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This fan page is dedicated to all things Mortal Online 2. As we dig further into Combat Alpha check back here often for screen shots, Alpha information and more.

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Latest News:

Beta Patch Notes 0.1.6.17 Hotfix

Added:

  • Added pickable Spirit Boxes.
  • Added Pirum gathering.
  • Added Blackwood gathering.
  • Added the ability to see who you are trading with.
  • Added light sources in city banks.
  • Added a simple launcher.
  • Added unique animations for each armor slot when equipping or unequipping it.

Changes:

  • All melee weapons are now limited to 45 degrees while couched on mounts.
  • Improved loading of server entities that are important to the player such as loot bags of things you kill or portals you create.
  • Tutorials now flush all keys when they are opened to avoid them being closed if you are holding W for example and walking into a tutorial that you close with W.
  • Reworked the login and queue experience.
  • Login now more aggressively attempts to reconnect if the first connection didn’t fail in a fatal way.
  • Login now adds people back into the queue in a better way if they cancel or timeout.
  • Login now updates and reconnects players in the queue a lot more often.
  • Updated textures for taurdog.
  • Optimized large parts of the server, please look out for odd server behavior and report it as this is a rather large optimization that could cause issues.
  • Adjusted soft body physics for females.
  • Your own pets should no longer run away from you when you move towards them.
  • Improved AI movement and rotation.
  • Improved pet follow behavior so that pets keep a steadier pace with the player.

Fixes:

  • Moved code around to make sure the nitre queen triggers the trap as soon as she goes unhidden.
  • New players now spawn in a radius around the starting point rather than on it.
  • Fixed bug causing camera FOV to always get set to max.
  • Fixed some vendor UI elements.
  • Fixed Mongrel/Jungle/Jotun/Desert horse types not being able to use equipment.
  • Removed buildings from reflections.
  • Fixed crash that happened when a player died in spider caves (and likely some other dungeons and caves).
  • Fixed crash that happened when running outside one of the caves.
  • Fixed HUD disappearing on relog after a player crashed in a cave.
  • Fixed a crash related to tutorial waypoints on the compass.
  • Added proper collision to one of the Bandit camp entrances.
  • Fixed streaming issue in Fabernum Tower (Fabernum Dungeon did not load properly).
  • Fixed missing wall in Morin Khur bank (upper).
  • Fixed missing floor at Tindrem entrance.
  • Fixed collision on Jungle bridge.
  • Adjusted height in the tunnel leading down to the underground tavern in Meduli.
  • Clouds should now be visible on the lowest effects setting.
  • Fixed some surfaces in the world having a tiny glow to them so they never got fully dark during the night.
  • Fixed lances not being equipped in the hands of other players when not on a mount.
  • Fixed issue with collision on etherworld portals.
  • Fixed crash in the VOIP backend when a player lost connection during the initial loading screen.
  • Fixed crash when player tried to log in and force closed Steam during the loading screen.
  • Fixed issue with translations causing Settings tab button text to overlap
  • Fixed rare bug where a stolen item border was not updating correctly
  • Fixed bug where character parts would be “hidden” (scaled to zero) as if the character was wearing armor, but while naked.
  • Fixed bug where the player would see their own hair or beard in the shadow while having a helmet on (when the hair or beard is supposed to be hidden).
  • Fixed more landscape issues.
  • Fixed issue with AI not moving on the client if the updated path had already finished on the server (typically happened at high ping or package delays).
  • Fixed issue where the alive state of the local player was not updated in regards to other characters being able to look at the player (this made NPCs not look at the player if the player
  • logged in while in the etherworld and then resurrected).
  • Fixed issue with AI attacking from far away.
  • Fixed issue with AI being slightly desynced in movement.

Known Issues:

  • Some particles and sound effects from NPCs and creatures leak into the etherworld. For example the troll will be very noticable. We are working on piping all the effects through the same path to be able to filter them effectively.
MO2Info at 09/07/21 8:10 AM

Beta Patch Notes 0.1.6.13

A brand new tutorial, new mounts, bosses, weapons, and armors. This patch has it all.

