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Beta Patch Notes 0.1.8.4

It’s time to take on the mighty Minotaurs and experience the Tindrem gardens.


Added

  • Added Tindrem sewers.
  • Added Tindrem Arena District.
  • Added Tindrem Garden.
  • Added mana regeneration to statistics.
  • Added Minotaur King.
  • Added Minotaur Guards.
  • Added Pet Broker.
  • Added more titles.

Changes

  • Reverted changes to player movement updates in previous patch to see if the occasional jitter/stutter in player movement is related to those changes.
  • Optimized the Jungle area to reduce stuttering.
  • Small horse bags now have their correct look.
  • Updated navmesh in Morin Khur area.
  • Character creation’s weight sliders min value is now 70%(skinny) and max is 180%(bulging).
  • AI that goes into hiding after appearing will now regenerate their health.
  • Increased the distance that you see AI animations at.
  • Reduced chance for the horse idle head shake to happen as it was too repetitive.
  • Mount/dismount silent stun timer decreased.
  • 'Interaction timer' now only progresses when not 'silently stunned' (e.g. after bandaging, dismounting etc.) but no longer gets cancelled. This means you can now simply hold down the 'Interact' button without needing to refresh it.
  • Pet bags will no longer close when riding.
  • When guards start attacking you, you lose reputation with that nation. This can only occur once every 5 minutes and resets on death.
  • High level creatures are now harder to tame, and low level creatures easier.
  • Changed armor weight stamina regeneration penalty to be a curve, which is more forgiving on low and medium weights

Fixes

  • Issues with the broker should now be sorted.
  • Removed a large hitch that happened when going from sprinting to jogging in combat mode.
  • Fixed crash related to loading a player with a bow.
  • Fixed issue with titles. They should now update properly in the UI.
  • Fixed roughness values on Conifer tree Billboards which were causing graphical issues when using low AA settings.
  • Fixed issue where large black spots could appear on screen at times (was related to volumetric clouds).
  • Fixed missing texture on pillar in Meduli docks.
  • Fixed Oghmir clade gifts 'hefty' and 'strong willed' being switched around.
  • Possibly solved 'randomly getting hit by nothing and taking no damage’ bug (report if you still experience this).
  • Fixed issue with item quantities not showing in trades.
  • Fixed attacks bouncing off AI characters if they had previously blocked in that direction, even if they were not currently blocking.
  • Fixed issue where you could place items in pets which you did not own, even if they didn’t have bags equipped.
  • Fixed minor visual bug when attempting to place stolen items in bags (it's not possible).
  • Fixed issue where you were able to use bandages, potions & ichor pipe all at the same time.
  • Fixed issue whereas Mana recovered while resting was not impacted by armor weight.
  • Adjusted streaming bounds to mitigate hitch around bridge near Fabernum GY.
  • Fixed issue where Warcries’ cooldowns were not getting applied correctly if you were not the original caster.
  • Improved collision on windmill in Hyllspeia.
  • Fixed an issue where Mana regen could get lower than the intended minimum at certain armor weights.
  • Temporarily disabled 'overflowed skills button' for a few seconds after pressing it (to avoid the rare issue where clicking multiple times drains too many points).
  • Fixed an issue where the interaction circle would sometimes get stuck after interacting.
  • Attempting to drink potions while in combat mode will no longer re-enter combat automatically.
  • Eating food while in combat mode will no longer re-enter combat automatically.
  • AI now handles appearing from hidden in a better way.
  • Fixed a wall that could be jumped inside of in Meduli.
  • Bags now fit better on Taurdogs.
  • Adjusted light in Sator Dungeon.
  • Fixed issues with logout areas being way too big.
  • Fixed taming chance calculations when taming as the risk of failure was way too high.

Known Issues

  • Some particles and sound effects from NPCs and creatures leak into the etherworld. For example the troll will be very noticable. We are working on piping all the effects through the same path to be able to filter them effectively.
MO2Info at 10/17/21 12:26 PM

Beta Patch Notes 0.1.7.9

This patch has a lot of fixes but most importantly bears can now wear bags.


