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This fan page is dedicated to all things Mortal Online 2. As we dig further into Combat Alpha check back here often for screen shots, Alpha information and more.

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Beta Patch Notes 0.1.0.47

Added:

  • Added magic combat.
  • Added /ExportBuild command, you can find the CharacterBuild file in your Steam folder.
  • Added hotbar for easy access to common menus when the mouse is visible.
  • Added dutch as a language option.
  • Added Taming.
  • Added stable NPC's.
  • Updated all localization from our awesome community translation.
  • Alvarin clade gift combat leap added.
  • Alvarin clade gift and buff "Alvarin Sight" added.
  • Added Nightvision clade gifts.
  • Added big trees to the jungle.

Changes:

  • New characters now start with a spellbook and the required skills to cast their first spells.
  • New characters now start with taming skills so that they can start testing taming.
  • Modified several clade gifts.
  • Arm movement in first person combat has been refactored and is now more stable while moving around (see [Combat/FirstPerson/ArmsAndWeapons] under bug fixes).
  • Player rotation updates will now update more frequently when turning quickly, hopefully fixing the issue where it looks like a player is barely turning while doing a 360.
  • Loot despawn timer set to 30 min.
  • Lowered Thursars Dexterity cap from 100 to 96.
  • Added 16 extra attribute points to pure Tindremenes.
  • Added 8 extra attribute points to Sidoians.
  • Added 16 extra attribute points to Sarducaans.
  • Added 4 extra attribute points to Kallards.

Fixes:

  • Improved buff placement/scaling.
  • Fixed some AI fleeing behavior.
  • Fixed a couple of crashes.
  • Looking up and down no longer has a 1 frame animation lag (caused weapons/arms to drag behind more than intentional).
  • Camera had a one frame lag when turning on the spot causing a slight stutter in the character body.
  • Turning around no longer cause random large jumps on arms in first person.
  • Sudden change in movement direction would sometimes cause a jump in arm movement.
  • Arms no longer hitch/jump when turning quickly and changing movement direction while running or sprinting.
  • Character height is now properly updated in game (races have only used their "default" height so far).
  • Targeting is no longer off-center from crosshair.
  • Targeting now works when charging with a bow.
  • Crosshair no longer gets stuck in the wrong location on screen when a bow charge fails due to low stamina.
  • Players should no longer be able to do continuous floating bunny jumps without jump and land sounds.
  • Overall world polish and fixes.
MO2Info at 03/01/21 12:21 PM

Beta Patch Notes 0.1.0.38

Added:

  • Added MorinKhur Graveyard.
  • Added Press extraction device to Meduli.
  • Added gathering to rocks and trees in the Jungle.
  • Added Bush Pigs.
  • Added Steppe Horses. (Not tameable/rideable yet)
  • Added translations update and new languages.

Changes:

  • Creatures now have proper collision stopping players from walking inside them.
  • Animals now roam more and further.
  • Reduced network usage when players are standing still.
  • Updated clade gifts.
  • Optimized the Jungle.

Fixes:

  • Fixed a couple of crashes.
  • Fixed floating NPCs.
  • Fixed issues with buff-bar.
  • Fixed issues with cooldown not triggering correctly.
  • Fixed then login crashes.
  • Fixed issue with springboks not fleeing when they noticed a player.
  • Fixed rotation issues.
  • Fixed resources not respawning correctly after getting depleted.
  • Reduce character stuttering/wobbling when coming to a halt.
  • Characters no longer stutter every time after they have jumped.
  • Massively reduce rotation flips in avatar interpolations.
  • Character physics, such as cloth, now properly react to player movement. This might fix the spinning cape issue.
  • Keybinds should no longer reset.
  • Multiple crash fixes related to logout/shutdown.
  • Buffs should no longer get stuck on top of each other.

