Welcome to MO2 Info

This fan page is dedicated to all things Mortal Online 2. The game has launched on Jan. 25th, 2022! We will be updating the site in the coming weeks for all the lastest game features, crafting, skills and clades! Stay tuned...

Official Screen shots

Latest Videos - Thank you Wolfszeit and the many other content creators for MO2!

UE5 Version 2.0 Teaser video

Beta Patch Teaser for Housing!

Wolfszeit MO2 Beginner Guide Haven!!!


Latest News:

Patch Notes 2.1.0.32

Engine Upgrade
Upgraded Unreal Engine to the latest version 5.4.4.
The DirectX 11 option has been removed because multiple engine features and plugins now require Shader Model 6, which is not supported by DirectX 11.


Server Upgrade
We’ve upgraded our servers to next-generation hardware, which will significantly enhance server performance for large-scale populations and improve latency.


Lottery System
Ready to test your luck?

Lottery vendors have now arrived in every town, offering you a chance to win hoards of gold! Simply purchase a ticket, redeem it at the same vendor, and check your mail to collect any winnings. Match 3 numbers to win that amount in gold, or match 3 symbols to claim the ever-growing jackpot. Each ticket redeemed increases the prize pool!

See if Caerus the god of fortune favors you.

Added the lottery system that allows players to purchase and redeem tickets with a chance to win enormous prizes.
Added lottery vendors to all cities.
Visit the NPC for details on the mechanics of the lottery.


Fledgling Flag
Added the “Fledgling” flag. When you leave haven you will be marked as a Fledgling for 168 hours (1 week) per account. Fledglings have yellow names and a small bird symbol under their name, indicating that their account is new.
You can now write /endfledgling in the chat to stop being a fledgling.
You can now write /fledgling in the chat to see the remaining fledgling time left.


Dungeon Logout Prevention
Added a new system for keeping players in the game world if they crash while inside a dungeon. Characters will remain for two hours before being killed by the server, if a player is a spirit they will instead be teleported to the nearest priest.


Pet Balance Overhaul
This update marks the most extensive balance pass and overhaul to pet gameplay we’ve ever made.

Currently, there are 36 tameable pets with Beast Mastery abilities, each featuring 4 abilities. In total, there are 144 Beast Mastery abilities, each with its own set of stats for damage, focus costs, and applied buffs.

Nearly all Beast Mastery abilities have been updated, resulting in over 500 value changes. Every creature has received individual attention, with each one being adjusted to better fit specific combat or utility roles.
You can no longer set your pet to attacking or use beast mastery skills if you do not have enough pet points to control it.
Removed the "Focus Required" mechanic from Beast Mastery abilities (which was set to 500 Focus for every ability). All abilities now only have a Focus Cost.
Pets now gain XP when close (within 30m) to their owner who gains Glory from combat.
All pets now have different amounts of experience required to level up. Weaker and more easily obtained pets require less experience per level than stronger and harder to obtain pets.
Pet experience gained per passive tick is now always the same, loyalty or if it's in combat does not affect this. Animal care still increases the frequency of this passive tick.
(non-ritual) Pet attacks which don't require focus now deal 25% damage (previously 50%), up to 50% damage (previously 100%) based on Beast Mastery skill level.
Pets now always gain focus if below their focus threshold.
How much Focus your pet has no longer affects damage dealt by passive pet attacks.
When using a Beast Mastery ability which requires a target, you no longer have to tell your pet to attack the target first before triggering the ability. Instead your pet will update its attack target to whatever you told it to use the ability on.
When using a Beast Mastery ability which buffs your pet, it no longer needs to be in combat to activate the ability.
You no longer have to aim at your pet when it is attacking for it to gain maximum focus per tick.
Pets now always gain focus above their focus threshold if they are either in combat or being ridden.
Beast Mastery skill now adds +45 focus per tick at level 100, added to the base amount of +5 focus per tick. This means Focus will tick up at a rate of 50 at 100 Beast Mastery skill.
Focus gain is now no longer doubled when targeting your pet or your pet's target during combat.
Fixed issue where Pet Leveling did not update your available pet points.
Pets that get told to use a pet skill that targets the pet itself like a buff will no longer start attacking the target the player has.
Celaeno Echolocation now correctly adds a skill to its owner when used. Previously this only worked on Alvarin players.
Decreased amount of hunger gained by reptiles with the ability "Active Regeneration" from 200 to 100
Increased Rabies stamina regeneration reduction from 40% to 50%
Poison damage now ticks damage every 3 seconds instead of 5
Fixed bug where queued AI attacks would only reset upon dealing damage to their target.