Added

  • Added support for voices when AI communicates.
  • Added a couple of voice lines to the tindremic guards.
  • Added support for crafting bear equipment.
  • Added creature taming HUD messages.
  • The haven combat tutorial is now twice as long and contains tutorials for archery and hunting.
  • The haven crafting tutorial is now twice as long and contains mining, extraction and shield crafting.
  • Added a lot more titles and steam achievements.
  • Added support for changing your titles in the title menu.
  • Added fanfare when you gain a clade level.
  • Added fanfare when you unlock a title.
  • Added argus sponge gathering.
  • Added Greater Natours.
  • Added new creature Campodon.
  • Added new creature Shore Prower.

Changes

  • Revamped the look of the Thursar clade gift shield.
  • TakeHit effect on all creatures
  • AI that gets damaged, and can communicate, will now communicate with their group
  • Pets that deal damage to AI will now add their owner to the aggro list
  • AI that use bandages now use their level to calculate how much HP they get
  • AI that leave mercy mode will now regain 10% of their health
  • Lootbags now update their name and color much quicker
  • Chat now has a empty space between the channel name and the text
  • Mount movement/throttle/break speeds is now impacted by the mount type
  • Max HP calc changed slightly, stout characters should have pretty much same hp as before
  • You now see 3 decimals for cooking/alchemy related ingredients
  • Fixed typo on Springbok in cooking.
  • All waters should now give correct water step sounds for both players and mounts.
  • Updated horse step sounds.
  • Updated clade level up sound.
  • Lowered durability on the starter sword.
  • Slightly lowered steel base weight
  • Change fanfare sound when you get titles and clade gift levels
  • Increased animation range for most animations. Attacks, blocks, and other sequences, should now be visible further away.
  • Pets now have 2 equipment slots one for bags one for armors.
  • You can now right click pet equipment in your inventory to change your pets current equipment without first removing the old equipment.
  • Separated pet bags and armors into 2 different items (old pet equipment will be lost or “fallbacked” as in they will show up as neon colored).
  • Human clade gift 'Erudite' now gives +20 skill levels in the Ecumenical magic school instead of +10 to all magic schools
  • Alvarin clade gifts were rearranged, alvarins will need to reallocate their gifts.
  • Alvarin bow strength cladegifts now act as if you had +10 str.
  • Oghmir cladegifts were rearranged, oghmirs will need to reallocate their gifts.
  • Oghmir cladegift 'ironmaster' refining bonus yield was reduced to +3% from 10%.
  • Thursar cladegifts were rearranged, thursars will need to reallocate their clade gifts.
  • Thursar cladegift 'Tenacious' now grants +10 points to endurance, active regeneration, subsisting and passive regeneration.
  • Thursar clade gift 'Styganthrope' now doubles the effect of passive regeneration.
  • Updated some cladegift descriptions & buff descriptions.
  • Updated tattoo system.
  • Armor weight stamina penalty is now impacted per kg of armor weight.
  • Armor weight stamina penalty per Armor kg set to 0.5%.
  • Jump height is now impacted per kg of armor weight.
  • Jump height penalty per Armor kg set to 0.6%.
  • Damage bonus is now called Melee damage bonus to avoid confusion.
  • Crafting sliders now get rounded to the nearest integer.
  • You can now exit combat mode while holding block, like while holding an attack charged.
  • Weapon names are now 'blade' with 'handle' instead of the reverse.
  • Crafted equipment now show their primary material in the name e.g 'Cuprum Mercenary Plate Torso'.
  • Made several changes in Haven for the new tutorial steps.
  • Some AI that leash (returning to spawn after moving too far away) will now reset their health.
  • Shield Crafting tables now only give the basic shield crafting skill when opened instead of 3 skills.
  • Having just the shield crafting skill now lets you create a small round shield with a flat boss frame.
  • Increase the lowest amount you can get from gathering,woodcutting and mining with 0 skills.
  • You can no longer tame animals when mounted.
  • All tutorial vendors now have custom armors.
  • Female Tindremene vendors now speak.
  • Only pets 10 meters or closer to you will now log out with you. Pets too far away will stay in the world after you leave.
  • Improved locomotion directional blends for player movement. Directions should now have better transitions, such as switching between strafing and nonstrafing directions.
  • Improve player movement updates. Player positioning, seeing other players move around, should now be tighter and more responsive.
  • Player movement prediction is now dynamically scaled based on velocity. This should reduce overshoot/rubberbanding when players move slowly and change directions suddenly.
  • Improved a few calculations in relation to character updates which could save a few CPU cycles. Might not be enough to be enough to be noticable for the end user.
  • Players are now forced into a walking animation when moving too slow, even if they are jogging or sprinting. This should remove the exaggerated slow mo run appearance while being over
  • encumbered (having too much weight in the inventory).
  • Cougar, updates to combat animations.
    Taurdog, updates to reaction animations.
  • Updated blocking skill description.
  • Adjusted taming messages a bit, you can now see the taming level requirements.
  • The split stack window no longer closes due to distance, less annoying safety implementation.
  • The campfire outside Haven graveyard should now cast shadows.
  • Adjusted paperdoll scene to have warmer colors.
  • Adjusted world lighting to improve scene contrast and color across most regions.
  • Adjusted distance fog to not affect the sky color as much (it caused the sky to have desaturated colors).
  • Adjusted ambient occlusion radius so that it does not cause ugly blotches on character faces when in shadow.
  • Adjusted camera exposure settings during the night to reduce blinding lights from for example magic effects.
  • Removed all titles from the title menu that could not be completed.
  • Banked items in Haven are now sent to the bank of the city that you spawn at in Myrland after leaving the tutorial island.
  • Removed all Haven banks from Myrland.
  • Updated the cougar animations (mercy mode, reactions, attacks, etc).
  • Various CPU optimizations related to characters.
  • Disabled light animation on an environment prop that was barely visible and only cost unnecessary CPU cycles.
  • Removed an unnecessary extra light source in an environment prop.
  • Disabled tick for training dummies to save some CPU cycles.
  • Reduced CPU cost of crosshair targeting (when seeing names on objects).
  • Reduced CPU cost of the weather a bit.
  • Unified the ID’s on Town Bankers, Brokers, Stables and Mail NPC’s (this can cause some pre patch stables and mail to end up in other cities).
  • Increased damage on Lance heads.
  • Increased durability on Lances.
  • Moved Fabernum Trade Broker and Mail to the opposite side of the bank.

