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Beta Patch Notes 0.1.10.5

New skills, new bosses and a lot of bug fixes.

Added

  • Added checks for aggressive (attacking) AI to make sure it’s not stuck. Stuck AI will leash back to its spawner.
  • Added new localization from the community.
  • Spiritist Traders added to all cities.
  • Added Scribing.
  • Added Veterinary skill.
  • A new boss has been added to the Tindrem sewers.
  • Added clothos spider dungeon connected to Minotaur Dungeon. (No Boss)

Changes

  • New Effects for showing that Spirits and their Orbs are getting damaged.
  • Removed the need to hard charge an attack to be able to weak spot. Weak Spot chance is now scaled with power up to a maximum of 100% of the calculated weak spot chance (faster attacks have a lower weak spot chance).
  • Basic spell books no longer contain all spells.
  • Tweaks to weather vfxs.
  • Books with parent skill requirements now require the parent skill to be at an effective level 'x' in order to be read, instead of needing to be trained to 'x'.
  • Added auto scroll for the broker after searching for items.
  • Blue priests no longer resurrect criminals, murderers, and now also players with less than 0 in their nation’s standing.
  • Using a bandage while targeting your pet and being close to it will now start to bandage it instead of yourself.
  • Added and renamed some pet broker categories.
  • Banish no longer automatically resurrects the banished player.
  • Free armor weight before mana penalty changed from 2kg to 4kg.
  • Transcendental awareness now works for Ghosts to allow them to see the living world.
  • Max concentration skill now gives a total of 60% chance to avoid spells getting interrupted.
  • Slightly increased damage on spurt, outburst and lightning spells.
  • Increased the range of Mental Projectile.
  • Decreased sell price on Coralis Crab Meat.
  • Increased damage on lances.
  • When encumbered the carry weight/armor weight text will now turn red.
  • Ether Momentum duration increased from 30 seconds to 60 seconds.

Fixes

  • Skills set to level down should now work correctly.
  • Fixed guild member offline color not being gray as intended.
  • Being put in mercy mode by AI did not send a message about damage caused.
  • Blocking AI hits now reduces damage taken by 50%.
  • Updated a number of skill descriptions.
  • Fixed an issue with pet points not updating correctly when you tamed a new pet and also being late to update when pets died or were stabled.
  • Fixed an issue that made it so that you could equip several weapons and armors by adding them to your action bar, then pressing all the action bar buttons at once.
  • Fixed an issue that stopped you from woodcutting or mining just after you started the process.
  • Characters should now re-align with the slope of the ground when rotating. They previously only aligned when moving. This issue caused mounts to behave oddly when rotating on the spot in a slope.
  • Fixed an issue where pets could get large amounts of levels or pet point costs.
  • Fixed an issue that occurred when moving an item around in pet bags while the pet was almost over encumbered, which would make the item disappear.
  • Fixed a bug causing items to sometimes go invisible in banks & bags after handling them.
  • Fixed spirits sometimes spawning with more Orbs than intended.
  • All items that can be used and split should now show the “shift + ctrl to split” in their icon info.
  • Fixed Guards standing inside the ground outside Tindrem.
  • Fixed an issue with stamina modifiers of one handed weapons not being calculated correctly. One handed weapons will now use less stamina.
  • Fixed an issue where spirit boxes could not be targeted in the etherworld.
  • Fixed some scenarios where AI would clip into and path through the ground. Could be seen with roaming animals along small hills.

Known Issues

  • Some particles and sound effects from NPCs and creatures leak into the etherworld. For example the troll will be very noticable. We are working on piping all the effects through the same path to be able to filter them effectively.
  • Basic spell book currently does not contain spurt.
MO2Info at 11/15/21 8:07 AM

Beta Patch Notes 0.1.9.10

A lot of AI updates, etherworld combat and guild wars. Patch 0.1.9.10 has something for everyone.

Added

  • Added Skin complexion for human clade and veelas
  • Added Guild Wars
  • Spiritism and Etherworld combat.
  • Added press extraction devices to all cities.
  • Added Task NPC’s to all cities
  • Added Snapping Turtles to the Jungle Beaches.
  • Added Coralis Crabs to the Jungle Beaches.
  • Added Spirits to the Etherworld that can be drawn out with the spell transcendental seance.
  • Added the last of the Spiritism magic school spells.
  • Added a new butcher building to Meduli.
  • Added carapace materials to armor crafting.
  • AI now tries to avoid others while moving around, a.k.a. “crowd movement”. Improvements will mostly be seen in combat. This first iteration is a bit rough and we will continue to improve upon it.