New “Armor Pierced” Mechanic
Added a new, weaker type of 'Weak Spot' effect, called 'Armor Pierced'. This effect does not have a chance to trigger like Weak Spot, instead it is triggered while affected by a certain buff and causes attacks to bypass 15% of your target’s armor.
Alvarin clade gift "Runner's High" now adds Armor Pierce for all physical attacks made while the buff is active. This effect applies to all types of weapon, including bows.


Clade Gifts & Mastery
Fixed Alvarin Cladegift 'Runner's High' not getting increased movement speed from Mastery Gifts.
Fixed Alvarin Cladegift 'Alvarin Warcry' not getting increased movement speed from Mastery Gifts.
Increased Human "Athlete" gift Max Stamina from +5 to +10
Increased Human "Well Built" gift Armor Weight from +1kg to +2kg
Increased Alvarin "Runner" gift Max Stamina from +5 to +15
Increased Alvarin "Sprinter" gift Max Stamina from +5 to +15
Increased Alvarin "Naiad" gift underwater breath time from +10 seconds to +20 seconds
Increased Alvarin "Naiad" gift stamina use while swimming reduction from -10% to -20% less stamina
Increased Oghmir "Hefty" gift Max Constitution from +2 to +4
Mastery “Chance to Ignore Spell Interrupt” gifts now give 5% chance instead of 2%, allowing for a 100% chance to ignore spell interrupts from physical attacks with all Mastery gifts and 100 Concentration.


Combat
Fixed issue where you would not receive a Weak Spot hit if you were blocking in any direction. You will now not get hit by 'Weak Spot' or 'Armor Pierced' effects when receiving a hit only if you successfully block or parry the attack.
Fixed issue where [Arm] and [Handle] hits could Weak Spot.
When hitting a shield [Equipment hit] with a [Weak Spot] or [Armor Pierced], the defence of the shield will now get bypassed 70% for Weak Spots and 15% for Armor Pierced attacks. Then the same effects / calculations are applied on the torso armor.


AI, Creatures and NPCs
Improved navmesh generation in the world.
Ai can no longer run up rock walls or slopes the player can not follow.
Fixed issues where AI would leash in the middle of combat due to not having available attacks.
AI spellcasters will no longer leash when affected by Benumb mind causing them to not be able to cast spells.
Adjusted the leash range of a specific Sator camp from 40m to 70m.


UI and Interactions
Fixed minor issue in the face customization UI where clicking between sliders would rotate the camera instead of blocking the mouse input.
Fixed minor UI bug where the focus bar on pet frames would sometimes say "100%" for the first few seconds of getting a pet.
Pet points in the UI now get updated when Creature Control & Advanced Creature Control skills increase or decrease in level.


Localization
Improved localizations for all languages.


Territory Control
Added a missing Supply Tower that was visible on the map, but was not there in-game.


Art
Several places where players reported issues of getting stuck have been fixed.
Added 14 new Bandit Camps into the World, focusing on areas of the map which needed them.
Over 100+ fixes related to small art issues, death traps and other abnormalities.
Fixed TC Keep and Stronghold destruction steps so loot doesn't float out of reach anymore.


Optimizations
Reduced the complexity of all player hairstyles in preparation for the main character optimization pass. Hair physics has been updated to fix issues where hairstyles could get stuck in weird poses.


Bugs
Fixed a simple bug so now the Scarlett Wormstar fish can be butchered properly.
Fixed a bug with item transfer from containers.
Fixed an issue causing melee damage check for knocking of a mount to use damage before buff damage reduction.