Fixes

  • Fixed a performance bug where mounts for other players would get a costly feature enabled that was only intended for the local player. This fix should only improve CPU performance when
  • there are many mounted players around.
  • Fixed a couple of issues with the fleeing behavior of herds.
  • Fixed issue where AI could not be damaged or give damage to other AI when tamed.
  • Fixed issue with equipment hits on AI not removing most of the damage.
  • The Subsisting skill now correctly levels up, reduces the time spent in mercy mode and increases the amount of HP you get when you leave.
  • Fixed issue with stolen equipment not showing as stolen in loot bags.
  • You can no longer loot stolen items with the "enable criminal actions" option off.
  • Fixed chat channel "game" showing up as "game!".
  • Fixed issue with pets that had armor/bags equipped while being abandoned which would massively decrease damage received.
  • Fixed a couple of potential crashes.
  • Removed combat mode re-entering upon dismounting.
  • Dismounting while riding is now less clunky.
  • Polished crafting UI & tooltips.
  • Fixed broker bug where receiving payment opened a COD payment prompt when it should not.
  • Fixed broker bug where the 'New items' message did not get updated after claiming the items.
  • Fixed Mail items not showing the correct quantity.
  • Fixed invisible item bug when drag-dropping items from a bank to paper doll.
  • Fixed bug where a new HUD message sometimes turned invisible because of another HUD message ending.
  • Removed spacing from some localization messages and added them manually (because people don't see em over at localizor causing weird names).
  • Casting a ecumenical spell with self cast and releasing with normal cast should now not be selfcasted.
  • Horse Mercy Mode animation no longer breaks parts of the skeleton.
  • Fixed an issue causing bow release sounds to not be played by other players.
  • Fixed wonky physics on one of the male sheevra hairstyles.
  • Fixed annoying hitch when strafing left right left right.
  • Got rid of movement hitching when jumping. Might still happen when players bunnyhop excessively on the spot.
  • Player movement should now look better when doing small sudden movements, like when "stepping" a few inches at a time. Characters would previously do quite odd/jerky leg movements
  • when stepping around like this.
  • Player movement should now be smoother when moving from standstill or when stopping suddenly (there is still a hitch on other players when they stop after sprinting and will be fixed in a later patch).
  • Players should now login facing the same direction as when they logged out. This got broken a while back when we improved the movement updates and players ended up always logging in facing east.
  • Players should now see other players load in facing the correct direction. This got broken for the same reason as the patch note above and only affected other players standing still when appearing on the screen. Players moving around were never affected by this, which is why this issue has barely been noticed.
  • Fixed issue with thirst UI showing the wrong values.
  • Thirst should now update correctly without having to drink a potion first.
  • Spawners now take back control over their AI when a server node dies. This will stop duping of AI if this happens.
  • Possible fix for that one last server crash we had during the stress test.
  • Various minor fixes in the world.
  • Small fixes to metal resource materials.
  • Fixed issue with clade gift UI shields not updating.
  • Fixed gathering on some trees that had split materials.
  • Rewrite of equipment changes to hopefully fix crashes that happen when spam switching equipment.
  • Fixed issue with unarmed shield not making a shield sound when hitting an opponent (only worked when hitting the environment).
  • Wolves should no longer be silent when they aggro a player.
  • Fixed issue with some pickable spawners existing as an invisible, blocking and targetable "MyrlandPickableSpawner".
  • Fixed Mount stamina regeneration when not mounted.
  • Fixed Thursar buff 'Battlecry' not working with bows.
  • Fixed issue with swift riding & controlled riding getting increased by the wrong clade gift.
  • Fixed broken pickable Bor spawners.
  • Walking in water should now give the correct water footstep sound.

