Magic schools, spells, scrolls, and the quest to complete them all! So far we just have Ecumenical, Elementalism, Spiritism, and Necromancy, I have gone and added some data for those schools based on information in the forumns and streams. I also included the MO1 scrolls for some of the upcomming magic schools, I am sure these will change over time, but it gives you an idea of what will come...
Name | Mana | Cast Time | Reagents | Skill Required | Range | Damage | Healing | Description | Scribing Range | Icon |
---|---|---|---|---|---|---|---|---|---|---|
Earthquake | 60 | 4.00 | 1 - Pyrite 1 - Rock Oil 1 - Small Rough Black Opal |
67-100 | 500 | 56-66 | 0 | Violently fracture the surface you stand on, greatly harming anything caught within the blast | 75-100 | |
Purify | 6 | 1.10 | 1 - Calamine |
6-20 | 2000 | 0 | 0 | Removes a Negative effect from target | 10-35 | |
Flamestrike | 45 | 3.30 | 1 - Coal 1 - Nitre |
57-79 | 1310 | 59-73 | 0 | Engulf whatever the spell is cast upon with a burst of searing hot flame. | 70-95 | |
Thunderlash | 30 | 2.70 | 1 - Cuprum 1 - Rock Oil |
47-62 | 2000 | 43-57 | 0 | A more powerful lightning calling spell with shorter range | 40-65 | |
Fulmination | 30 | 2.60 | 1 - Ichor 1 - Nitre |
37-62 | 2200 | 52-70 | 0 | Create an unstable charge of energy inside of what the spell is cast on, which will violently explode after a short delay | 60-85 | |
Magic Reflect | 25 | 2.00 | 1 - Water 1 - Calamine 1 - Rock Oil |
37-50 | 2000 | 0 | 0 | Reflects back 1 spell to caster | 35-60 | |
Great Heal | 15 | 2.10 | 1 - Water 1 - Calamine 1 - Cuprum |
27-40 | 2000 | 0 | 49-59 | A powerful healing spell | 50-75 | |
Lightning | 20 | 2.10 | 1 - Cuprum |
25-32 | 2400 | 15-23 | 0 | A medium range spell calling down lightning upon the target. | 15-40 | |
Corrupt | 9 | 2.00 | 1 - Ichor |
17-30 | 2000 | 2-2 | 0 | Corrupt your target making it take damage over time and disables healing | 5-30 | |
Outburst | 13 | 2.20 | 1 - Sulfur 1 - Nitre |
10-25 | 4000 | 21-35 | 0 | A straightforward long range spell that causes the target to catch fire. | 20-45 | |
Mindblast | 30 | 2.70 | 1 - Sulfur 1 - Ichor |
1-10 | 2000 | 32-38 | 0 | Damage based on Int of the target | 30-55 | |
Lesser Heal | 4 | 1.12 | 1 - Water 1 - Calamine |
0-10 | 2000 | 0 | 16-25 | A less powerful healing spell that is more mana efficient. | 0-25 | |
Spurt | 4 | 1.00 | 1 - Water |
0-10 | 3000 | 3-8 | 0 | An ecumenical spell with low water damage. Spurt is a tactical spell generally used to interrupt enemy mages. | 0-15 |
Name | Mana | Cast Time | Reagents | Skill Required | Range | Damage | Healing | Sub-School | Type | Description | Scribing Range | Icon |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Starfall | 90 | 10.00 | 1 - Fuming Ophite Pouch 10 - Lodestone Powder |
90-100 | 3000 | 37-50 | Direction | Dust (Air + Earth) | Create a gravitic field which will attract and violently pull orbiting debreis into the ground | |||
Whirlwind | 30 | 3.00 | 1 - Burning Salts Pouch 1 - Cuprum 1 - Nimbic Spirits |
85-100 | 0 | 2-4 | Aggregation | Air (Air + Air) | Send forth a powerful blast of air in front of you, forecfully pushing back anything in its way. Removes "Warmed", "Ignited" and "Drenched" | |||