Added:

  • Added a search bar to the vendor window, you can now use it as an item filter.
  • Added a ‘rare item protection’ that applies for special vendors which accept items other than traditional currency as payment, you can no longer ‘accidentally’ sell your special items to those vendors without trading them for something.
  • Haven now has a crafting tutorial and a combat tutorial (not completed yet)
  • Added support for compass waypoints for tutorials (only horizontal compass)
  • Added support for traps
  • Added /endtutorial and /resettutorial commands
  • Added support for simple task system used by the tutorials
  • Added fanfare UI used when the player completes a great achievement
  • AI can now trigger specific attacks when they go into certain states
  • Added script support for overriding music
  • Added Etherworld Portal Spiritism Spell.
  • Expanded the system for AI attacks to create more varied and interesting attacks.
  • Added support for Tier 2 AI
  • You can now see all tutorials in Haven in the map UI
  • Added Nitre Queens
  • Added a new UI window for selecting haven instances or myrland starting locations
  • Removed old haven statues and added one for haven & another one for myrland
  • More game messages should now get checked for translations
  • Lances can now be crafted
  • Added Furnaces to Vadda, Bakti and Moh-ki
  • You can now see your current Haven instance in the Haven statue city/instance select
  • More game msgs passed through localization
  • Movement speed will now get updated when mounted
  • Added Common Vitis to gathering
  • Added new translations from the community <3
  • Added Desert Horses
  • Added Mongrel Horses
  • Added Jungle Horses
  • Added Jotun Horses
  • Added Mountain Spiders
  • Added New armor “Ranger Armor”
  • Added Vadda graveyard.
  • Added keep spot ruins.
  • Movement speed will now get updated when mounted
  • You can now drag & drop your items to sell at the vendor

Changes:

  • Updated Tindrem City
  • Update player mounting and dismounting sequences. It is now faster and more fluid to do these actions.
  • Updated AI turn and look around behavior. AI behavior when targeting an opponent in combat has been improved.
  • Update turn left and right transitions for quadrupeds.
  • Replace rotate inplace behavior for all characters. It’s now smoother and looks better for both the AI and other players over the network.
  • Improved support for AI looking at different things in the environment independent of their actions, such as how to face opponents in combat. It will be used to further improve the quality of AI behavior in the future.
  • Adjusted skylight intensity transitions during dusk and dawn.
  • Adjusted look at character field of view for players and NPCs (when they start looking at others). Players will now only look actively at other characters when aiming closely at character faces. NPC FOV have been reduced to half to not excessively track every character in front of them.
  • Guard patrol paths have been updated in Haven.
  • Improve AI movement interpolations. This should improve stutters and sudden “sprints/teleports” mid combat during network load spikes and movement in general.
  • Update the mercy mode pose for Sators to be more readable by the player.
  • Adjusted movement for some creatures to be better synchronized with the ground.
  • Spiritism casting effects now have the correct duration when caster is on mount
  • Nitre hatchling now has new visual material
  • Fixed floaty hands during Axe warcry (in animation, may still be caused due to race size differences)
  • Updates to Sator’s locomotion posture.
  • Oghmir pipe clade gift will now behave like bandages, it will take you out of combat mode etc
  • Reduced lowest FOV value in video settings from 90 to 60.
  • Set default FOV value in video settings to 90.
  • Rebalanced walkers in Haven Graveyard
  • Damage Scaling from int now gives more effect for earlier points and less effect for the later points
  • When casting spells that require spirits it now gathers spirits from multiple boxes to meet the required amount.
  • Counter melee damage reduction lowered from 50% to 40%.
  • Counter melee damage reduction now isn’t refreshed when the counter hits.
  • Hidden AI now reset
  • If you gain new skills while having crafting open the UI will now update correctly
  • Added better control over how long AI holds aggro vs a target
  • Updated and optimized compass UI
  • Basic spell book now contain Ether Portal (if you buy a new one)
  • Human clade gift ‘Soldier’ now gives an additional +10 anatomy.
  • Mental focus & offense xp gain is now based on mana cost,
  • you should still gain the same base xp for using spurt but it increases linearly the more mana the spell costs.
  • Changed XP gain calculation for certain melee & ranged combat skills which gain exp for dealing damage, they now gain less base xp but the xp will increase based on damage dealt.
  • Human clade gifts were rearranged this patch meaning that humans will need to reallocate their clade gifts the first time they login.
  • Mental projectile now hits closest bone on target instead of a static placement in the middle of the body
  • Boar/Razorback/Farmpig animations updated.
  • Updated world lighting.
  • Updated Hyllspeia door heights.
  • Made most, but not all tamable Ai attacks parryable.
  • Suicide now takes your current health in damage rather than 1000 reducing the amount of longterm health lost.
  • Turned off capsule shadows on characters for improved performance and to remove shadow artifacts.
  • Adjusted Shadow quality settings. Shadows should be more stable and look better at lower quality settings. Still some flickering to improve on the lowest setting.
  • Adjusted Texture quality settings. Texture streaming pool has been reduced on some settings to save VRAM on the GPU.
  • Enabled ambient occlusion in lowest post process setting.
  • Reduced intensity of refraction in magic reflection charging effect.
  • Updated haven lightning.
  • Reduced saturation in darker skin colors for sidoian.

