Fixed a bug where the Haste movement speed buff could be applied to players from certain Beast Mastery abilities.
Fixed issue where you could not attack a criminal guild enemy without enabling criminal actions.
Fixed a bug where you were sometimes not able to eat food after dying in combat mode, if you had CTRL bound to something.
Fixed an issue where pet armor was dropped when bags were destroyed.
Fixed an issue where an empty loot bag was dropped when pet lost its equipment and it had no other items.
Fixed issue that made it so that some buffs that trigger an effect several times during its life (like poison) would not trigger the correct amount of times.
Fixed a bug where the orb effect for armor durability did not work as intended.
Fixed an issue with the ice barrier and stone wall.
Fixed an issue causing AI to not give credit to a player if they one shot the AI with a magic spell.
Fixed bug that made it so that some spells that were not spiritism could be cast when dead.
Fixed an issue where rank 6 wasn't allowed to declare or accept sieges.
Entering water no longer causes a player to drop their carried relic
Fixed a bug where if you used a Beast Mastery attack and told your pet to follow you before the attack landed, it would instantly perform it the next time you told it to attack.
Fixed issue that made it so that buffs that made ai flee did not work on tamed creatures.
General changes
Removed "Maintain Vertical FOV" checkbox from the Video settings. It is now forced on by default.
Increased maximum FOV from 110 to 120.
Disable heat affecting stamina costs when body heat is above 20.
TC Guard Towers will no longer spawn Guild Guards unless there's a fully built Barracks within 50m. If a guard is already spawned and the Barracks is destroyed, the guard will stay but will not respawn if killed.
You are no longer able to trade with players if you're in combat mode.
Alert towers no longer ping siege machines that belong to the same guild.
Alert towers no longer ping siege tents that belong to the same guild.
Spells
Mending vapors no longer trigger Magic Reflect
AI
Fixed several issues with Bosses resetting and leashing when they should not.
Art
Fixed many environmental issues.
Updated keep walls to have larger holes in their destruction stages.
Updated the Elder Gaur to hide more of its fur while mounted to increase visibility.
Tweaked lumen to reduce dark blobs on trees.
Fixed an issue where you didn’t see the fish when you caught a Black Whiskerfish.
Pets
AI can now always leave houses, even if the door is closed.
Added Craftable Large and Small bags for Wolves.
Added Craftable Armor for Wolves.
Relics
Relics now open after 5-10 min instead of always 30 min.
Broker
Optimized broker UI a bit.
Filters on the broker now save their setup when you switch categories.
The no sales found message now tells you to check filters if you are using filters.
Added broker filter for Gaur, only new Gaurs added will be found under this filter.
Mounted Magery added to amulett broker filters.
UI
Changed Elementalism Magic Damage Reduction Mastery typos.
Fixed tooltip for Wolf Pack Beast Mastery buff.
Optimizations
Greatly optimized the new server to reduce lag in larger battles.
Fixed a leak in the UI that could be the cause of our most common crash.
Massive client optimization work has gone into improving level streaming and reducing stuttering and freezes.
Fur is now generated asynchronously to eliminate stutters from fur generation.
Server
We have added a lot of new server analytics in this patch. Server analytics helps us find problematic areas on the server. These tools are what helped us fix the long-running server issues in large battles, in the hotfix we pushed to live last week.
The server shutdown sequence has been refactored as part of our ongoing performance improvements. This optimization will reduce system downtime during scheduled maintenance operations, including weekly reboots and patch deployments.
Fixed an issue with Essence Orb effect 'Foraging Yield', causing it to give higher amounts than intended.
Fixed tasks always listing hunter renown and wooden theron as the rewards.
% Chance for spells to not remove your Magic Reflection now only works against AI
Minor art fixes
Fixed some spots with double terrain
Fixed an area that didn't have navmesh which caused Pets to not path properly.
Fixed fishing tasks not correctly giving a compass and map marker.
Fixed all modifiers to bow draw speed not doing anything.
Fixed magic flower pot decoration in houses.
Fixed entrance issues at Risar Hideout Dungeon where Ai and players would pop out of thin air.
Updated the code for random relic drops with more checks to make sure the point is somewhat reachable and not inside a dungeon.
Improved the code for moving relic equipment out of houses when dropped inside of houses.
Remade the pagination for the broker UI added first page,previous page,next page and last page buttons.
Made some changes to the rain in the login screen.
Fixed server not correctly tagging broker buy orders and pet broker sales leading to them not being found with searching with free text.
Fixed a rare issue on the broker that made certain items never get added to the broker sales.