Gravity Snare | 125 | 4.00 | 1 - Fuming Ophite Pouch 5 - Lodestone Powder |
85-100 | 0 | 16-23 | Direction | Earth (Earth + Earth) | Create and propel a dense and unstable orb, which will attract and violently displace anything it passes near. | 20 | ||
Lightning Bolt | 38 | 3.00 | 1 - Burning Salts Pouch 1 - Cuprum |
80-95 | 0 | 19-30 | Aggregation | Light (Fire + Air) | Discharge a major surge of electrical energy, which upon impact will release violent latent charges and attract a lightning bolt to that location. Adds "Shocked" | |||
Ice Barrier | 25 | 5.00 | 1 - Burning Salts Pouch 10 - Salt |
80-100 | 250 | 0 | Arrangement | (Air + Water) | Form a frozen dome of crystaline ice. Adds Chilled | |||
Lava Ball | 45 | 4.00 | 1 - Burning Salts Pouch 1 - Coal 1 - Volcanic Ash |
75-90 | 0 | 47-60 | Aggregation | Heat (Earth + Fire) | Launch of glob of melting lava in front of you, impacting blunt force into and burning anything it touches before condensing into a lingering hot pool. Adds "Ignited" and "Warmed" | |||
Tar Pit | 80 | 8.00 | 1 - Fuming Ophite Pouch 1 - Tar 1 - Nyx |
75-90 | 3000 | 27-33 | Direction | Darkness (Water + Earth) | Create and direct a large glob of tar outward which will splash into several balls upon impact, leaving a lingering pool behind, coating in oil and blinding anything that it touches. This requires foggy weather | 70-90 | ||
Firestorm | 80 | 12.00 | 1 - Fuming Ophite Salts Pouch 5 - Pyropite 1 - Tarl |
70-95 | 500 | 27-50 | Direction | Fire (Fire + Fire) | Form a chaotic blazing vortex, which will displace and burn anything it passes over. Adds ignited and Warmed. This incantation requires dry and very windy weather. | |||
Stone Wall | 40 | 3.50 | 1 - Burning Salts Pouch 20 - Granium Pile 5 - Lodestone Powder |
70-90 | 400 | 20-23 | Arrangement | (Earth + Earth) | Form an impenetrable wall of stone | |||
Firewall | 20 | 3.50 | 1 - Burning Salts Pouch 1 - Nitre 4 - Pitch |
70-90 | 400 | 23-28 | Arrangement | (Fire + Fire) | Create a blazing wall of searing flames, which will burn anything within it before erupting. Adds ignited and warmed. | |||
Consuming Void | 30 | 5.00 | 1 - Burning Salts Pouch 2 - Tar 1 - Nyx |
70-80 | 300 | 16-20 | Arrangement | (Water + Earth) | Create a strong energy draining field, slowing the movement of and siphoning mana from those around it before collapsing into itself and impacting blunt force into anything nearby. | |||
Dust Burst | 15 | 2.00 | 1 - Fulminate Pouch 5 - Granum Powder |
70-100 | 0 | 21-32 | Propulsion | Dust (Air + Earth) | Propel an unstable concentration of dust in front of you, which will explode after a short distance. Low chance to add "Bleeding" and Blind" , removes "Drenched", "Ignited", "Oiled" and "Shocked" | |||
Frigidity | 100 | 10.00 | 1 - Flowing Nimbic Spirits 1 - Salt |
70-100 | 1000 | 1-3 | Polarization | Cold (Air + Water) | Decreaes temperature | |||
Incalescence | 100 | 10.00 | 1 - Flowing Nimbic Spirits 2 - Maalite |
70-100 | 1000 | 1-3 | Polarization | Heat (Earth + Fire) | Increases heat | |||