Known Issues
You will need to replace your existing Beast Mastery abilities on your action bars for them to work properly. Attempting to use an ability previously dragged to an action bar slot will not work correctly.
MO2Info at 10/02/24 10:34 AM

Patch Notes 2.0.6.43

Mastery Gifts
Extended the dexterity speed curve to allow for the new highest dexterity achievable with mastery gifts to still affect move speed.


Mounts and Pets
Fixed Razorback carry weight being higher than intended.
Increased carry weight on Gaurs from 1200 to 1400
Adjusted PP cost on Razorbacks
Adjusted PP cost on Gaurs
Adjusted taming level on Razorbacks
Adjusted taming level on Gaurs


Trinkets
Updated Trinket & Mastery defense calculations, which were previously heavily biased towards higher armor stat numbers. For example now 10% trinket + mastery defense will make you actually take 10% less damage of that type than you would have without the trinket + masteries.


AI, Creatures and NPCs
Moved a couple of spawners in the jungle.
Update Sanctum Dungeon loot tables for some bosses.
Adjusted Minotaur attack range.
Added new spawners to lots of existing POIS


Localization
Fixed a lot of UI elements that were not getting localized.


Lighting, Weather and Environment
Added some missing logout volumes


Art
Fixed a lot of stuck positions.
Updated some dungeons to avoid AI getting stuck.
Fixed a couple of meshes that had bad collisions.
Sorted out some props that were hovering in the air.
Added more points of interest in the jungle.
Fixed issue with floating loot bags in several of the Player houses Tiers


Bugs
Fixed "Chance to Ignore Spell Interrupt" Mastery Gift issues.
Fixed issue with rebinding the overhead attack key.
Fixed issue with whisper if you sent an empty whisper message.
Fixed issue with Akh bond where it was not giving the caster damage reduction based on intelligence as intended.
Fixed an issue with boss tasks not correctly giving credit.
MO2Info at 08/16/24 7:45 AM

Patch Notes 2.0.6.39

Clade Gifts
Thursar clade gift 'Lifesteal' no longer works on NPC's (vendors, training dummies etc)
Human clade gift 'Tactician' now reduces damage dealt to allies by 25%, instead of 50%.
Reduced Thursar "Adrenaline" base cooldown from 600 to 360 seconds.


Mastery Gifts
Fixed bug where damage against AI & damage taken from AI masteries did not always work as intended.


Mounts and Pets
Pets that were untamed will now die after a certain time, if too far away from their spawner or if they are in a house.
Pets will no longer eat food they dislike.
Fixed Lykiator Beast Master ability "Tenacious Resolve" regenerating stamina for 4 times longer than intended. It now regenerates 100 stamina per second for 1.5 seconds.
Fixed a bug where you could feed a pet multiple times, causing the food to be lost
Fixed bug where akh bonded pets on defensive mode would target themselves if their owner took damage.
Gaurs and Razorbacks can now be ridden.
Added craftable bags for Gaurs and Razorbacks.


Magic
Ahk bond damage reduction now scales based on intelligence, from 10% effectiveness at 10 int up to 100% at 100 int.
Fixed spellbook UI not updating when it was open while allocating masteries.
Fixed bug where spellbook UI was not able to update if you had locked a spell.


Trinkets
Pickable items (items which disappear from the ground when picked up, such as sea dew..) are now affected by the trinket effects "loot amount" and "loot luck".
Tasks
Players no longer gain task progress for the last hit of AI. Instead a minimum of 25% of the glory is required to gain progress (5% for bosses, this remains unchanged). This change in practice allows groups of up to 3 players to gain progress consistently from one AI.
Fixed being able to accept tasks when dead.


Territory Control
Increased max guild size by 100.
Fixed an issue where Siege Tents would be repaired slower than intended when built to completion once.
Structures now only receive a repair effectiveness reduction when fully constructed once and under active siege.
Player houses and Strongholds which have more than one floor now break apart differently when losing health. The additional floors are now never removed when health is lost, so accessing chests on higher floors is always possible after a house has been destroyed.
Guilded buildings can no longer be transferred/traded.