Known Issues

  • Some particles and sound effects from NPCs and creatures leak into the etherworld. For example the troll will be very noticable. We are working on piping all the effects through the same path to be able to filter them effectively.
MO2Info at 10/01/21 8:26 AM

Beta Patch Notes 0.1.6.17 Hotfix

Added:

  • Added pickable Spirit Boxes.
  • Added Pirum gathering.
  • Added Blackwood gathering.
  • Added the ability to see who you are trading with.
  • Added light sources in city banks.
  • Added a simple launcher.
  • Added unique animations for each armor slot when equipping or unequipping it.

Changes:

  • All melee weapons are now limited to 45 degrees while couched on mounts.
  • Improved loading of server entities that are important to the player such as loot bags of things you kill or portals you create.
  • Tutorials now flush all keys when they are opened to avoid them being closed if you are holding W for example and walking into a tutorial that you close with W.
  • Reworked the login and queue experience.
  • Login now more aggressively attempts to reconnect if the first connection didn’t fail in a fatal way.
  • Login now adds people back into the queue in a better way if they cancel or timeout.
  • Login now updates and reconnects players in the queue a lot more often.
  • Updated textures for taurdog.
  • Optimized large parts of the server, please look out for odd server behavior and report it as this is a rather large optimization that could cause issues.
  • Adjusted soft body physics for females.
  • Your own pets should no longer run away from you when you move towards them.
  • Improved AI movement and rotation.
  • Improved pet follow behavior so that pets keep a steadier pace with the player.

Fixes:

  • Moved code around to make sure the nitre queen triggers the trap as soon as she goes unhidden.
  • New players now spawn in a radius around the starting point rather than on it.
  • Fixed bug causing camera FOV to always get set to max.
  • Fixed some vendor UI elements.
  • Fixed Mongrel/Jungle/Jotun/Desert horse types not being able to use equipment.
  • Removed buildings from reflections.
  • Fixed crash that happened when a player died in spider caves (and likely some other dungeons and caves).
  • Fixed crash that happened when running outside one of the caves.
  • Fixed HUD disappearing on relog after a player crashed in a cave.
  • Fixed a crash related to tutorial waypoints on the compass.
  • Added proper collision to one of the Bandit camp entrances.
  • Fixed streaming issue in Fabernum Tower (Fabernum Dungeon did not load properly).
  • Fixed missing wall in Morin Khur bank (upper).
  • Fixed missing floor at Tindrem entrance.
  • Fixed collision on Jungle bridge.
  • Adjusted height in the tunnel leading down to the underground tavern in Meduli.
  • Clouds should now be visible on the lowest effects setting.
  • Fixed some surfaces in the world having a tiny glow to them so they never got fully dark during the night.
  • Fixed lances not being equipped in the hands of other players when not on a mount.
  • Fixed issue with collision on etherworld portals.
  • Fixed crash in the VOIP backend when a player lost connection during the initial loading screen.
  • Fixed crash when player tried to log in and force closed Steam during the loading screen.
  • Fixed issue with translations causing Settings tab button text to overlap
  • Fixed rare bug where a stolen item border was not updating correctly
  • Fixed bug where character parts would be “hidden” (scaled to zero) as if the character was wearing armor, but while naked.
  • Fixed bug where the player would see their own hair or beard in the shadow while having a helmet on (when the hair or beard is supposed to be hidden).
  • Fixed more landscape issues.
  • Fixed issue with AI not moving on the client if the updated path had already finished on the server (typically happened at high ping or package delays).
  • Fixed issue where the alive state of the local player was not updated in regards to other characters being able to look at the player (this made NPCs not look at the player if the player
  • logged in while in the etherworld and then resurrected).
  • Fixed issue with AI attacking from far away.
  • Fixed issue with AI being slightly desynced in movement.

Known Issues:

  • Some particles and sound effects from NPCs and creatures leak into the etherworld. For example the troll will be very noticable. We are working on piping all the effects through the same path to be able to filter them effectively.
MO2Info at 09/07/21 8:10 AM

Beta Patch Notes 0.1.6.13

A brand new tutorial, new mounts, bosses, weapons, and armors. This patch has it all.

Added:

  • Added a search bar to the vendor window, you can now use it as an item filter.
  • Added a ‘rare item protection’ that applies for special vendors which accept items other than traditional currency as payment, you can no longer ‘accidentally’ sell your special items to those vendors without trading them for something.
  • Haven now has a crafting tutorial and a combat tutorial (not completed yet)
  • Added support for compass waypoints for tutorials (only horizontal compass)
  • Added support for traps
  • Added /endtutorial and /resettutorial commands
  • Added support for simple task system used by the tutorials
  • Added fanfare UI used when the player completes a great achievement
  • AI can now trigger specific attacks when they go into certain states
  • Added script support for overriding music
  • Added Etherworld Portal Spiritism Spell.
  • Expanded the system for AI attacks to create more varied and interesting attacks.
  • Added support for Tier 2 AI
  • You can now see all tutorials in Haven in the map UI
  • Added Nitre Queens
  • Added a new UI window for selecting haven instances or myrland starting locations
  • Removed old haven statues and added one for haven & another one for myrland
  • More game messages should now get checked for translations
  • Lances can now be crafted
  • Added Furnaces to Vadda, Bakti and Moh-ki
  • You can now see your current Haven instance in the Haven statue city/instance select
  • More game msgs passed through localization
  • Movement speed will now get updated when mounted
  • Added Common Vitis to gathering
  • Added new translations from the community <3
  • Added Desert Horses
  • Added Mongrel Horses
  • Added Jungle Horses
  • Added Jotun Horses
  • Added Mountain Spiders
  • Added New armor “Ranger Armor”
  • Added Vadda graveyard.
  • Added keep spot ruins.
  • Movement speed will now get updated when mounted
  • You can now drag & drop your items to sell at the vendor

Changes:

  • Updated Tindrem City
  • Update player mounting and dismounting sequences. It is now faster and more fluid to do these actions.
  • Updated AI turn and look around behavior. AI behavior when targeting an opponent in combat has been improved.
  • Update turn left and right transitions for quadrupeds.
  • Replace rotate inplace behavior for all characters. It’s now smoother and looks better for both the AI and other players over the network.
  • Improved support for AI looking at different things in the environment independent of their actions, such as how to face opponents in combat. It will be used to further improve the quality of AI behavior in the future.
  • Adjusted skylight intensity transitions during dusk and dawn.
  • Adjusted look at character field of view for players and NPCs (when they start looking at others). Players will now only look actively at other characters when aiming closely at character faces. NPC FOV have been reduced to half to not excessively track every character in front of them.
  • Guard patrol paths have been updated in Haven.
  • Improve AI movement interpolations. This should improve stutters and sudden “sprints/teleports” mid combat during network load spikes and movement in general.
  • Update the mercy mode pose for Sators to be more readable by the player.
  • Adjusted movement for some creatures to be better synchronized with the ground.
  • Spiritism casting effects now have the correct duration when caster is on mount
  • Nitre hatchling now has new visual material
  • Fixed floaty hands during Axe warcry (in animation, may still be caused due to race size differences)
  • Updates to Sator’s locomotion posture.
  • Oghmir pipe clade gift will now behave like bandages, it will take you out of combat mode etc
  • Reduced lowest FOV value in video settings from 90 to 60.
  • Set default FOV value in video settings to 90.
  • Rebalanced walkers in Haven Graveyard
  • Damage Scaling from int now gives more effect for earlier points and less effect for the later points
  • When casting spells that require spirits it now gathers spirits from multiple boxes to meet the required amount.
  • Counter melee damage reduction lowered from 50% to 40%.
  • Counter melee damage reduction now isn’t refreshed when the counter hits.
  • Hidden AI now reset
  • If you gain new skills while having crafting open the UI will now update correctly
  • Added better control over how long AI holds aggro vs a target
  • Updated and optimized compass UI
  • Basic spell book now contain Ether Portal (if you buy a new one)
  • Human clade gift ‘Soldier’ now gives an additional +10 anatomy.
  • Mental focus & offense xp gain is now based on mana cost,
  • you should still gain the same base xp for using spurt but it increases linearly the more mana the spell costs.
  • Changed XP gain calculation for certain melee & ranged combat skills which gain exp for dealing damage, they now gain less base xp but the xp will increase based on damage dealt.
  • Human clade gifts were rearranged this patch meaning that humans will need to reallocate their clade gifts the first time they login.
  • Mental projectile now hits closest bone on target instead of a static placement in the middle of the body
  • Boar/Razorback/Farmpig animations updated.
  • Updated world lighting.
  • Updated Hyllspeia door heights.
  • Made most, but not all tamable Ai attacks parryable.
  • Suicide now takes your current health in damage rather than 1000 reducing the amount of longterm health lost.
  • Turned off capsule shadows on characters for improved performance and to remove shadow artifacts.
  • Adjusted Shadow quality settings. Shadows should be more stable and look better at lower quality settings. Still some flickering to improve on the lowest setting.
  • Adjusted Texture quality settings. Texture streaming pool has been reduced on some settings to save VRAM on the GPU.
  • Enabled ambient occlusion in lowest post process setting.
  • Reduced intensity of refraction in magic reflection charging effect.
  • Updated haven lightning.
  • Reduced saturation in darker skin colors for sidoian.

Fixes:

  • Fixed a lot of reported landscape issues.
  • Fixed pet equipment that could be equipped to any pets using right click.
  • Temporarily removed the ability to mail bags because it’s not implemented properly yet.
  • Fixed crafting weapons with metal in the core not taking Oghmir metalsmith clade gift bonus into account.
  • Fixed skill book tooltips not being shown.
  • Fixed strange deformations of Farmpig hips.
  • Skill book tooltips should now show more accurate information regarding prerequisite skills and disabled skills when hovered, it was showing outdated info sometimes.
  • Your own mount frame should no longer get updated by other players’ mounts.
  • Fixed mount stamina going above max.
  • Fixed issue with the game menu sometimes disappearing until relog.
  • You can no longer click on stuff behind settings in the main menu.
  • Fixed characters not gaining stamina after they stopped swimming/falling while mounted.
  • Fixed mount frame not reappearing after dying once.
  • Sometimes the skill you clicked in the skill tree wouldn’t get updated properly, showing previous limitations and such which were no longer active.
  • Fixed an issue where mount frame max HP would not update when mount gained levels etc.
  • Fixed some crafting UI.
  • Fixed thirst stat not updating properly.
  • Fixed Thirst stat being reversed.
  • Fixed issue with loot bags sometimes spawning in the ground
  • Fixed issue with mail not being cleaned up when a character was deleted
  • Fixed issue with AI spawning other AI in the wrong position
  • Fixed several typos
  • Mental healing now shows the name of the caster in the combat message instead of the affected target’s name.
  • Fixed an issue that sometimes caused counter attacks to deal 0low damage instead of proper counter damage.
  • Fixed an issue that caused loot bags and carcasses to not be targetable while having a Transcendental Awareness buff.
  • Putting someone in mercy mode using melee, ranged & magic should now turn the attacker criminal
  • Fixed spelling errors in skillbook tooltips and such
  • Clade Gifts weren’t taken into account when checking if you should be knocked off your mount due to carrying too much
  • Community translations of channel names were used when obtaining items causing it to get set to local
  • Fixed vendor msg ending up outside the trade window when using translations
  • Some points in AI path updates had a bad direction, causing AI to face the wrong way or hitch.
  • Clients would sometimes halt movement updates while the player was standing still and just looking around, making it appear to others as if the player was just doing nothing.
  • Player hands should now match properly when doing clapping emotes. Hands did not match because IK was disabled during these sequences.
  • The player camera should no longer do a one frame hitch when dismounting a horse.
  • Fixed issue where you would get the quantity popup when buying things that you can only buy 1 of at a time.
  • Mercy mode debuff icons fixed
  • Pet equipment appearance should no longer change when casting spiritism magic such as transcendental awareness or after resurrecting.
  • The TVlike static noise should now be gone when logging in while falling.
  • Fixed bug where weapons got stuck in your hands during bandage animation due to spamming bandage
  • Fixed an issue with selling spirit boxes back to vendors.
  • Fixed crash related to pet panel
  • Fixed bug where weapons got stuck in your hands during bandage animation
  • You can no longer use archery while in mercy mode
  • Updated mental offense description to reflect its effect(calculations remain unchanged)
  • Spellbook should now show more accurate values based on your skills & intelligence
  • Weapons breaking from mining or woodcutting now gives a message
  • Got rid of the strong camera hitch that happened when dismounting a horse.
  • NPCs no longer get an odd head movement when looking at someone for the first time after starting the game (the lookat target got a bad initial value).
  • Fixed Sators playing the wrong mercy mode animation while being unarmed.
  • Fixed incorrect collision settings on the extraction crusher which ignored weapon attacks.
  • Players no longer slide/vibrate on the floor while standing still and turning left or right.
  • Reduced camera hitching when turning left or right while standing still.
  • The dungeon in Haven is no longer loaded and visible at all times. It will now only load and show when the player is nearby. This should improve performance in Haven.
  • Closeup camera in character creation should now follow the face of the character again instead of being stuck in the air when the character changes size.
  • Fixed issue in AI pathing where the last point had zero velocity causing AI to sometimes stop short of its target or caused hitches between movement updates.
  • Fixed issue where some levels would unload when the player got killed and entered ragdoll mode. This could happen in for example some of the dungeons in the game.
  • Fixed issue where some levels in the game would do a brief unload and load when the player transitioned from and to the etherworld.
  • Got rid of excessive black shadows that could appear on characters in some places Fabernum.
  • Fixed wrong materials used by risar poleaxe handle.
  • Dropped equippable items are now sellable

Known Issues:

  • Some particles and sound effects from NPCs and creatures leak into the etherworld. For example the troll will be very noticable. We are working on piping all the effects through the same path to be able to filter them effectively.
  • It is possible to get missing in-game UI after a crash that can happen in some locations like dungeons. If you log back in with no UI, move out from the cave, force close the client and relg.
MO2Info at 09/01/21 1:50 PM

Beta Patch Notes 0.1.5.9

New magic spells and pet equipment are finally added to Mortal Online 2.
Added:

  • Added Spiritism spells: Mental healing, Resurrect, Mental projectile, Ether momentum, Transcendental awareness
  • Added spirit boxes to the Magic Vendor.
  • Added support for AI teleport attacks
  • Added pet equipment crafting, pet armor weight impacts the speed, turn radius and stamina drain.
  • You can now learn skills by simply using a workbench for the first time.
  • Added Stamina regeneration modifier to statistics.
  • Opening & dragging windows/containers will now place them on top of other windows
  • Right-Click overrides will now check for the most-relevant window(newly opened, newly dragged) where multiple Right-Click overrides were possible.
  • Added a right-click override to broker sell panel(right-click an item to replace ‘sell-item’ slot)
  • Added tooltips for skills & cladegifts to actionbars
  • Added new Armor weight stamina penalty scaling, it’s linear now, and slightly decreased compared to previously
  • Added Mail system(still Work-In-Progress)
  • Horse idle variations.
  • Added new city Hyllspeia.
  • Added Postal Service NPC’s to all Cities.