Starshower | 35 | 8.00 | 1 - Burning Fulmination Pouch 5 - Lodestone Powder |
70-100 | 1500 | 16-25 | Emanation | (Air + Earth) | Create a gravitic field which will attract and violently pull orbiting debris into the ground | |||
Stilling Mist | 35 | 4.00 | 1 - Fulmination Pouch 10 - Purified Water 1 - Calamine |
70-100 | 1000 | 3-5 | Emanation | (Fire + Water) | Form and condense a slowly releasing cloud of rejuvinating vapor, gradually healing anything it touches. Remes Ignited , Warmed, Frostbitten, and Chilled | |||
Tarball | 35 | 4.00 | 1 - Burning Salts Pouch 1 - Tar |
60-80 | 0 | 19-25 | Aggregation | Darkness (Water + Earth) | Lob a dense sphere of dark tar in front of you, coating anything it comes into contact with and leaving sticky pools of tar underneath it where it impacts. The tar ball will bounce 3 times before dissolving in a final pool. Adds "Oiled" high chance to add "Blind" | |||
Comet | 38 | 3.00 | 1 - Burning Salts Pouch 1 - Shimmering Solution 1 - Salt Crystal |
60-80 | 0 | 49-71 | Aggregation | Cold (Air + Water) | Propel a large sphere of ice in front of you, which upon impact will shatter into smaller shards of ice, lacerating and piercing anything caught in the blast. Adds "Frostbitten" and "Chilled" | |||
Fuming Bubble | 45 | 4.00 | 1 - Burning Salts Pouch 1 - White Fuming Essence |
60-80 | 0 | 49-60 | Aggregation | Vapor (Fire + Water) | Create a sizeable bubble of noxious gas and propel it forward, which will burst upon impact into smaller bubbles floating in random directions. Adds "Poisoned" removes "Ignited" , "Frostbitten" and "Chilled" | |||
Roaring Wind | 100 | 10.00 | 1 - Fuming Ophite Pouch 2 - Nimbic Spirits |
60-80 | 4000 | 13-28 | Direction | Air (Air + Air) | Form a powerful whirling vortex which will force anything it passes over upwards into the air, creating a spiraling column of harmful debris. Removes Warmed. | |||
Air Pocket | 25 | 5.00 | 1 - Fulmination Pouch 1 - Nimbit Spirits |
60-80 | 600 | 0 | Emanation | (Air + Air) | Create a sphere of pure and breathable air, allowing those within to survive in otherise perilous environments. Removes Ignited and Warmed | |||
Static Charge | 20 | 3.50 | 1 - Burning Salts Pouch 1 - Cuprum Ore |
55-80 | 300 | 22-23 | Arrangement | (Fire + Air) | Create a localized field of frantic electrical charges, violently shocking anything nearby. | |||
Lavaflow | 80 | 5.00 | 1 - Fuming Ophite Pouch 5 - Pyropite 10 - Volcanic Ash |
50-75 | 3000 | 37-40 | Direction | Heat (Earth + Fire) | Form and direct 3 balls of melting rock outward which will converge after some distance and explode on impact, ofrming pools of burning lava. Adds Ignited and Warmed | |||
Dismality | 100 | 10.00 | 1 - Flowing Nibic Spirits 1 - Nyx |
50-70 | 1000 | 1-3 | Polarization | Darkness (Water + Earth) | Decreases Wind, slightly decreases temperature | |||
Humidity | 100 | 10.00 | 1 - Flowing Nimbic Spirits 1 - Maalite 5 - Purified Water |
50-70 | 1000 | 1-3 | Polarization | Vapor (Fire + Water) | Increases Humidity. Slightly increases temperature | |||
Torridity | 100 | 10.00 | 1 - Flowing Nimbic Spirits 2 - Pyropite |
50-70 | 1000 | 1-3 | Polarization | Fire (Fire + Fire) | Decreases humidity, slightly increases temperature | |||