AI, Creatures and NPCs
Ultumeki no longer takes damage from elementalism.
Decreased spawn timers on a lot of Jungle spawners to be more in line with other spawners in the world.
Added chat lines to Sidoian enemies.
Added AI spawners to all previously empty POIs.
Fixed Orbs from Sator dungeon giving glory.
Fixed Tupilak from Necromancy dungeon giving glory.
Moved several Tagmatons' patrol paths so they would not trigger the issue where they would become bugged/invincible.
Fixed a safe spot related to the Haven Rat Boss.
Decreased Bandit and Veteran Bandit spawn timers in all bandit camps.


UI and Interactions
When using /r to reply to a gm whisper you no longer need to remove the [GM] part.
When you have whispered someone the name will now auto fill in when you open the chat again, like if you wrote /r.
Changed the delete character warning message.
Fix Shinarian labyrinth not showing on the map after getting the journal entry.
Steam/Epic leaderboards can now be seen in-game via the escape menu.
Steam/Epic leaderboards can now be seen in-game via the escape menu.
Fanfares (upon gaining titles, mastery levels, etc.) triggered at the same time now correctly play in sequence.


Localization
Overhauled localization for the following languages: Arabic, Chinese (Simplified and Traditional), Czech, Dutch, French, German, Greek, Italian, Japanese, Korean, Polish, Portuguese (Portugal and Brazil), Russian, Spanish, Swedish, Turkish
Hindi localization has been added


Lighting, Weather and Environment
Added Lore notes for Shinarian Dungeon.
Added 6 new interest points outside the Jungle.
Added 2 new bandit camps to the Jungle.
Added 5 new interest points to the Jungle.
Fixed several floating trees.
Fixed a whole lot of stuck positions.
Fixed AI issues in Bull Head tunnel.
Updated a container which was not receiving loot at a small bandit camp.
Fixed a location that would not let you log out when you should be able to.
Fixed a couple of holes in the terrain.
Spider Cave in Haven had some environment updates.
Fixed a lot of stuck positions in haven.
Fixed an issue on Haven that got bandits stuck.
Added some missing no building zones.
Fixed a safe spot in the Sanctum Dungeon.
Black screen above the Undercroft dungeon is now fixed.
Added collision that was missing on wood logs
Removed a safe place in water where players could not drown
Fixed a gap on top of big walls Fabernum
Fix to prevent players to get inside a wall in Melisar Dungeon
Fixed a elevator glitch on a wood structure in Melisar Dungeon
Fixed a big hole in the Sator dungeon
Fixed exploit in necromancy dungeon


Art
Added 100+ environmental fixes with a focus on deathtraps, holes and elevators.
Fixed an issue with the new twitch cape looking odd on fatter characters.
Fixed issue where one of the Shinarian Labyrinth entrance doors would not allow exit via the escape route / drop down due to its placement.


Optimizations
Server and client optimizations have been done to all major dungeons.
Applied fix to the Unreal Engine source code to stop Etherworld crashing. Niagara was attempting to access nullptr LOD data.


Bugs
Fixed an issue with transferring buildings.
Fixed issue where you could not change the password of the house you are the owner of if you weren't in the same guild as the house, for example by leaving the guild.
You can no longer send stolen items in mail or sell stolen items on the broker.
You can no longer use stolen items to fill a buy order.
Fixed a bug where falling out of the world, while in dungeons, would rewind the player up onto the surface instead of into the dungeon if the dungeon level was unloaded while falling.
Fixed a bug where you could hit TC buildings such as the "chancery" when criminal actions were disabled and you would still turn criminal.
Fixed an issue where you were able to fish through the ground.
Fixed a bug in the mail system.
Fixed an issue requiring multiple bag crafting skills to allow the use of certain bag skills.