Changes

  • Reduced hearing and sight of the minotaur king to make it easier to get a group into the room.
  • Improved AI target scanning to avoid AI starting attacks on targets that are outside of the leash.
  • Updated Sator animations.
  • Pets are now guild flagged.
  • Guild Enemies now show up as red.
  • Updated AI navmesh in Sewers and Minotaur dungeons.
  • Minotaur King’s Berserk animation updated.
  • Pig cooking values decreased.
  • Springbok cooking values increased.
  • Updated world distance fog.
  • Updated colors in the world.
  • Increased daylight intensity.
  • Increased contrast in the world.
  • Adjusted fog in Gaul Kor.
  • Visual updates to Morin Khur.
  • Creating a guild, starting a guild war and ending a guild war now fanfare.
  • Using Transcendental seance now always fails if you are alive when doing it.
  • All guild messages are now localizable.
  • Loot bags are now guild flagged.
  • Expanded Meduli bank building.
  • Mounts are now very cautious when riding inside dungeons and caves and won’t move faster than slowest speed.
  • The AI movement has been refactored with various improvements. See fixes for more information.
  • Players can no longer charge a bow or release arrows while standing too close to a wall. Doing so will cancel the action. The cancel will be replaced with a temporary block in the next update. Please report if the shoot-through-wall exploit can still be done.
  • Added new bank locations in Fabernum and Haven.
  • Optimized character method for finding look-at targets to save a few CPU cycles.
  • Re-enabled dynamic movement prediction based on player speed so that other players don’t get bouncy movement when they stop moving.
  • Reduced prediction amount when jumping to reduce sudden unexpected movements.
  • Optimized CPU usage for undeads by removing unused animation behavior.
  • Bandits and Risars can now feint attacks.

Fixes

  • Horses no longer stop on small objects/edges.
  • Lictors now correctly spot criminals and give standing loss.
  • Guild Friends and guild friends' pets no longer count as illegal to damage. This means that the “can become a
  • criminal” option will not stop you from damaging these.
  • Fixed Bandit Sewer Leader not moving.
  • You no longer get login messages telling you what pets are stabled or sold.
  • Fixed a bug where players could get stuck in a wall in the Minotaur Dungeon boss room.
  • Tweaked movement for AI. This should reduce AI that are standing inside other AI while attacking you when you are attacked by more than 1 AI.
  • Pets that timeout on the broker will now go back to the stable.
  • AI now slows down and settles in place faster at their stop location.
  • AI no longer lags behind when traversing steep slopes.
  • AI no longer speeds up briefly when getting close to their enemy in combat.
  • Disabled strafing for undead. Strafing caused undead to not face their movement direction when engaging players, causing sliding and moon walking.
  • AI is now better limited in how far up and down it can spot targets.
  • Guards should no longer enter the Tindrem sewers.
  • AI movement is now less jerky due to improved calculations for speed and acceleration in path follow behavior.
  • AI look-at has been improved while moving and/or targeting opponents.
  • AI now properly settles in their heading direction when stopping during patrol. Guards could previously stop at a
  • point and look sideways until moving on.
  • Fixed landscape hole in Tindrem.
  • Players will now be pushed away from NPCs and creatures if they end up standing inside them.
  • Bandits and Risars AI will no longer get locked up in blocking/nothing states when a player attacks them very fast.

Known Issues

  • Some particles and sound effects from NPCs and creatures leak into the etherworld. For example the troll will be very noticable. We are working on piping all the effects through the same path to be able to filter them effectively.
MO2Info at 11/01/21 6:56 PM

Beta Patch Notes 0.1.8.4

It’s time to take on the mighty Minotaurs and experience the Tindrem gardens.


Added

  • Added Tindrem sewers.
  • Added Tindrem Arena District.
  • Added Tindrem Garden.
  • Added mana regeneration to statistics.
  • Added Minotaur King.
  • Added Minotaur Guards.
  • Added Pet Broker.
  • Added more titles.