Fixes:

  • Fixed a lot of reported landscape issues.
  • Fixed pet equipment that could be equipped to any pets using right click.
  • Temporarily removed the ability to mail bags because it’s not implemented properly yet.
  • Fixed crafting weapons with metal in the core not taking Oghmir metalsmith clade gift bonus into account.
  • Fixed skill book tooltips not being shown.
  • Fixed strange deformations of Farmpig hips.
  • Skill book tooltips should now show more accurate information regarding prerequisite skills and disabled skills when hovered, it was showing outdated info sometimes.
  • Your own mount frame should no longer get updated by other players’ mounts.
  • Fixed mount stamina going above max.
  • Fixed issue with the game menu sometimes disappearing until relog.
  • You can no longer click on stuff behind settings in the main menu.
  • Fixed characters not gaining stamina after they stopped swimming/falling while mounted.
  • Fixed mount frame not reappearing after dying once.
  • Sometimes the skill you clicked in the skill tree wouldn’t get updated properly, showing previous limitations and such which were no longer active.
  • Fixed an issue where mount frame max HP would not update when mount gained levels etc.
  • Fixed some crafting UI.
  • Fixed thirst stat not updating properly.
  • Fixed Thirst stat being reversed.
  • Fixed issue with loot bags sometimes spawning in the ground
  • Fixed issue with mail not being cleaned up when a character was deleted
  • Fixed issue with AI spawning other AI in the wrong position
  • Fixed several typos
  • Mental healing now shows the name of the caster in the combat message instead of the affected target’s name.
  • Fixed an issue that sometimes caused counter attacks to deal 0low damage instead of proper counter damage.
  • Fixed an issue that caused loot bags and carcasses to not be targetable while having a Transcendental Awareness buff.
  • Putting someone in mercy mode using melee, ranged & magic should now turn the attacker criminal
  • Fixed spelling errors in skillbook tooltips and such
  • Clade Gifts weren’t taken into account when checking if you should be knocked off your mount due to carrying too much
  • Community translations of channel names were used when obtaining items causing it to get set to local
  • Fixed vendor msg ending up outside the trade window when using translations
  • Some points in AI path updates had a bad direction, causing AI to face the wrong way or hitch.
  • Clients would sometimes halt movement updates while the player was standing still and just looking around, making it appear to others as if the player was just doing nothing.
  • Player hands should now match properly when doing clapping emotes. Hands did not match because IK was disabled during these sequences.
  • The player camera should no longer do a one frame hitch when dismounting a horse.
  • Fixed issue where you would get the quantity popup when buying things that you can only buy 1 of at a time.
  • Mercy mode debuff icons fixed
  • Pet equipment appearance should no longer change when casting spiritism magic such as transcendental awareness or after resurrecting.
  • The TVlike static noise should now be gone when logging in while falling.
  • Fixed bug where weapons got stuck in your hands during bandage animation due to spamming bandage
  • Fixed an issue with selling spirit boxes back to vendors.
  • Fixed crash related to pet panel
  • Fixed bug where weapons got stuck in your hands during bandage animation
  • You can no longer use archery while in mercy mode
  • Updated mental offense description to reflect its effect(calculations remain unchanged)
  • Spellbook should now show more accurate values based on your skills & intelligence
  • Weapons breaking from mining or woodcutting now gives a message
  • Got rid of the strong camera hitch that happened when dismounting a horse.
  • NPCs no longer get an odd head movement when looking at someone for the first time after starting the game (the lookat target got a bad initial value).
  • Fixed Sators playing the wrong mercy mode animation while being unarmed.
  • Fixed incorrect collision settings on the extraction crusher which ignored weapon attacks.
  • Players no longer slide/vibrate on the floor while standing still and turning left or right.
  • Reduced camera hitching when turning left or right while standing still.
  • The dungeon in Haven is no longer loaded and visible at all times. It will now only load and show when the player is nearby. This should improve performance in Haven.
  • Closeup camera in character creation should now follow the face of the character again instead of being stuck in the air when the character changes size.
  • Fixed issue in AI pathing where the last point had zero velocity causing AI to sometimes stop short of its target or caused hitches between movement updates.
  • Fixed issue where some levels would unload when the player got killed and entered ragdoll mode. This could happen in for example some of the dungeons in the game.
  • Fixed issue where some levels in the game would do a brief unload and load when the player transitioned from and to the etherworld.
  • Got rid of excessive black shadows that could appear on characters in some places Fabernum.
  • Fixed wrong materials used by risar poleaxe handle.
  • Dropped equippable items are now sellable