Known Issues
After login the character rendered in the character window is sometimes completely black. We are working on a fix for this.
When using key binds to attack, the V key will always overhead.
MO2Info at 08/14/24 8:17 AM

Patch Notes 2.0.6.25

Journal entry for discovering Shinarian Labyrinth should now work.
Wisent bags added.
Fixed issue causing Siege status to not properly sync when a new node takes over
/e, /emote no longer crashes the client.
Fixed rare node crash.
Updated mastery tooltips
Tribesmen AI in Shinarian labyrinth now uses spear instead of sword
Title lists now sort unlocked title A-Z and locked titles in % left until unlocked.
Mastery Summary now shows with one decimal.
Tooltip for mastery xp bar now shows how much more xp you need to get to the next level.
Remove white part of the mastery xp bar.
Fixed Twitch reward not showing up among rewards correctly.
Performance optimization for the latest dungeon.
Updated how Haven instances are chosen. Upon login, you are now placed in a populated Haven instance instead of a random one. This makes it easier to play with friends, as you only need to relog to both end up in the same instance.
MO2Info at 07/05/24 9:27 AM

Patch Notes 2.0.6.20

Mastery System
This patch introduces the Mastery System.
After reaching clade level 20, any Glory that your character earns will contribute to your Mastery Experience. You can open the Mastery System by pressing “Y” or using the micro tab at the bottom of your screen once you have reached level 20.

You can unlock 1000 levels of Mastery and spend 110 Mastery Points on 440+ different mastery Gifts. Levels beyond 110 currently unlock titles.

To unlock a Mastery Gift simply hold down the left mouse while hovering it in the tree. Some Mastery Gifts require an item to unlock and you can only unlock a gift if you have unlocked its parent gift first.

You can at any point refund a Mastery Gift and get your Mastery Point back by holding the left mouse button on an unlocked gift with no unlocked children. This requires you to have one Shard Of Oblivion that will be spent when you refund the gift.

Each clade has a slightly different Mastery Tree but most of the gifts are shared between all clades.

Mastery Gift Types
Action Point Pool
Profession Point Pool
Constitution
Raw Constitution
Strength
Raw Strength
Dexterity
Raw Dexterity
Intelligence
Raw Intelligence
Psyche
Raw Psyche
Maximum Health
AI Damage Resistance
Tamed Pet Damage Resistance
Dominated Pet Damage Resistance
Ritual Pet Damage Resistance
Untamed AI Damage Resistance
Physical Resistance
Slashing Resistance
Pierce Resistance
Blunt Resistance
Health Regeneration
Thirst Regeneration
Maximum Thirst
Magic Damage Resistance
Ecumenical Damage Resistance
Spiritism Damage Resistance
Necromancy Damage Resistance
Elemental Damage Resistance
Melee Damage Bonus
Slashing Damage
Pierce Damage
Blunt Damage
Damage to AI
Damage to Tamed Pets
Damage to Dominated Pets
Damage to Ritual Pets
Damage to Untamed AI
Free Armor Weight
Free Carry Weight
Maximum Stamina
Bow Draw Speed
Stamina Regeneration
Jump Height
Fall Damage Reduction
Weak Spot Chance
Marksmanship Weak Spot Chance
Bow Sway Reduction
Maximum Mana
Mana Regeneration
Minimum Mana Regeneration
Spell Power
Ecumenical Spell Power
Spiritism Spell Power
Necromancy Spell Power
Elementalism Spell Power
Chance to Ignore Spell Interrupt
Mana Cost
Ecumenical Mana Cost
Spiritism Mana Cost
Necromancy Mana Cost
Elementalism Mana Cost
Human Warcry Cooldown
Human Warcry Duration
Human Warcry Magic Damage Resistance
Mental Power Cooldown
Mental Power Duration
Mental Power Magic Damage Resistance
Cleric Minimum Mana Regeneration
Cleric Minimum Mana Regeneration
Mana Regeneration Penalty Threshhold
Action Point Pool
Action Point Pool
Profession Point Pool
Alvarin Warcry Cooldown
Alvarin Warcry Duration
Alvarin Warcry Movement Speed
Runner's High Cooldown
Runner's High Duration
Runner's High Movement Speed
Mind Shield Cooldown
Mind Shield Duration
Mind Shield Magic Damage Resistance
Alvarin Sight Cooldown
Archer's Shoulder
Melee Damage Bonus
Oghmir Warcry Cooldown
Oghmir Warcry Duration
Oghmir Warcry Physical Damage Resistance
Rock Solid Cooldown
Rock Solid Duration
Rock Solid Physical Damage Resistance
Inhale Cooldown
Inhale Health Reserve Drain
Inhale Health Gained
Equipoise
Stoneskin
Strong Back
Thursar Warcry Cooldown
Thursar Warcry Duration
Thursar Warcry Melee Damage Bonus
Life Steal Cooldown
Life Steal Duration
Life Steal Health Gained
Battle Cry Cooldown
Battle Cry Duration
Battle Cry Strength Increase
Adrenaline Cooldown
Adrenaline Duration
Styganthrope Healing Received