Changes

  • Reverted changes to player movement updates in previous patch to see if the occasional jitter/stutter in player movement is related to those changes.
  • Optimized the Jungle area to reduce stuttering.
  • Small horse bags now have their correct look.
  • Updated navmesh in Morin Khur area.
  • Character creation’s weight sliders min value is now 70%(skinny) and max is 180%(bulging).
  • AI that goes into hiding after appearing will now regenerate their health.
  • Increased the distance that you see AI animations at.
  • Reduced chance for the horse idle head shake to happen as it was too repetitive.
  • Mount/dismount silent stun timer decreased.
  • 'Interaction timer' now only progresses when not 'silently stunned' (e.g. after bandaging, dismounting etc.) but no longer gets cancelled. This means you can now simply hold down the 'Interact' button without needing to refresh it.
  • Pet bags will no longer close when riding.
  • When guards start attacking you, you lose reputation with that nation. This can only occur once every 5 minutes and resets on death.
  • High level creatures are now harder to tame, and low level creatures easier.
  • Changed armor weight stamina regeneration penalty to be a curve, which is more forgiving on low and medium weights

Fixes

  • Issues with the broker should now be sorted.
  • Removed a large hitch that happened when going from sprinting to jogging in combat mode.
  • Fixed crash related to loading a player with a bow.
  • Fixed issue with titles. They should now update properly in the UI.
  • Fixed roughness values on Conifer tree Billboards which were causing graphical issues when using low AA settings.
  • Fixed issue where large black spots could appear on screen at times (was related to volumetric clouds).
  • Fixed missing texture on pillar in Meduli docks.
  • Fixed Oghmir clade gifts 'hefty' and 'strong willed' being switched around.
  • Possibly solved 'randomly getting hit by nothing and taking no damage’ bug (report if you still experience this).
  • Fixed issue with item quantities not showing in trades.
  • Fixed attacks bouncing off AI characters if they had previously blocked in that direction, even if they were not currently blocking.
  • Fixed issue where you could place items in pets which you did not own, even if they didn’t have bags equipped.
  • Fixed minor visual bug when attempting to place stolen items in bags (it's not possible).
  • Fixed issue where you were able to use bandages, potions & ichor pipe all at the same time.
  • Fixed issue whereas Mana recovered while resting was not impacted by armor weight.
  • Adjusted streaming bounds to mitigate hitch around bridge near Fabernum GY.
  • Fixed issue where Warcries’ cooldowns were not getting applied correctly if you were not the original caster.
  • Improved collision on windmill in Hyllspeia.
  • Fixed an issue where Mana regen could get lower than the intended minimum at certain armor weights.
  • Temporarily disabled 'overflowed skills button' for a few seconds after pressing it (to avoid the rare issue where clicking multiple times drains too many points).
  • Fixed an issue where the interaction circle would sometimes get stuck after interacting.
  • Attempting to drink potions while in combat mode will no longer re-enter combat automatically.
  • Eating food while in combat mode will no longer re-enter combat automatically.
  • AI now handles appearing from hidden in a better way.
  • Fixed a wall that could be jumped inside of in Meduli.
  • Bags now fit better on Taurdogs.
  • Adjusted light in Sator Dungeon.
  • Fixed issues with logout areas being way too big.
  • Fixed taming chance calculations when taming as the risk of failure was way too high.

Known Issues

  • Some particles and sound effects from NPCs and creatures leak into the etherworld. For example the troll will be very noticable. We are working on piping all the effects through the same path to be able to filter them effectively.
MO2Info at 10/17/21 12:26 PM

Beta Patch Notes 0.1.7.9

This patch has a lot of fixes but most importantly bears can now wear bags.


Added

  • Added support for voices when AI communicates.
  • Added a couple of voice lines to the tindremic guards.
  • Added support for crafting bear equipment.
  • Added creature taming HUD messages.
  • The haven combat tutorial is now twice as long and contains tutorials for archery and hunting.
  • The haven crafting tutorial is now twice as long and contains mining, extraction and shield crafting.
  • Added a lot more titles and steam achievements.
  • Added support for changing your titles in the title menu.
  • Added fanfare when you gain a clade level.
  • Added fanfare when you unlock a title.
  • Added argus sponge gathering.
  • Added Greater Natours.
  • Added new creature Campodon.
  • Added new creature Shore Prower.