Known Issues:

  • Some particles and sound effects from NPCs and creatures leak into the etherworld. For example the troll will be very noticable. We are working on piping all the effects through the same path to be able to filter them effectively.
  • It is possible to get missing in-game UI after a crash that can happen in some locations like dungeons. If you log back in with no UI, move out from the cave, force close the client and relg.
MO2Info at 09/01/21 1:50 PM

Beta Patch Notes 0.1.5.9

New magic spells and pet equipment are finally added to Mortal Online 2.
Added:

  • Added Spiritism spells: Mental healing, Resurrect, Mental projectile, Ether momentum, Transcendental awareness
  • Added spirit boxes to the Magic Vendor.
  • Added support for AI teleport attacks
  • Added pet equipment crafting, pet armor weight impacts the speed, turn radius and stamina drain.
  • You can now learn skills by simply using a workbench for the first time.
  • Added Stamina regeneration modifier to statistics.
  • Opening & dragging windows/containers will now place them on top of other windows
  • Right-Click overrides will now check for the most-relevant window(newly opened, newly dragged) where multiple Right-Click overrides were possible.
  • Added a right-click override to broker sell panel(right-click an item to replace ‘sell-item’ slot)
  • Added tooltips for skills & cladegifts to actionbars
  • Added new Armor weight stamina penalty scaling, it’s linear now, and slightly decreased compared to previously
  • Added Mail system(still Work-In-Progress)
  • Horse idle variations.
  • Added new city Hyllspeia.
  • Added Postal Service NPC’s to all Cities.

Changes:

  • Improved tamed pet following behavior
  • Made a couple of UI animation changes
  • New players now start with the starting sword equipped
  • Several UI font changes has been done to improve readability
  • Made some changes in Haven in preparation for the coming tutorials
  • Updated EAC and EOS
  • Pets now have one slot to add pet equipment to
  • Basic spellbooks now contain spiritism spells. (You need to get an updated book from the Magic Vendor)
  • Fixed AI with equipment and special attacks
  • You can no longer change pet equipment while mounted
  • New movement and idle animations for players in the etherworld. No more bouncy running.
  • Humanoid ragdolls are now more rigid and stable.
  • Opening some UI-windows, such as when interacting with vendors or crafting equipment, will now auto-open the inventory.
  • Players now have their proper appearance in the etherworld (no more transparent ghost figure).
  • All players, including the local player, are now fully respawned instead of being regenerated on the client when travelling between dead and living.
  • The player death and resurrect sequence when travelling between worlds is now better synchronized between clients.
  • Player position network updates have been changed to follow the same standards as the AI. You might spawn a bit in the air when logging in the first time this
  • patch. This update might fix the issue with floating horses after dismount but will have to be tested further.
  • Armor equip and unequip sequences will no longer play on the paperdoll.
  • Added more forgiving weight class message when eating(it appears sooner than before, making it easier to avoid accidental weight class change).
  • Update physics-related plugin. This could improve stability with some of the character physics (hair, armor and pp).
  • Lowered Bone Tissue hardness.
  • Lowered Bone Tissue durability.
  • Lowered Emalj Sharpness.
  • Lowered Emalj hardness.
  • Lowered Emalj durability.
  • Lowered Ironbone hardness.
  • Lowered Ironbone durability.
  • The starter short sword is now lighter and faster to swing.
  • Resource distribution clean up. (Work in progress)
  • We have disabled cutting of limbs / decapitations due to a crash related to hiding body parts when a character is killed. We expect it to be re-enabled again by next patch.

Fixes:

  • Fixed pet following speed calculation
  • Fixed ‘All Pets’ feeding issue
  • Fixed ‘All Pets’ panel showing the wrong levels for pets
  • Fixed ‘bad quality’ message while woodcutting
  • Fixed tooltips in cooking
  • Fixed ‘Pet’ took {2} damage msg
  • Fixed Mind blast spell info, it will no longer say it ‘heals for 0’
  • Hole in horse head in low LOD fixed
  • Fixed an issue that caused spells effects to not dissipate/stop correctly when cancelled
  • Magic spells when interrupted/cancel should now use correct anim
  • Emotes should now work properly in the etherworld without messing with the player camera input.
  • Character spawn and despawn procedure refactored. This fixes some crashes that happened when players died or resurrected.
  • Fixed crash in weather manager when entering or leaving etherworld.
  • Fixed crash when touching a damage volume.
  • Fixed crash when the game is trying to determine if the player is allowed to log out.
  • Fixed crash when the game tried to use arrows when no bow was present.
  • Fixed crash when sending a bug with the bug report window.
  • Fixed issue with dead players being able to hear living players when they login or resurrect.
  • Fixed issue with hair and beard sticking through helmet on other players after resurrecting from the etherworld.
  • Fixed issue with harness being invisible on other players after resurrecting from the etherworld.
  • Hornpepper seeds and Gamun seeds can now be further extracted.
  • Fixed issue with pets eating too much food.
  • Landscape Fixes.

Known Issues:
Some particles and sound effects from NPCs and creatures leaks into the etherworld. For example the troll will be very noticeable. We are working on piping all the effects through the same path to be able to filter them effectively.
MO2Info at 08/16/21 2:13 PM

Beta Patch Notes 0.1.4.5

Revamped pet experience system, tons of clade gift changes, and brand new creatures to fight are just some of the additions in patch 0.1.4.5!

Added:

  • Certain books can now teach you not only the skill attached to it but also the skill’s parent skills if you do not know them.
  • Horse Bags now add a small amount of defense to the mount they are equipped on.
  • Pets can now have equipment that adds defense.
  • AI can now be set to hide until they aggro.
  • Pet leveling has changed; it now uses an experience system. Pets passively gain experience every 10th second while tamed, the amount of experience they gain per tick is based on their current loyalty. The amount uses a curve so the pet gains very little experience when it’s under 800 loyalty and then from 800-1000 it gains much more. The pet gains even more experience if it’s attacking something. Animal Care skill lowers the time between ticks from 10 down to 5 seconds.
    Pets that gain enough experience to level up but the owner don’t have enough pet points to level it up will now keep their experience and level up once the owner has enough pet points. You can see your pet’s experience in the pet window.
  • Added Second Priest to Gaul Kor.
  • Added Third Priest to Morin Khur.
  • Added Sators with Spears.
  • Added Taur Dogs.
  • Added Clothos Flinger spider.
  • UI save system should now create a new UI file for different users instead of overwriting the same file.
  • This will cause the UI to be reset the first time you use it.
  • You can now click the icon of an item in the vendor window to buy/sell it etc.
  • Added an auto-optimize button for when your skill tree is overflowed, clicking it will level down all your overflowed skills to effective level 100 & lock them.
  • When using the auto-optimize button in the skills tree, you will now get chat messages with info on what was modified.
  • Added a chat message saying if you’re about to change a new weight class with a 30 sec cooldown to avoid getting spammed when eating/taking damage etc.
  • Added Human clade gift “Artisan”, now adds 50 skill points to the professions tree.
  • You can now see the name of a clade gift in its tooltip.
  • Added tooltips to the allocated clade gift list in clade gift panel.
  • Clade gift tooltips will now say if it is a buff or not.
  • You can now see skill limitations in the skill tree.
  • When windows/containers are closed due to distance you now get a screen msg telling you why.
  • FPS is now locked to 60 FPS in the main menu.
  • You can now right-click to feed a pet in the ‘All pets’ window, it will always feed the first pet.
  • You can now right-click to equip & unequip pet equipment (pet bags, pet armor).
  • Spellbook now displays data based on your skills & attributes.
  • Decreasing a skill while looking at your spells will now update the spell page.
  • Added text in skill tree when browsing unlearned skills saying if the skill can be learned through action.

Changes:

  • Updated clade gift icons.
  • Alvarin clade gift ‘Bow Training’ archery skill set to +25 from +20.
  • Alvarin clade gift ‘Vitalist’ vitalism skill set to +25 from +20.
  • Alvarin clade gift ‘Alvarin Sight’ will increase its effect over 8 sec, from 0 to 100%.
  • Thursar clade gift ‘Axe Training’ axe skill increased to +25 from +20.
  • Thursar clade gift ‘Sword Training’ sword skill increased to +25 from +20.
  • Human clade gift ‘Roughrider’ riding skill increased to +15 from +10.
  • Human clade gift ‘Roughrider’ now affects mounted combat, mounted charge and mounted archery.
  • Human clade gift Soldier decreased to +25 from +50 combat maneuvering skill.
  • Human clade gift ‘Master thief’ pilfering bonus increased to +25 from +20.
  • Humans no longer get a +20 anatomy bonus from their ‘Corpsman’ clade gift.
  • Alvarin clade gift ‘Plantshaper’ now gives +25 skill points in botany
  • Alvarin clade gift ‘Plant shaper II’ when operating press & herbologium yield bonus set to 5% from 10%
  • Alvarin clade gift ‘Stoneshaper’ now gives +25 skill points in petrology
  • Alvarin ‘Stoneshaper II’ +10% mining yield
  • Oghmir ‘Equipoise’ new description
  • Oghmir ‘Siegemaster’ new description
  • Oghmir ‘Engineer’ now gets +10 skill points in basic engineering, advanced engineering
  • Mining nodes inside cities now have a lower yield.
  • Navmesh updated.
  • AI dealing damage no longer adds aggro towards the target it damages.
  • Clade gift XP is now split between all living characters that have dealt damage to the enemy before it died.
  • Horse Bags are now generated using the pet equipment system when equipped.
  • If you don’t have enough pet points to ride a pet it will now tell you before you try to mount and ignore the mount command.
  • New tamed pets should no longer have their level locked by default.
  • Pets no longer follow if their owner dies.
  • Horses now keep better distance when following a player.
  • Pets with no attacks now ignore attack commands.
  • Dead players can no longer see entities on the living side. No more “ghost scouting”.
  • Dead players can now see other dead players. The “ghost” appearance is a draft and will be updated with the spiritism patch.
  • Moved some Troll spawners that caused some AI behaviour issues.
  • Improved randomized character generation routines. This allows us to extend NPC and creature variations to stuff like tattoos, patterns and other details in the future. First noticeable change is that NPCs from for example the Alvarin and Oghmir clades will now appear as either clade member (Veela/Sheevra or Blainn/Huergar).
  • The melee charge power curve changed again. It is slightly more linear and bumps the light spam attacks back on the menu, but not as strong as they have previously been.
  • Optimization: Multiple equipment updates in one tick are now updated as one batch instead of per part. This reduces character spawn overhead a bit.

