Welcome to MO2 Info

This fan page is dedicated to all things Mortal Online 2. The game has launched on Jan. 25th, 2022! We will be updating the site in the coming weeks for all the lastest game features, crafting, skills and clades! Stay tuned...

Official Screen shots

Latest Videos - Thank you Wolfszeit and the many other content creators for MO2!

Beta Patch Teaser for Housing!

Wolfszeit MO2 Beginner Guide Haven!!!

Rolufe first team fights video


Latest News:

Patch Notes 1.0.2.7

Added

  • Added Bounty hunter system.
  • Added Coraxi Facilitator to all cities. (Bounty Contractor)
  • Added Coraxi Birdkeeper to all cities.
  • Added new decoration items for houses to the Decoration Vendor.
  • Added new decoration items for houses as loot from containers and Humanoid AI.
  • Added Refining Oven Workbench for keeps that can be bought at the Keep Vendors.
  • Added a new /loot command that allows you to loot the nearest loot bag that is in close proximity to your character’s feet. The command is intentionally slightly slower than looting things manually.
  • Declare war / Request ally added to guild diplomacy, anyone can declare war on guilds that are harboring more than one murderer. War Declarations have a cost to start and a cost to surrender. Alliances have a cost to start for both parties. Allied guilds will not be dragged into wars.
  • Added Legendary visual decoration for melee weapons.
  • Added an item used for crafting Legendary Weapons, this item can be found as loot in containers and dropped by NPCs.
  • Added the Deserter status. Leaving a guild that is at war will block the joining of new guilds for 48 hours.
  • Added patrolling guards just outside Meduli.

Changes

  • Guard command can no longer spawn lictors
  • Increased the CladeXP from parcels.
  • Healers will now receive clade gift experience when helping others.
  • If you heal someone, the person you healed will remember your assistance for a minute. During this minute, anything they hit will be made aware of your healing contribution. The timer resets every time you heal someone and the contribution amount is cumulative, provided that the timer does not run out. In which case the healed
  • player will no longer remember your contribution.
  • When an AI character is killed, all damage dealers and healers involved will receive clade gift experience proportional to their contribution. Same as the previous system, except now healers are taken into account as well when experience is being shared.
  • AI will now remember all involved damage dealers and healers until it either leashes or enters an idle state. (Previously there was a 10 minute timer)
  • When you enter the correct password to a house, the door will now open immediately.
  • Enabled War Combatant debuff. After attacking a player you are at war with, you will receive this debuff for 5 minutes. If a guard spots you while this debuff is active, you will be attacked and lose standing.
  • You will only get the War Combatant debuff when hitting a target you’re at war with if they are not a criminal, and if you are not dueling.
  • When you help a player/pets with beneficial effects(healing,purify etc) you will now
    turn local grey to any players/pets who have recently assaulted them.
  • You will also turn local grey to any players/pets who they have recently assaulted.
  • When you first engage a war target, it will count as assault and any third party will now turn local grey to the opposite side when healing etc.
  • Bound items can no longer be mailed.
  • Massive performance optimizations have been done on the server.
  • Information regarding bans from communication channels are now more clearly presented to players.
  • Non-humanoid AI now drops lootable carcasses instead of Lootbags.
  • Interactions are now canceled if you target something that is not the thing you were trying to use.
    Guild Names are no longer case sensitive when you create a new guild.
  • Tasks now give all rewards, removing the chance mechanic when gaining standing when delivering tasks & bounty contracts.
  • Toxai Task Vendor now gives Khurite Allied Tribes standing.

Fixes

  • Fixed issue where a player that stopped blocking and returned to their idle animation pose would not play their animation properly. This happened because the animation was stopped with a blend instead of being reversed. This sometimes caused blocking animations to get weird blends, like getting small hitches.
  • Fixed broker UI remaining open on death.
    Healing a target fighting a war will now turn your local grey to the targets they are fighting.
  • Fixed a house chest crash.
  • Hopefully fixed the issue with the lost upkeep tab on houses.
  • Fixed rare node crash.
  • Spirit boxes should no longer float in the air when dropped.
  • Fishing bait can no longer be brought to Myrland when you leave Haven.
  • Horses now display the dissolve effect on death.
  • Fixed issue with the nearest priest not working as intended.
  • Fixed issue that could desync house decorations meaning they got removed on your client but not on others.
  • Fixed bad tooltips for passwords.
  • Fixed contractor stables preventing small and medium house upgrades.
  • Fixed some typos.
  • Fixed issue where you could shoot through doors on small and medium houses.
MO2Info at 05/07/22 3:33 PM