Changes

  • Revamped the look of the Thursar clade gift shield.
  • TakeHit effect on all creatures
  • AI that gets damaged, and can communicate, will now communicate with their group
  • Pets that deal damage to AI will now add their owner to the aggro list
  • AI that use bandages now use their level to calculate how much HP they get
  • AI that leave mercy mode will now regain 10% of their health
  • Lootbags now update their name and color much quicker
  • Chat now has a empty space between the channel name and the text
  • Mount movement/throttle/break speeds is now impacted by the mount type
  • Max HP calc changed slightly, stout characters should have pretty much same hp as before
  • You now see 3 decimals for cooking/alchemy related ingredients
  • Fixed typo on Springbok in cooking.
  • All waters should now give correct water step sounds for both players and mounts.
  • Updated horse step sounds.
  • Updated clade level up sound.
  • Lowered durability on the starter sword.
  • Slightly lowered steel base weight
  • Change fanfare sound when you get titles and clade gift levels
  • Increased animation range for most animations. Attacks, blocks, and other sequences, should now be visible further away.
  • Pets now have 2 equipment slots one for bags one for armors.
  • You can now right click pet equipment in your inventory to change your pets current equipment without first removing the old equipment.
  • Separated pet bags and armors into 2 different items (old pet equipment will be lost or “fallbacked” as in they will show up as neon colored).
  • Human clade gift 'Erudite' now gives +20 skill levels in the Ecumenical magic school instead of +10 to all magic schools
  • Alvarin clade gifts were rearranged, alvarins will need to reallocate their gifts.
  • Alvarin bow strength cladegifts now act as if you had +10 str.
  • Oghmir cladegifts were rearranged, oghmirs will need to reallocate their gifts.
  • Oghmir cladegift 'ironmaster' refining bonus yield was reduced to +3% from 10%.
  • Thursar cladegifts were rearranged, thursars will need to reallocate their clade gifts.
  • Thursar cladegift 'Tenacious' now grants +10 points to endurance, active regeneration, subsisting and passive regeneration.
  • Thursar clade gift 'Styganthrope' now doubles the effect of passive regeneration.
  • Updated some cladegift descriptions & buff descriptions.
  • Updated tattoo system.
  • Armor weight stamina penalty is now impacted per kg of armor weight.
  • Armor weight stamina penalty per Armor kg set to 0.5%.
  • Jump height is now impacted per kg of armor weight.
  • Jump height penalty per Armor kg set to 0.6%.
  • Damage bonus is now called Melee damage bonus to avoid confusion.
  • Crafting sliders now get rounded to the nearest integer.
  • You can now exit combat mode while holding block, like while holding an attack charged.
  • Weapon names are now 'blade' with 'handle' instead of the reverse.
  • Crafted equipment now show their primary material in the name e.g 'Cuprum Mercenary Plate Torso'.
  • Made several changes in Haven for the new tutorial steps.
  • Some AI that leash (returning to spawn after moving too far away) will now reset their health.
  • Shield Crafting tables now only give the basic shield crafting skill when opened instead of 3 skills.
  • Having just the shield crafting skill now lets you create a small round shield with a flat boss frame.
  • Increase the lowest amount you can get from gathering,woodcutting and mining with 0 skills.
  • You can no longer tame animals when mounted.
  • All tutorial vendors now have custom armors.
  • Female Tindremene vendors now speak.
  • Only pets 10 meters or closer to you will now log out with you. Pets too far away will stay in the world after you leave.
  • Improved locomotion directional blends for player movement. Directions should now have better transitions, such as switching between strafing and nonstrafing directions.
  • Improve player movement updates. Player positioning, seeing other players move around, should now be tighter and more responsive.
  • Player movement prediction is now dynamically scaled based on velocity. This should reduce overshoot/rubberbanding when players move slowly and change directions suddenly.
  • Improved a few calculations in relation to character updates which could save a few CPU cycles. Might not be enough to be enough to be noticable for the end user.
  • Players are now forced into a walking animation when moving too slow, even if they are jogging or sprinting. This should remove the exaggerated slow mo run appearance while being over
  • encumbered (having too much weight in the inventory).
  • Cougar, updates to combat animations.
    Taurdog, updates to reaction animations.
  • Updated blocking skill description.
  • Adjusted taming messages a bit, you can now see the taming level requirements.
  • The split stack window no longer closes due to distance, less annoying safety implementation.
  • The campfire outside Haven graveyard should now cast shadows.
  • Adjusted paperdoll scene to have warmer colors.
  • Adjusted world lighting to improve scene contrast and color across most regions.
  • Adjusted distance fog to not affect the sky color as much (it caused the sky to have desaturated colors).
  • Adjusted ambient occlusion radius so that it does not cause ugly blotches on character faces when in shadow.
  • Adjusted camera exposure settings during the night to reduce blinding lights from for example magic effects.
  • Removed all titles from the title menu that could not be completed.
  • Banked items in Haven are now sent to the bank of the city that you spawn at in Myrland after leaving the tutorial island.
  • Removed all Haven banks from Myrland.
  • Updated the cougar animations (mercy mode, reactions, attacks, etc).
  • Various CPU optimizations related to characters.
  • Disabled light animation on an environment prop that was barely visible and only cost unnecessary CPU cycles.
  • Removed an unnecessary extra light source in an environment prop.
  • Disabled tick for training dummies to save some CPU cycles.
  • Reduced CPU cost of crosshair targeting (when seeing names on objects).
  • Reduced CPU cost of the weather a bit.
  • Unified the ID’s on Town Bankers, Brokers, Stables and Mail NPC’s (this can cause some pre patch stables and mail to end up in other cities).
  • Increased damage on Lance heads.
  • Increased durability on Lances.
  • Moved Fabernum Trade Broker and Mail to the opposite side of the bank.