Geyser Wall | 20 | 3.00 | 1 - Burning Salts Pouch 1 - Nimbic Spirits 1 - Purified Water |
50-65 | 400 | 18-25 | Arrangement | (Fire + Water) | Create a row of upward surgin streams, spraying scalding water and burning anything around them. Adds Dreched and Warmed, removes Frostbitten, Chilled, Ignited and Oiled | |||
Scalding Fumes | 65 | 5.00 | 1 - Fuming Ophite Pouch 1 - White Fuming Essence 5 - Sweat Salt |
5-35 | 3000 | 13-16 | Direction | Vapor (Fire + Water) | Form and direct several spheres of dangerous hot gas outward in front of ouy, which will converge after some distance and burn anything they collide with. Adds Poisoned and Warmed | |||
Mirage | 12 | 2.00 | 1 - Burning Salts Pouch 1 - Sweat Salt |
5-25 | 400 | 1-3 | Arrangement | (Earth + Fire) | Form a veil of distortion, concealing and deforming anything viewed through it. Adds Warmed | |||
Crystal Formation | 20 | 6.00 | 1 - Fulminate 1 - Rock Crystal |
45-75 | 400 | 5-10 | Emanation | (Earth + Earth) | Form a field of fine crystaline needles, piercing and lacerating anything they touch. Low chance to add Bleeding | |||
Conflagration | 40 | 6.00 | 1 - Fulmination Pouch 1 - Nitre 1 - Tar |
45-75 | 500 | 16-25 | Emanation | (Fire + Fire) | Ignihte a circle of roaring flames, burning anything within. Adds Ignited and Warmed | |||
Hailstorm | 70 | 10.00 | 1 - Fulming Ophite Pouch 10 - Salt Crystal |
45-70 | 4000 | 33-50 | Direction | Cold (Air + Water) | Form a chilling storm cloud, creating a blizzard of piercing shards of ice below it. Adds Frostbitten and Chilled. Requires snowing weather | |||
Sludge | 18 | 2.50 | 1 - Fulminate Pouch 1 - Pitch |
40-80 | 500 | Propulsion | Darkness (Water + Earth) | Concentrate and expell a burst of dark greasy oil in front of you, coating anything it comes into contact with. Adds "oiled" | ||||
Shock | 20 | 1.50 | 1 - Fulminate Pouch 1 - Cuprum |
40-80 | 1400 | 30-38 | Propulsion | Light (Fire + Air) | Discharge a crackling burst of electrical energy which will arc to anything nearby. Low chance to add "Shocked" | |||
Fireball | 35 | 3.00 | 1 - Burning Salts Pouch 1 - Nitre 1 - Coal |
40-65 | 0 | 53-62 | Aggregation | Fire (Fire + Fire) | Conjure and hurl a blazzing orb of fire which will explode on impact, engulfing its surroundings in searing hot flame. Adds "Ignited" and "Warmed" | |||
Sand Barrier | 20 | 4.00 | 1 - Burning Salts Pouch 1 - Granium Powder 1 - Lodestone Powder |
40-60 | 700 | 8-15 | Arrangement | (Air + Earth) | Create a whirring ring of sharp rocks and debris lacerating anything within. Adds Bleeding | |||
Lightning Ball | 40 | 5.00 | 1 - Fuming Ophite Pouch 1 - Cuprum |
30-55 | 0 | 32-42 | Direction | Light (Fire + Air) | Condense a vast amount of electrical energy into a charged ball that can be controlled and directed. Electricity will reach out to and shock anything that passes close to the ball. Adds Shocked. This incantation requires cloudy weather. | |||
Hailstone | 10 | 1.40 | 1 - Fulminate Pouch 1 - Salt |
20-60 | 0 | 27-30 | Propulsion | Cold (Air + Water) | Form and propel a small shard of freezing ice in front of you which will pierce into anything it touches | |||