Changes:

  • Improved tamed pet following behavior
  • Made a couple of UI animation changes
  • New players now start with the starting sword equipped
  • Several UI font changes has been done to improve readability
  • Made some changes in Haven in preparation for the coming tutorials
  • Updated EAC and EOS
  • Pets now have one slot to add pet equipment to
  • Basic spellbooks now contain spiritism spells. (You need to get an updated book from the Magic Vendor)
  • Fixed AI with equipment and special attacks
  • You can no longer change pet equipment while mounted
  • New movement and idle animations for players in the etherworld. No more bouncy running.
  • Humanoid ragdolls are now more rigid and stable.
  • Opening some UI-windows, such as when interacting with vendors or crafting equipment, will now auto-open the inventory.
  • Players now have their proper appearance in the etherworld (no more transparent ghost figure).
  • All players, including the local player, are now fully respawned instead of being regenerated on the client when travelling between dead and living.
  • The player death and resurrect sequence when travelling between worlds is now better synchronized between clients.
  • Player position network updates have been changed to follow the same standards as the AI. You might spawn a bit in the air when logging in the first time this
  • patch. This update might fix the issue with floating horses after dismount but will have to be tested further.
  • Armor equip and unequip sequences will no longer play on the paperdoll.
  • Added more forgiving weight class message when eating(it appears sooner than before, making it easier to avoid accidental weight class change).
  • Update physics-related plugin. This could improve stability with some of the character physics (hair, armor and pp).
  • Lowered Bone Tissue hardness.
  • Lowered Bone Tissue durability.
  • Lowered Emalj Sharpness.
  • Lowered Emalj hardness.
  • Lowered Emalj durability.
  • Lowered Ironbone hardness.
  • Lowered Ironbone durability.
  • The starter short sword is now lighter and faster to swing.
  • Resource distribution clean up. (Work in progress)
  • We have disabled cutting of limbs / decapitations due to a crash related to hiding body parts when a character is killed. We expect it to be re-enabled again by next patch.

Fixes:

  • Fixed pet following speed calculation
  • Fixed ‘All Pets’ feeding issue
  • Fixed ‘All Pets’ panel showing the wrong levels for pets
  • Fixed ‘bad quality’ message while woodcutting
  • Fixed tooltips in cooking
  • Fixed ‘Pet’ took {2} damage msg
  • Fixed Mind blast spell info, it will no longer say it ‘heals for 0’
  • Hole in horse head in low LOD fixed
  • Fixed an issue that caused spells effects to not dissipate/stop correctly when cancelled
  • Magic spells when interrupted/cancel should now use correct anim
  • Emotes should now work properly in the etherworld without messing with the player camera input.
  • Character spawn and despawn procedure refactored. This fixes some crashes that happened when players died or resurrected.
  • Fixed crash in weather manager when entering or leaving etherworld.
  • Fixed crash when touching a damage volume.
  • Fixed crash when the game is trying to determine if the player is allowed to log out.
  • Fixed crash when the game tried to use arrows when no bow was present.
  • Fixed crash when sending a bug with the bug report window.
  • Fixed issue with dead players being able to hear living players when they login or resurrect.
  • Fixed issue with hair and beard sticking through helmet on other players after resurrecting from the etherworld.
  • Fixed issue with harness being invisible on other players after resurrecting from the etherworld.
  • Hornpepper seeds and Gamun seeds can now be further extracted.
  • Fixed issue with pets eating too much food.
  • Landscape Fixes.

Known Issues:
Some particles and sound effects from NPCs and creatures leaks into the etherworld. For example the troll will be very noticeable. We are working on piping all the effects through the same path to be able to filter them effectively.
MO2Info at 08/16/21 2:13 PM
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