Fixed an issue where picking up a certain decoration gave the wrong item.
Updated how carried relics get placed once dropped.
Fixed some minor issues with guild buffs staying on the client even after leaving a guild.
Ore relics now have a beam and marker when opened.
Broker filters now support:
Potion Units
Potion Units Max
Consume Type (eat or drink)
Consume Effect (ex Direct Healing 1-5)
Note:
Broker updates do not apply to items added to the broker pre-patch.
Patch Notes 2.1.3.28
Greetings Mortals,
This enormous patch introduces the Relic Wars feature, Guild Heraldry, the long awaited Broker Search overhaul, Group Tasks and much more!
Relic Wars
A rumble from the sky announces the arrival of a Relic. Keep your eyes open for it streaking across the sky, landing somewhere on Myrland. Once on the ground it will need to cool down for 30 minutes, before cracking open and revealing the Relic inside. There are several different types of Relics:
Reliquary Relics: Construct the new Reliquary structure and place the Reliquary Relic inside to gain a guild-wide buff. Purchase a Reliquary Siphon from the Quartermaster to deplete the shield containing someone else’s Relic and steal it for yourselves.
Equipment: These are powerful weapons and armor.
Ore: Mineable meteorites that provide valuable resources.
Wave: Several consecutive waves of enemies followed by a boss.
Hoard: Loot spawns around this Relic frequently, with chances to find some rather valuable items.
Guild Heraldry
Showcase your guild's identity with our new Heraldry system! Design unique tabards that represent your guild throughout the world of Nave. Create distinctive patterns, choose your colors, and display your guild's prestige with this comprehensive customization tool.
Heraldry is a guilds-only feature.
Tabards are only available for players that are part of a guild.
Tabard visibility can be toggled in the character window with no additional items required.
Access the heraldry designer via the in-game menu - anyone can access the designer, but only guild members rank 8 or higher can apply designs.
Base cost for applying heraldry is 2000 gold and 50000 Prominence.
Additional cost of 100 gold and 5000 Prominence per guild level.
Essence Orbs
As many of you may have guessed, this is the secret feature which was displayed as a question mark on the Sprint 8 Roadmap.
Essence Orbs are a brand new type of item which has been added to the game, in many ways acting similarly to the existing trinkets, however with some key differences.
Essence Orbs are glass orbs containing a magical essence, which when broken and absorbed, impart various different interesting effects onto your character. Each Essence Orb has two primary effects and two secondary utility based effects. Some of these effects are quite unique, and can augment gameplay in interesting ways.
Discover Essence Orbs, fragile containers of swirling, magical essence, each providing different types of augmentation and potent enchantments.
Similar to trinkets, they grant unique effects and will need to be identified once acquired. Unlike trinkets they do not lose charges upon death, however in order to unequip them you will need an “Empty Essence Orb”, which is sold by the Magic Vendor.
Group Tasks
Added support for Group Tasks, these tasks are multi-step tasks that require you to finish more than one objective to complete the task.
Almost all boss tasks have been turned into group tasks. These new tasks are meant for larger groups to do while doing a dungeon run.
Tasks
All tasks now give progress if you earn at least 5% of the Glory from a kill, down from 25%.
Adjusted the task generation logic to select tasks with increased randomness, ensuring a more varied selection of tasks.
Fixed an issue where the daily task timer was not calculated correctly.
Reduced spawn timers on many pickables to improve Foraging task quality of life.
Adjusted the quantity required on several daily tasks to be lower.
Broker Update
The Broker backend has been moved and rebuilt, it should now be faster and give back more results per search. This also gives us the option to in the future show Broker information on web pages etc.
The Broker now by default shows the latest items sent up for sale/Buy Order when you have not chosen a category or filter. You can unselect a category to go back to this mode.
Brokers now have a new tab called "Recent Trades" in this tab you can see what items you have sold and what Buy Orders have been filled the last 7 days.
Updated the pagination of the Broker to use the same system the new matches and leaderboards use.
Minor updates to the Mail UI.
The Broker UI has been overhauled and is now much larger than before.
The Broker sorting has been moved into one drop box instead of being two clicks.
The Broker now handles escape better, closing the last opened window.
Broker categories now are all open by default.
The Broker now supports different “items per page” selections.
Broker sold items with very long names no longer become tiny and unreadable, instead they are cut off with ellipses.
The Pet Broker “My Market” no longer shows an always empty list for Buy Orders.
Update a lot of tooltips in the Broker to make it less confusing.
Days left on the Broker now shows the correct time left.