Ember | 10 | 1.40 | 1 - Fulminate Pouch 1 - Coal |
20-60 | 0 | 30-32 | Propulsion | Heat (Earth + Fire) | Form and propel a small superheated rock in front of you, impacting blunt force into and burning anything it touches. Low chance to add "Ignighted" | |||
Condensation | 100 | 10.00 | 1 - Flowing Nimbic Spirits 10 - Purified Water |
20-60 | 1000 | 1-3 | Polarization | Water (Water + Water) | Increases Humidity | |||
Aridity | 100 | 10.00 | 1 - Flowing Nimbic Spirits 10 - Granum Powder |
20-60 | 1000 | 1-3 | Polarization | Dust (Air + Earth) | Decreases Humidity | |||
Shiveringcold | 20 | 6.00 | 1 - Fulminate 1 - Purified Water 1 - Salt |
20-50 | 600 | Emanation | (Air + Water) | Conjure a frigid aura, rapidly cooling anything within its boundaries. Adds Chilled | ||||
Sweltering Heat | 30 | 6.00 | 1 - Fulmination Pouch 1 - Purified Water 1 - Coal |
20-50 | 400 | 1-3 | Emanation | (Earth + Fire) | Conjure a scorching aura, rapidly heating anything within its boundaries. Adds Warmed | |||
Illumination | 30 | 6.00 | 1 - Fulmination Pouch 1 - Luminescent Extract |
20-50 | 400 | 1-3 | Emanation | (Fire + Air) | Conjure a scorching aura, rapidly heating anything within its boundaries. Adds Warmed | |||
Mending Vapors | 15 | 1.50 | 1 - Fulminate Pouch 1 - Calamine 1 - Purified Water |
20-45 | 500 | Propulsion | Vapor (Fire + Water) | Conjure a brief flow of restorative mist, slowly healing anything it touches. Removes "Ignighted" and "Frostbitten" | ||||
Boulder | 35 | 3.50 | 1 - Burning Salts Pouch 5 - Flakestone 5 - Lodestone Powder |
20-45 | 0 | 43-53 | Aggregation | Earth (Earth + Earth) | Hurl an enormous mass of rock forward, impacting blunt force to anything it crashes into. The boulder will bounce once before breaking apart. | |||
Windbarrier | 20 | 4.00 | 1 - Burning Salts Pouch 1 - Nimbic Spirits |
20-45 | 500 | 3-8 | Arrangement | (Air + Air) | Create a powerful turbulend vortex of air, forcing anything within it outward. Removes Ignited, Drenched, and Warmed | |||
Limpidity | 100 | 10.00 | 1 - Flowing Nimbic Spirits 1 - Nibic Spirits 5 - Granum Powder |
20-40 | 1000 | 1-3 | Polarization | Light (Fire + Air) | Increases Wind, decreases humidity | |||
Sandspout | 32 | 3.00 | 1 - Burning Salts Pouch 1 - Volcanic Ash 1 - Lodestone Powder |
20-35 | 0 | 25-38 | Aggregation | Dust (Air + Earth) | Create and direct forward a whirlwind of sand and small rocks, which will lacerate anything it passes through before turning into a thick eruption of dust upon impacting the ground. Low chance to add "Bleeding" and "Blind" removes "Ignited", "Oiled" and "Drenched" | |||
Gale | 16 | 2.00 | 1 - Fulminate Pouch 1 - Noisome Essence |
20-30 | 0 | 2-4 | Propulsion | Air (Air + Air) | Condense and propel a forceful gust of air in front of you, pushing back anything it passes through. Removes "Warmed" and "Drenched" | |||
Stone | 18 | 1.00 | 1 - Fulminate Pouch 2 - Granum |
0-30 | 0 | 25-32 | Propulsion | Earth (Earth + Earth) | Form and propel a small rock in front of you, impacting blunt force into anything it collides with. | 20 | ||