Patch Notes 1.0.1.11

Fixes

  • You can now heal your pet when criminal actions is turned off
  • Fixed issue with being able to place portables on small ledges
  • Warcombatant is disabled
  • Fixed issue where players could call more than one guard on a target
  • Fixed issue with pet broker not opening
  • Fixed new chat commands working while dead
  • Slightly decreased the number of portables you can place in an area.
MO2Info at 04/23/22 9:39 AM

Patch Notes 1.0.1.10

Added

  • Added war combatant debuff. After attacking a player you are at war with, you will receive this debuff for 5 minutes. If a guard spots you while this debuff is active, you will be attacked and lose standing.
  • Added password system to access houses. The owner can change the password from the house UI. Leaving the password blank means no one can enter the house using passwords.
    Players who entered the correct password will keep access to the house until they relog, until the password changes, or until they move far away from the house.
  • Added a new decoration chest type called “access chests”. Anyone who knows the password to the house may add or remove items from these chests.
  • Added portable Campfires, Crushers, Grinders, and Grizzlies to gear Vendors.
  • Added Contractor NPCs to the capitals that sell Equerry and Priest contracts.
  • Added support for NPCs in houses.
  • Added /guard command that can be used when targeting a criminal to call one guard that runs towards the criminal and attacks them.
  • Added /bank, /broker, and /petbroker commands which allow you to interact with the closest NPC of the relevant type within ten meters.
  • Added /vendor command which allows you to interact with the vendor closest to the center of your screen, within ten meters.
  • Added clade reset item. Using it will let you reset your clade gifts at the cost of 10% of your total clade gift experience.

Changes

  • Housing item limits changed:
  • Small Houses 500-700 items
  • Medium Houses 600-800 items
  • Strongholds 1000-1200 items
  • Keeps 1200-1400 items
  • Increase the interaction duration on houses from 1 second to 5 seconds.
  • Increased max decorations per floor in strongholds to 65 decorations, and increased max decorations per floor in keeps to 75 decorations.
  • Removed Red Priests outside keeps.
  • You can no longer decorate immediately in front of doors in player-owned houses.
  • Toxai priest is now a member of the Khurite Allied Tribes.
  • Guard attacks can no longer be parried. (only blocked)
  • Increased the damage bonus you get from having the skill mounted charge
  • Blast furnaces are now active again.
  • Greater Natorus are now active again.
  • Tephra yield restored to original values.
  • Disabled Heat system, as it was unintentionally affecting stamina costs in most regions of Myrland.
  • Guild enemies’ names are now shown as orange instead of red. Red is reserved for bounty targets.
  • Removed the key system from buildables.
  • Reverted swing speed increase for light weapons from last patch.
  • Chests in camps and dungeons now require keys to open.
  • Updated book information message
  • AI will now remember a player's last damage dealing hit for ten minutes.

Fixes

  • Fixed holes in spiral staircases in Risar Dungeon.
  • Added missing wood structure to Tier 1 T-wall sections in keeps.
  • Fixed stair collision in Tier 2 T-walls.
  • Fixed glitch where pets would not correctly save in the database.
  • Fixed issue where max height players could not enter risar dungeon
  • Fixed issue where you could not target a loot bag in the spider dungeon boss room
  • Server optimizations
  • Fixed bug that caused animations for other players to stutter while they were swimming slowly.
  • Fixed rounding error that could result in less than the intended amount of clade gift xp being given.
  • Fixed bug where guards still had aggro on you/your pet even though you were no longer a criminal.
  • Updated description for 'management' skill.
  • Fixed bug where spells which did 0 damage would execute targets in mercy mode.
  • Fixed bug where you could cast beneficial effects(heals etc) on criminals while 'enable criminal actions' was disabled.
  • Fixed issues with displaying the wrong hints related to illegal actions and being on haven or not.
  • You can no longer report murders to a red priest.
  • Fixed steam stat tracking for sator kills.
  • Fixed human clade gift 'Opportunistic', it did not give you the intended double chance to gain standing during the dice roll part of a task reward.
  • Possible fix for sounds cutting out in large battles.
  • Crafted weapons now have their correct names on the broker.
  • Fixed broken water between Toxai and Jungle.
  • Fixed swimming in jungle area.
  • Optimized node performance in areas with a lot of players. This previously caused lag spikes; these should now be fixed.
  • Optimized the sending of player positions reducing the number of packages the server and client receive.
  • Fixed friends becoming temporarily deleted from the friend list.
  • Fix AI not forgetting who damaged it last after it leashes.
MO2Info at 04/21/22 8:54 AM