Fixes

  • Fixed a performance bug where mounts for other players would get a costly feature enabled that was only intended for the local player. This fix should only improve CPU performance when
  • there are many mounted players around.
  • Fixed a couple of issues with the fleeing behavior of herds.
  • Fixed issue where AI could not be damaged or give damage to other AI when tamed.
  • Fixed issue with equipment hits on AI not removing most of the damage.
  • The Subsisting skill now correctly levels up, reduces the time spent in mercy mode and increases the amount of HP you get when you leave.
  • Fixed issue with stolen equipment not showing as stolen in loot bags.
  • You can no longer loot stolen items with the "enable criminal actions" option off.
  • Fixed chat channel "game" showing up as "game!".
  • Fixed issue with pets that had armor/bags equipped while being abandoned which would massively decrease damage received.
  • Fixed a couple of potential crashes.
  • Removed combat mode re-entering upon dismounting.
  • Dismounting while riding is now less clunky.
  • Polished crafting UI & tooltips.
  • Fixed broker bug where receiving payment opened a COD payment prompt when it should not.
  • Fixed broker bug where the 'New items' message did not get updated after claiming the items.
  • Fixed Mail items not showing the correct quantity.
  • Fixed invisible item bug when drag-dropping items from a bank to paper doll.
  • Fixed bug where a new HUD message sometimes turned invisible because of another HUD message ending.
  • Removed spacing from some localization messages and added them manually (because people don't see em over at localizor causing weird names).
  • Casting a ecumenical spell with self cast and releasing with normal cast should now not be selfcasted.
  • Horse Mercy Mode animation no longer breaks parts of the skeleton.
  • Fixed an issue causing bow release sounds to not be played by other players.
  • Fixed wonky physics on one of the male sheevra hairstyles.
  • Fixed annoying hitch when strafing left right left right.
  • Got rid of movement hitching when jumping. Might still happen when players bunnyhop excessively on the spot.
  • Player movement should now look better when doing small sudden movements, like when "stepping" a few inches at a time. Characters would previously do quite odd/jerky leg movements
  • when stepping around like this.
  • Player movement should now be smoother when moving from standstill or when stopping suddenly (there is still a hitch on other players when they stop after sprinting and will be fixed in a later patch).
  • Players should now login facing the same direction as when they logged out. This got broken a while back when we improved the movement updates and players ended up always logging in facing east.
  • Players should now see other players load in facing the correct direction. This got broken for the same reason as the patch note above and only affected other players standing still when appearing on the screen. Players moving around were never affected by this, which is why this issue has barely been noticed.
  • Fixed issue with thirst UI showing the wrong values.
  • Thirst should now update correctly without having to drink a potion first.
  • Spawners now take back control over their AI when a server node dies. This will stop duping of AI if this happens.
  • Possible fix for that one last server crash we had during the stress test.
  • Various minor fixes in the world.
  • Small fixes to metal resource materials.
  • Fixed issue with clade gift UI shields not updating.
  • Fixed gathering on some trees that had split materials.
  • Rewrite of equipment changes to hopefully fix crashes that happen when spam switching equipment.
  • Fixed issue with unarmed shield not making a shield sound when hitting an opponent (only worked when hitting the environment).
  • Wolves should no longer be silent when they aggro a player.
  • Fixed issue with some pickable spawners existing as an invisible, blocking and targetable "MyrlandPickableSpawner".
  • Fixed Mount stamina regeneration when not mounted.
  • Fixed Thursar buff 'Battlecry' not working with bows.
  • Fixed issue with swift riding & controlled riding getting increased by the wrong clade gift.
  • Fixed broken pickable Bor spawners.
  • Walking in water should now give the correct water footstep sound.