Torrent | 10 | 2.50 | 1 - Fulminate Pouch 1 - Purified Water |
0-30 | 500 | 19-25 | Propulsion | Water (Water + Water) | Release a jet of concentrated water in front of you, impacting blunt force into anything it touches. Adds "Drenched" | |||
Ignition | 16 | 2.50 | 1 - Fulminate Pouch 1 - Nitre |
0-30 | 500 | 38-49 | Propulsion | Fire (Fire + Fire) | Release a burst of roaring hot flames in front of you. Adds "Ignited" | |||
Water Spiral | 50 | 5.00 | 1 - Fulming Ophite Pouch 10 - Purified Water |
0-30 | 3000 | 38-47 | Direction | Water (Water + Water) | Form and direct 3 spheres of condesnsed water outward in front of you, which will converge after some distance and impact blunt force into anythingn they touch. Adds Drenched | |||
Placidity | 100 | 10.00 | 1 - Flowing Nimbic Spirits 1 - Flakestone |
0-30 | 1000 | 1-3 | Polarization | Earth (Earth + Earth) | Decreases Wind | |||
Turbulence | 100 | 10.00 | 1 - Flowing Nimbic Spirits 1 - Nibic Spirits |
0-30 | 1000 | 1-3 | Polarization | Air (Air + Air) | Increases Wind | |||
Shadow | 60 | 5.00 | 1 - Fulminate 1 - Pitch |
0-30 | 600 | Emamation | (Water + Earth) | Create a sphere of consuming darkness, absorbing any light passing into it and shrouding all within. Removes Shcked | ||||
Wellspring | 30 | 3.00 | 1 - Fulminate 1 - Purified Water |
0-30 | 600 | Emanation | (Water + Water) | Create a fountain of pure flowing water. Adds Drenched | ||||
Scouring Stream | 30 | 3.00 | 1 - Burning Salts Pouch 1 - Shimmering Solution |
0-25 | 0 | 36-49 | Aggregation | Water (Water + Water) | Project spinning rings of concentrated abbrasive water in front of you that will lacerate anything they pas through. Adds "Drenched" | |||
Water Ward | 10 | 1.00 | 1 - Burning Salts Pouch 1 - Purified Waterr |
0-20 | 100 | 0 | Arrangement | (Water + Water) | Form a fleeting barrier of water |
Name | Mana | Cast Time | Reagents | Skill Required | Range | Damage | Healing | Description | Scribing Range | Icon |
---|---|---|---|---|---|---|---|---|---|---|
AUW Surge | 38 | 2.80 | 2 - Spirit 2 - Corpse Ash |
87-92 | 2000 | 22-28 | Spirits fly straight forward from caster and damage any target it flies through. | 85-92 | ||
Mental Leech | 25 | 2.30 | 1 - Aabam 2 - Spirit |
85-100 | 1000 | 3-6 | Drains mana from your target and replenishes your own | 83-100 | ||
Atrophy | 22 | 2.00 | 1 - Ritual Blood 1 - Unholy Ashl |
76-87 | 1000 | 0-0 | Fill the targets lungs with black smoke reducing its stamina regeneration and decreases creatures movement speed | 74-87 | ||
Benumb Mind | 22 | 2.30 | 1 - Aabam 1 - Ritual Blood |
66-77 | 1000 | 0-0 | Break the targets concentration reducing mana regeneration and blocks creatures from using magic | 64-77 | ||
AKH Bond | 30 | 3.80 | 1 - Ritual Blood 3 - Spirit |
62-70 | 1000 | 0-0 | Connect your AKH with the AKH of a pet. Part of the damage dealt to you will be dealt to the pet instead | 60-70 | ||
Crawling Hands | 28 | 1.00 | 1 - Bone Tissue 1 - Ritual Blood |
58-69 | 1000 | 0-0 | Move all loot in an aerea around you closer to the target | 56-69 | ||
Miasma | 28 | 2.60 | 1 - Aabam 2 - Corpse Ash |
57-67 | 2000 | 6-12 | Summon a thick poisonous smoke that damages any target within its area | 55-67 | ||