Fixes:

  • Some NPCs from the non-Human clades had accidentally changed their appearance to Human Tindremene and are now restored.
  • Guards should now properly equip and unequip their weapons without the weapons instantly teleporting to and from their hands too early.
  • Guards no longer re-equip their weapons when switching targets.
  • A character queued for spawn could appear as a static figure if it died before the game spawned it in the world.
  • Characters no longer “spazz out” randomly after being killed, resulting in broken character parts flying all over the place. Undead for example would sometimes have their armor detach and rattle on the floor on death.
  • Cutting off limbs on characters should no longer cause some related armor parts to stay in the world and cause stretchy artifacts.
  • AI will now properly cut off limbs on opponents and give them impulses on successful kills. Guards for example can now dismember undead on kill.
  • AI should no longer unintentionally have an absurd height reach. Guards for example could reach a player standing on top of a building while standing on the ground.
  • Arrows now get cleared when a character dies or disappears from the world.
  • Arrows are now visible on the bow again for other players.
  • Players no longer do the change armor animation when being loaded in the distance. The change armor animation now only happens when the other player intentionally changes equipment on their end.
  • Torches should now turn on lights and particles when a character appears in the distance. The torch would previously only turn on if the character equipped it while nearby.
  • Characters looking at other characters should no longer get head hitches when switching look-at targets.
  • Some creatures would launch into the air when killed due to incorrect collision settings.
  • Fixed rare HUD-related crashes when equipping a weapon of a different type (e.g. changing from bow to melee).
  • Fixed rare HUD-related crashes when removing a character from the world.
  • Fixed cloth physics-related crash that sometimes happened when a player unequipped a cape and died directly after (while switching to the etherworld).
  • Fixed issue with pets now correctly being deleted from stables when a character was deleted.
  • Extraction bags should now be tagged with their owner just like loot bags.
  • Fixed a couple of bandit/risar camps that were missing spawners.
  • Moving while mounted now cancels logout.
  • Fixed issues caused by jumping just before you mounted.
  • Fixed NavMesh Issues with big jungle trees.
  • Fixed some rocks that gave wrong resources when mining.
  • Fixed mixed-up Maalite and Nyx icons.
  • Fixed some world landscape issues.
  • Fixed a wall with no collision inside Morin Khur.
  • Fixed troll shading.
MO2Info at 08/02/21 11:22 AM

Beta Patch Notes 0.1.3.17

New clade gifts, plenty of fixes and a few but important combat adjustments! You can find the details about the clade gifts separated from the main patch notes further down.

Added:

  • Added so that counter dmg reduction now is printed in the combat log.
  • Added more info about overflowed skills.

Changes:

  • Optimization: Some components in characters are now only created when needed.
  • Melee charge power curve changed. You now need to charge slightly longer before attacks do proper damage (spam attacks are weaker).
  • UI charge circle animation is now properly synchronized with melee, magic and ranged actions.
  • Melee charge speed increased.
  • Player now has to wait for a missed melee swing to fully recover before being able to do the next melee action (the recovery animation should now match the miss penalty duration).
  • Two handed weapon miss penalty increased.
  • Adjustments to existing tattoos.
  • Updated Cougar idle animation.
  • Updated Cougar face rig to not look weird when blinking.
  • Sator animation polish.
  • Updated Bear animations.
  • Brown bear mesh and fur updated.
  • Creatures now have randomized idles when not in combat.
  • Foliage optimization in one biome.
  • Sator dungeon polish.
  • AI that notice you but can’t see you will now investigate your last position
  • AI now scan for additional targets while in combat
  • Tweaked AI aggro calculations a bit
  • Fixed an issue where guards would attack other AI before any other target

Fixes:

  • Some fixes to creature physics assets (ragdoll/hitboxes).
  • Fixed missing effects for Troll.
  • Fixed a bunch of issues/bugs in the skill tree.
  • Split stack window should now auto-close when moving away.
  • Fixed invisible item bug after dragging an equipped item into a container slot.
  • Fixed issue causing right-clicks on items in action bars to not do anything.
  • Fixed issue with right clicking items into the mount bag which was almost full.
  • Fixed issue with guild member entries not getting generated.
  • You can now only move items if the container they belong to is visible/open.
  • You can now only equip items if they belong to a container that is visible/open.
  • Fix for weapons becoming invisible when resting.
  • Fur-related feature re-enabled after crash fix (fur plugin update).
  • Crash fix for fur when character is removed (fur plugin update).
  • Fix broken skin weights (deformations) on Female Kallard armor.
  • Fixed issue with clicking UI elements which caused you to stop moving.
  • Fixed floating priest outside Meduli.
  • Fixed priest stuck in a rock near Morin Khur.
  • Fixed NavMesh issues on big trees around Khurite villages.
  • Fixed a bunch of reported floating trees and rocks.
  • Fixed a couple of big landscape gaps.

Clade Gifts:

  • Added alvarin clade gift ‘Thaumaturge’ now gives you a 50% chance to not consume any reagents upon casting a spell successfully.
  • Added oghmir clade gift ‘Metalsmith’ which decreases metal material usage by 6% when crafting
  • Added human clade gift ‘Charismatic’ which gives 5% better prices when buying & selling from NPC’s
  • Added alvarin clade gift ‘Stalker’ reduces aggro range by 10%
  • Added alvarin clade gift ‘Plant shaper II’ which gives 10% higher yield when operating the herbologium and press workbenches
  • All clade warcries now have a 10min cooldown.
  • Adjusted human ‘Mental power’ clade gift cooldown to 4min.
  • Adjusted alvarin warcry buff, it now lasts 12sec.
  • Adjusted alvarin clade gift ‘Runner’s high’ it now lasts 20sec, increases stamina regen by 15% & increases movement speed by 3% with a 3min cooldown.
  • Adjusted alvarin clade gifts ‘Runner’ & Sprinter’ to +1.25% max speed each & they now give +5 max stamina.
  • Adjusted alvarin clade gift ‘True Sight’ weakspot chance to +5.
  • Adjusted alvarin clade gift ‘Mind Shield’ increased duration to 16sec & lowered cooldown to 6min.
  • Adjusted oghmir clade gift ‘Inhale’ by 20sec(now 40sec), increased health reserve cost by 10% (now drains 132 per sec).
  • Adjusted oghmir clade gift ‘rock solid’, lowered cooldown to 3min & increased duration to 16s.
  • Adjusted thursar clade gift ‘Styganthrope’ to increase by 3.33 health regen per 10sec and reduce healing received by 35%.
  • Adjusted thursar clade gift ‘Life Steal’ life steal amount to 25% per hit for 25 sec, reduced cooldown to 3min.
  • Adjusted thursar clade gift ‘Muscular’ to 3 str.
  • Adjusted thursar clade gift ‘Stocky’ to 3 con.
  • Adjusted thursar clade gift ‘Thick Skin’ now also gives +1 con.
  • Adjusted thursar clade gift ‘Large lungs’ now also gives +1 con.
  • Adjusted alvarin clade gift ‘Resting pulse’ to 3 additional stamina per sec
  • Adjusted alvarin clade gift ‘Alvarin Sight’ it now lasts 30 sec, sense characters from 40m(gets canceled by movement, & reveals players’ own loot bags), 3 min CD
  • Adjusted thursar clade gift ‘Battle cry’ now gives +20 raw str for 15sec, 8 min cd
  • Fixed issue with oghmir extraction clade gift where they got bonus yield for using any workbench.
  • Fixed issue causing alvarin clade gift ‘Mind Shield’ to decrease magic damage dealt, instead of decreasing magic damage taken as intended.
MO2Info at 07/20/21 8:09 AM
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