Patch Notes 1.0.0.30

Added

  • Added Tier 2 upgrade to the T Wall section at keep spots.
  • Added dynamic spawners around the world that can spawn a variety of different Ai.
  • Added an on screen notification for when you are invited to join a guild. (Note that this is not the same as the previous pop-up which interrupted gameplay)

Changes

  • You now see the names of other players from further away.
  • Updated navmesh.
  • Update trade UI to make it clearer who you are trading with.
  • When someone turns local grey to you, all their pets are now also affected.
  • Hitting a local grey target now resets their local grey timers.
  • Getting hit by a local grey target now resets their local grey timer.
  • When you are criminal and your pet gets hit, it will reset both of your criminal timers.
  • Pets now check their owner's local grey list when they attack someone to determine if that’s allowed or not.
  • Houses can no longer be placed within 20 meters of another house.
  • Adjusted Snow Troll spawn location.

Fixes

  • Major network optimization. Allows higher player capacity and larger battles. As a result we will keep the Myrland Alt servers down until they are needed again.
  • Fixed level streaming hitch near Bakti.
  • Fixed wood resource materials for short recurve bow, wrong order in list caused them to show the wrong visual representation.
  • Thursar clade gift 'battle cry' now plays warcry animation/sound.
  • Thursar clade gift 'battle cry' now updates strength and damage bonus visually.
  • Fixed visual rounding error for clade gift damage bonus.
  • Fixed issue with The Vessel not correctly resetting if leashing.
  • Opacity on Trolls waistcloth fixed
  • Ragdoll effect on Nitre worker death is stiffer
  • Fixed bug where pets took up a 'spot' in murder count list causing you to lose out on the ability to report another player.
  • Fixed bug where attacking with pets while dueling turns you criminal.
  • Fixed bug where attacking your own pet with another pet caused you to become a criminal.
  • Fixed bug where you could not legally defend against someone who wasn't a criminal anymore, but still had you as local grey.
  • Fixed bug where you could push murderers infinitely when they we're not criminal flagged.
  • Oghmir clade gift ‘Rock solid’ should no longer work when moving.
  • Fixed issue where AI would stop attacking large AI creatures and just look at them.
  • Lighter weapons now have the correct swing speed.
  • You are no longer considered afk when: extracting, crafting, cooking or making potions.
  • Fixed glitch that made it so that players could place more than one house.
  • Fixed being able to pick up decorations while your inventory is full.
  • Fixed bug where leaving combat mode would reset push counter.
  • Fixed bug where trade window would often close instantly.
  • Fixed a bug where some creatures would not play their aggressive idle stance while in combat.
  • Fixed a lot of reported stuck locations.
MO2Info at 03/25/22 1:08 PM

Patch Notes 1.0.0.22

Changes

  • You may now turn criminal for pushing innocent players too much, and you will receive a warning before turning criminal.
  • Aggressive Stance no longer gives you a damage bonus while attacking buildables if you are unarmed.
  • Guild invites are now listed in the social menu instead of appearing as pop-ups.
  • You will now burn Murdercounts while offline, but 6 times slower than being online.
  • Changed Bet Huergar priests to Tindremene.
  • Time needed when getting kicked/leaving a guild reduced from 1h to 1min.
  • Updated localization.
  • Updated server netcode to increase the number of players who can be in a single area and on a single server.

Fixes

  • Fixed bug that would cause the player velocity to continuously increase while sliding and being stuck. This would give the player a lot of fall damage after getting unstuck.
  • Fixed clade gift XP not being distributed relative to the damage done by each player.
  • Casting corrupt on yourself no longer sends spell message twice.
  • Fixed bug where alvarin sight could be used while mounted.
  • Fixed bug where buff icons could become misplaced.
  • Fixed bug where crosshair was set to wrong position after aiming with archery and swapping weapons.
  • Slightly increased silent stun timer after mounting/dismounting.
  • Fixed UI bug where the ‘drag items here’ widget would be highlighted when not dragging any items.
  • Fixed some Troll spawn locations that could get the Troll stuck.
  • Fixed Steppe Rush gathering.
  • You will no longer be considered AFK when fishing.
  • Fixed a lot of landscape issues.
  • Fixed a lot of reported stuck locations.
  • Leaving a guild now wipes guild member entries.
  • Fixed rivers with misaligned swimming volumes.
  • Updated NavMesh in White Bear Cave.
  • Return button in mail is now only visible when the mail does not belong to you.
  • Polished Alchemy and Cooking UI a bit.
MO2Info at 03/16/22 8:47 AM
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