Sacrificial Eruption | 8 | 1.30 | 1 - Unholy Ash |
5-16 | 1000 | 12-18 | All undead you control around the target will explode and deal damage | 3-16 | ||
Command Undead | 3 | 1.00 | 1 - Ritual Blood |
5-16 | 1000 | 0-0 | When cast on a target all commanded undead will attack | 3-16 | ||
Sacrificial Heal | 8 | 1.30 | 1 - Corpse Ash |
5-16 | 1000 | 0-0 | 11-17 | Sacrifice all undead under your control to heal the target | 5-18 | |
Death Hand | 30 | 2.00 | 3 - Spirit |
47-59 | 300 | 37-49 | Drains health from your target and heals yourself | 45-59 | ||
Blind | 15 | 2.00 | 1 - Corpse Ash |
40-55 | 1000 | 0-0 | Blind your target | 38-55 | ||
Raise Greater Walker | 27 | 2.40 | 1 - Bone Tissue 1 - Incisium 3 - Spirit |
36-48 | 1000 | 0-0 | Raise a greater walker | 34-46 | ||
Control Undead | 14 | 2.00 | 1 - Ritual Blood 1 - Spirit |
32-46 | 1000 | 0-0 | Take control of an undead | 5-10 | ||
Raise Strong Walker | 18 | 2.20 | 1 - Bone Tissue 1 - Molarium 2 - Spirit |
21-37 | 1000 | 0-0 | Raise a strong walker | 19-37 | ||
Cloud of Ashes | 20 | 2.40 | 3 - Corpse Ash |
1-25 | 2000 | 1-1 | Summon a black sphere that blinds and slightly damages whoever is in it | 1-25 | ||
Raise Walker | 9 | 2.00 | 1 - Bone Tissue 1 - Emalj 1 - Spirit |
1-22 | 1000 | 0-0 | Raise a walker | 1-22 |
Name | Mana | Cast Time | Reagents | Skill Required | Range | Damage | Healing | Description | Scribing Range | Icon |
---|---|---|---|---|---|---|---|---|---|---|
Resurrect | 110 | 10.00 | 1 - Cuprum 1 - Jadeite 1 - Calamine |
80-100 | 200 | 0-0 | 0 | Bring back a target from the ether back to life | 75-100 | |
Etherworld Portal | 40 | 10.00 | 3 - Spirit |
75-100 | 1000 | 0 | 0 | Open a portal that allows for crossing between the world of the living and the ether | 80-100 | |
Transcendental Awareness | 38 | 4.00 | 1 - Spirit |
65-85 | 2000 | 0-0 | 0 | Grants target vision of the ether | 40-65 | |
Dispell Portal | 16 | 4.00 | 2 - Spirit |
65-85 | 1000 | 0-0 | Dispel all portals to the ether in a small area around what the spell is cast on | 70-100 | ||
Mental Projectile | 35 | 3.00 | 3 - Spirit |
62-90 | 3600 | 30-40 | 0 | Releases a concentrated beam of spirits that instantly drain kau from your target | 60-85 | |
Mental Healing | 46 | 4.00 | 3 - Spirit |
62-90 | 3600 | 0 | 26-34 | Use the spirits to generate mana for anyone close to the target. This can also be done from the ether | 50-75 | |
Ether Barrier | 10 | 2.80 | 2 - Spirit |
35-65 | 1000 | 0-0 | Create a barrier made of spiritual energy to better protect the recipient of the spell from spiritual attacks | 30-55 | ||
Kau Regeneration | 10 | 2.50 | 2 - Spirit |
25-42 | 1000 | 0-0 | Increase Kau regeneration Rate of the Target | 10-35 | ||
Ether Momentum | 18 | 2.50 | 3 - Spirit |
24-45 | 2000 | 0-0 | 0 | Increase the targets movement speed in the ether | 20-45 | |
Expel Spirit | 15 | 3.00 | 1 - Spirit |
1-15 | 1000 | 0 | 0 | Modify the kau attack of the target so that it can be used to banish spirits | 0-25 | |
Transcendental Seance | 13 | 5.00 | 0 - None |
1-10 | 1000 | 0 | 0 | Summon restless spirits from the target in the etherworld | 0-15 |