Known Issues:

  • Jungle is still work in progress and under optimization.
MO2Info at 02/23/21 7:30 AM

Beta Patch Notes 0.1.0.33

Added:

  • Added new gore system.
    - Slashing deaths can now remove limbs.
    - Piercing deaths now trigger specific death effects.
    - Blunt deaths now have more impact.
  • Added support for better death synchronization.
  • Added better AI support for herd-behavior.
  • Added Myrland Jungle.
  • Added Wisents.
  • Added new sounds for Kallards.
  • Added Jungle Camp.

Changes:

  • Tindremene constitution cap increased from 92 to 96.
  • Tindremene strength cap increased from 96 to 100.
  • Increased length of two-handed axe handles.
  • Replaced humanoid idle sequences / poses with new ones.
  • Creatures now properly rotate in place with movement instead of swiveling like a turret.
  • Creatures can now turn their head and look at players while staying stationary instead of rotating in place while doing so. (if they are interested in the player that is...)
  • Creatures now bank and and turn while running around in different directions.
  • Increased stats on Steel for armor crafting.
  • Players now turn their lower body while sprinting diagonally.
  • Character rotate-in-place is now better synced with the ground and does not cause the character body to stutter or the physics to misbehave.
  • Paperdoll camera has been updated to better match the height of the character. (both preview and fullscreen)
  • Characters and fauna now play idles at different timings so that they no longer pretend they are in a synchronized dance show.
  • Updated the small icons to the right of your attributes.
  • You can now move the chat window.
  • Chatsize and chat position now get saved.
  • Paperdoll now display stat caps.
  • Paperdoll attribute tool tips now display clade modifiers and weight modifiers.
  • Finished most of the clade buffs including all war cries.
  • Tweaked AI in fleeing mode a bit.
  • Changed all the attribute clade gifts.
  • Creating a guild now only takes gold if you successfully create the guild.
  • Clade gift attribute bonuses are no longer raw.

Fixes:

  • Unnecessary call in character tick removed that could save a few CPU cycles.
  • Hands no longer disappear in first person at grazing angles. (rare issue that only happened when just the tip of the fingers were visible)
  • Left weapon swings no longer plays unarmed or handle hit sounds.
  • Character body no longer stutters when turning around while stationary. (characters are also "planted" again in combat mode, but are missing rotate-in-place animations)
  • Character physics on body/cape/armor/hair no longer behaves oddly when turning around while stationary.
  • Blainn male hairstyle 2 are now properly attached to the head. (it had a slight detachment due to physics)
  • Creatures no longer get randomly stuck in a frozen walking pose during idle sequences.
  • Weight now affect max stats in char creation.
  • Added clade gifts to character creation screen which update based on selected clade.
  • Weight modifier for strength now affect body strength in char creation.
  • Attribute increase/decrease messages should now take into account clade gifts and weight modifiers.
  • Fixed calculation errors in character creation.
  • Fixed a couple of issues with vendors.
  • Fixed issue where clade gifts wouldn't always trigger unless you relogged.
  • Fixed issues with guild UI with lots of members.
  • Fixed issue with murder list not resetting the UI making the list very long.
  • Fixed issues with the clade gift experience meter.
  • Fixed issues with clade gifts not correctly showing as in cool-down when used.
  • Fixed street lights in Cave Camp.
  • Landscape fixes.
  • Optimization: One of the core game systems updated with possible performance improvements. (just a tiny bit) in crowded areas.
  • Optimization: Animation code refactored/improved for players and creatures. (could improve CPU performance slightly as a side-effect)
  • Crash fix: Playing equipment hit sounds no longer crash the game on odd occasions. (related to players being removed)
  • Crash fix: Music playback would sometimes crash the game. (crash report seems related to login/logout but is not definitive)
  • Crash fix: VOIP would sometimes crash on initialization after loading the world.
  • Crash fix: Rare issue in low level code fixed.

Known Issues:

  • Jungle is still work in progress and under optimization.
  • Jungle ambient sounds sometimes cuts out.
MO2Info at 02/15/21 5:02 PM

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