The create Buy Order UI has changed and is now much bigger, it will also filter using the search in real time instead of you having to click a button.
Added stamina drain and attack rate to tooltips. These may be adjusted or removed before the patch goes live.
Added a new category for House Decorations.
Added a new category for Structures.
Added a new category for Structure Upgrades.
Added a new category for Other Structures.
Added a new category for Keys.
Items added to the Broker while the person is in a guild will now be tagged with the guild name. This way you can filter equipment and sales from a specific guild in the Broker.
A lot more items can now be ordered using Buy Orders.
You can now see recent trades and “My Market” from other Brokers than the Broker you are currently interacting with.
Recent Sales and My Market can now be sorted.
Added option to filter only Buy Orders that you can currently fill with items in your inventory
Added a filter option when in the Broker, when you have selected a category you can now filter to find exactly what you are looking for.
The following filters are supported:
Durability
Strength Requirement
Weight
Stamina Drain
Blunt Defence
Piercing Defence
Slashing Defence
Speed
Stamina Drain
Blunt Damage
Piercing Damage
Slashing Damage
Bow Max Range
Pet Level
Pet Max Health
Pet Current Loyalty
Armor EquipSlot
Weapon Equip Type for one handed or two handed
Trinket Type
Weapon Skill type (Swords, Axes, Clubs etc)
Scroll magic school
Scroll min and max level to scribe
Trinket Gem Tier
Trinket Base Tier
Ring Attribute
Quantity
Pet Subtype
Pet Equipment fit
Pet Bag size
Quality of all crafted items
Ring Attribute
Ring Effect
Amulet Effect
Amulet Skill
Orb Effect Main
Orb Effect Secondary
Please note
Old items will not be tagged using the new system; only items added after the patch will be included when you use the more advanced search options.
The time for items added to the Broker pre-patch will be wrong in the UI; it is however correct on the server so they will return to your mail when their time on the Broker is up.
UI and Interactions
Fixed an issue where the character sheet would appear blurry or distorted when viewed in fullscreen mode.
Fixed a crash that could occur when accessing guild UI after returning from the main menu.
You can now click the Profile tab in the Rankings menu to go back to your own profile.
Fixed a bug with deleting characters and remaking them not adding a new duel profile.
Fixed issue where profile sometimes showed the wrong player’s profile.
Fixed Hyllspeia missing as an option when searching and creating your guild profile.
Fixed Tindrem missing as an option when creating your guild profile.
Magic
Fixed issue with Flamestrike blocking your vision with fire particles when someone cast it on you.
Mounts
Reduced all mount fall damage by 50%.
Sound and Audio
Lowered volume on several Biomes that had a bit too high ambient sounds, such as crickets, birds, wind etc.
Gameplay
Opening loot bags is now significantly faster.
Items looted from someone you are at war with will now be stolen if the looted player was Neutral (blue) or a Fledgling (yellow).
Criminal actions is now required to be toggled on in order to fight players and pets you are at war with, due to the possibility for repercussions when spotted by guards while fighting.
Optimizations
Extensive optimization work has been made to improve level streaming and reduce stuttering.
Optimized level of detail on bows.
Reduced loading hitches when generating creature fur.
Client network optimizations.
Server
Removed legacy package sending and bandwidth limits, this might solve client time-lag in larger battles.
Bugs
Fixed issue where Risar Commanders and Risar Archers were not counting towards the Risar daily task.
Fixed Veteran Outlaws not counting toward Outlaw tasks.
Fixed Risar commanders in Risar Hideout dropping the wrong key.
Fixed issue where you could send pets to attack illegal targets using Beast Mastery skills while criminal actions were turned off.
Offering someone a ride on your mount said you offered yourself a ride, instead of the other player's name.
Fixed sliding/skating issue in some ai movement animations when characters are sized differently than default.
Fixed issue with Thursars that had the wrong ancestry, characters that have the wrong ancestry will be fixed when they login.
Fixes
Fixed an invisible lootable corpse
Fixed a chest that did not spawn any items.
Fixed an issue in the Risar dungeon where Risars could get stuck under the floor.
Fixed an issue where a misplaced Proxy Mesh spawned close to the Celaeno cave.
Fixed missing Basileus pickables.
Fixed an issue where a Wisent spawner could spawn wisent inside a keep wall.
Removed the obsolete book Damage Assessment that some vendors still sold.
Fixed flickering painting textures in Melisars Vault.
Known Issues
Relic beams only show when a Relic is on the ground or inside a Reliquary. They do not show when a player is holding a Relic.