Mastery Gifts
Added 20 new titles and achievements to unlock.
Added Mastery Level to the Steam and EOS leaderboards.


Mounts and Pets
Wisents are now rideable.
Reduced the pet point cost of Wisents to be closer to horses.
Reduced the Taming skill required to tame a Wisent to be closer to horses.
Increased pet damage penalty while not having Beast Mastery from 25% to 50% at 0 Beast Mastery. Pets will now deal half damage if you do not have the Beast Mastery skill.
Fixed an issue where cougars Precise Bite animation did not play.
Increased carcass needed to create a Risen Wisent.
Fixed a couple of Lykiator Beastmaster attacks that couldn't be used when mounted.


Balance Changes
Poleaxes are now 15% faster to swing
You now gain 3 Supply per 100m transported when completing a Supply run, up from 1 per 100m.
Increased maximum Supply gained per Supply Goods from 100 to 300.


Trinkets
Increased the maximum effect strength tier 2 trinket gems can have when identified or rerolled.


Tasks
Fixed Drakon task not giving progress when picking from a spawn near Meduli.
Fishing and foraging now have titles and achievements to unlock.
Added leaderboards on Steam and EOS for all tasks.


Skills and Clade Gifts
Inhale: Increased Health Reserve drained per tick from 150 to 175
Inhale: Reduced Health Gained per tick from 12 to 11
Inhale: Increased cooldown from 40s to 50s
Removed the psyche cost of performing rituals.
Removed Taste Identification skill.
Fixed issue where bandages were giving 9 Anatomy xp instead of 90.


AI, Creatures and NPCs
Increased life time before AI loot despawns from 300 to 480 seconds.


Crafting
New armor added: Kallardian Banded


UI and Interactions
Lowered the required rank to promote/demote in guilds from 9 to 7.
Fixed an issue with the map where large territories would cause an offset
Fixed issue in the haven city select UI, where you get a prompt for deleting an item when dragging it to the slot.
Melee Damage Bonus now shows with one decimal.
Fixed issue with micro tabs not showing tooltips if they were not assigned a key.
Added support for shortcut chat command “/e” to emote. So “/e” is the same as the “/emote” chat command.


Keybinds
Added keybind for opening the mastery system “Y”


Lighting, Weather and Environment
Fixed a lot of the holes in the terrain and environment.
Fixed a lot of floating trees.
New dungeon added: Shinarian Labyrinth


Server and Networking
Optimized some text messages sent from the server to clients.
Rebuilt how projectiles are updated on the server.
Fixed a rare crash caused by fleeing AI.
Fixed a rare crash in projectiles.


Art
Potion VFX color when drinking is now changed based on the color value of the potion item itself.
Potion VFX is now visually less filled when your potion item has less amount to drink left.


Engine
Updated NVIDIA DLSS plugin to version 3.7.2. nvngx_dlss.dll version 3.7.10.0


Bugs
You can no longer damage houses with melee if criminal actions are disabled.
Removed Epic's engine plugin Animation Budget Allocator because it caused engine instability and crashes in other systems like Niagara.
Fixed an issue with ranged combat not giving correct damage if the damage was very high.
Fixed a potential crash caused by AI casting Projectiles.
Fixed issue where riding did not correctly use the Armor Weight to decide if the rider should be thrown off or not.
Fixed issues with the Might leaderboard on Steam.
All leaderboards added to EOS.
MO2Info at 07/03/24 6:26 AM
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