Known Issues

  • Some particles and sound effects from NPCs and creatures leak into the etherworld. For example the troll will be very noticable. We are working on piping all the effects through the same path to be able to filter them effectively.
MO2Info at 10/01/21 8:26 AM

Beta Patch Notes 0.1.6.17 Hotfix

Added:

  • Added pickable Spirit Boxes.
  • Added Pirum gathering.
  • Added Blackwood gathering.
  • Added the ability to see who you are trading with.
  • Added light sources in city banks.
  • Added a simple launcher.
  • Added unique animations for each armor slot when equipping or unequipping it.

Changes:

  • All melee weapons are now limited to 45 degrees while couched on mounts.
  • Improved loading of server entities that are important to the player such as loot bags of things you kill or portals you create.
  • Tutorials now flush all keys when they are opened to avoid them being closed if you are holding W for example and walking into a tutorial that you close with W.
  • Reworked the login and queue experience.
  • Login now more aggressively attempts to reconnect if the first connection didn’t fail in a fatal way.
  • Login now adds people back into the queue in a better way if they cancel or timeout.
  • Login now updates and reconnects players in the queue a lot more often.
  • Updated textures for taurdog.
  • Optimized large parts of the server, please look out for odd server behavior and report it as this is a rather large optimization that could cause issues.
  • Adjusted soft body physics for females.
  • Your own pets should no longer run away from you when you move towards them.
  • Improved AI movement and rotation.
  • Improved pet follow behavior so that pets keep a steadier pace with the player.

Fixes:

  • Moved code around to make sure the nitre queen triggers the trap as soon as she goes unhidden.
  • New players now spawn in a radius around the starting point rather than on it.
  • Fixed bug causing camera FOV to always get set to max.
  • Fixed some vendor UI elements.
  • Fixed Mongrel/Jungle/Jotun/Desert horse types not being able to use equipment.
  • Removed buildings from reflections.
  • Fixed crash that happened when a player died in spider caves (and likely some other dungeons and caves).
  • Fixed crash that happened when running outside one of the caves.
  • Fixed HUD disappearing on relog after a player crashed in a cave.
  • Fixed a crash related to tutorial waypoints on the compass.
  • Added proper collision to one of the Bandit camp entrances.
  • Fixed streaming issue in Fabernum Tower (Fabernum Dungeon did not load properly).
  • Fixed missing wall in Morin Khur bank (upper).
  • Fixed missing floor at Tindrem entrance.
  • Fixed collision on Jungle bridge.
  • Adjusted height in the tunnel leading down to the underground tavern in Meduli.
  • Clouds should now be visible on the lowest effects setting.
  • Fixed some surfaces in the world having a tiny glow to them so they never got fully dark during the night.
  • Fixed lances not being equipped in the hands of other players when not on a mount.
  • Fixed issue with collision on etherworld portals.
  • Fixed crash in the VOIP backend when a player lost connection during the initial loading screen.
  • Fixed crash when player tried to log in and force closed Steam during the loading screen.
  • Fixed issue with translations causing Settings tab button text to overlap
  • Fixed rare bug where a stolen item border was not updating correctly
  • Fixed bug where character parts would be “hidden” (scaled to zero) as if the character was wearing armor, but while naked.
  • Fixed bug where the player would see their own hair or beard in the shadow while having a helmet on (when the hair or beard is supposed to be hidden).
  • Fixed more landscape issues.
  • Fixed issue with AI not moving on the client if the updated path had already finished on the server (typically happened at high ping or package delays).
  • Fixed issue where the alive state of the local player was not updated in regards to other characters being able to look at the player (this made NPCs not look at the player if the player
  • logged in while in the etherworld and then resurrected).
  • Fixed issue with AI attacking from far away.
  • Fixed issue with AI being slightly desynced in movement.

Known Issues:

  • Some particles and sound effects from NPCs and creatures leak into the etherworld. For example the troll will be very noticable. We are working on piping all the effects through the same path to be able to filter them effectively.
MO2Info at 09/07/21 8:10 AM
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