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This fan page is dedicated to all things Mortal Online 2. As we dig further into Combat Alpha check back here often for screen shots, Alpha information and more.

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Latest News:

Beta Patch Notes 0.1.0.95

Added:

  • You can now open bags in banks by pressing ctrl + right click, added info to tooltip.


Changes:

  • HUD messages should now always be on top of UI.
  • Made more UI windows movable.
  • Mounting with weapons now remove weapon and then dismount instead of stopping you from mounting.
  • Max members for a guild with no guildstone is now 500.
  • The first tick when resting now starts when the resting animation has finished.
  • Tweaked Hunter Lizard attacks to be less spammy.
  • Optimized navmesh in Morin Khur area.
  • Taming Hunter Lizards should now have a higher success rate.

Fixes:

  • Stamina reserves should now be drained correctly.
  • Max stamina should now be affected by stamina reserves.
  • Fixed issue with crafting windows displaying the wrong resource material.
  • Fixed issue where if you killed AI from very far away you would not see them die.
  • Fixed bow crafting preview not showing composite material.
  • Fixed issue where using no catalyst in extraction could be better than using a catalyst.
  • Fixed collision issues on stone stairs near Morin Khur Graveyard.
  • Stealing items from loot now makes you criminal instead of just flagging you as grey.
  • You no longer need to relog to see spells in the first spellbook you buy.
  • Crafting Presets now work again.
  • Crash fix when moving an item.
  • Crash fix in unstuck me.
  • Crash fix when playing arrow hit effect.
MO2Info at 05/07/21 8:52 AM

Beta Patch Notes 0.1.0.93

Added:

  • Added updated version of Meduli.
  • Added updated version of Fabernum.
  • Added Meduli fountain.
  • Added attack sounds to bears, wolfs and razorbacks.
  • Added visual representation to most of the resource materials in crafting.
  • Added more tooltips to character creation & paperdoll.
  • Added Pet Bags.
  • Added new equipment slot in pet menu for equiping bags.
  • Added Butchering and skinning animations.
  • Added more extraction devices to cities that only had grinders.
  • Added more Wolf/Bear/Razorback spawners to the world.
  • Added cooking tutor to Haven.
  • Added animations for warcries
  • Added mount and dismount sequence instead of teleporting on/off the horse.
  • Added crafting and butcher tables to Cave camp and Jungle camp.
  • Added defense flagging, anyone who gets attacked should now be able to safely hit their attacker without receiving a murder count.
  • Added a light grey color to defense flagged entities name when targeted.
  • Added player bags.

Changes:

  • You can now rotate your character during character select and character creation.
  • Updated localization with the latest community localization.
  • All characters now have 10 more kg of free weight.
  • AI can now show mercy and not kill you if you end up in mercy mode.
  • Pressing use now cancel all countdown timers.
  • Book tooltips now show you if they are too easy to read.
  • Book descriptions now explain if you can read the book and if you can't it explains what skill you are missing before you can read it.
  • You now need to move to gain riding skill while riding.
  • Falling off a mount now gains riding experience.
  • Improved sending animations when AI is fighting AI.
  • You can now only have one split-stack open at a time.
  • Several item actions now close your current split stack.
  • Increased the size for hit detection for magic spells.
  • Increased the damage Unarmed Technique gives. (from 5% to 10%)
  • Changed polearm animations to use spear animations. (Feedback would be nice)
  • Increased the height on Risars.
  • Removed the loyalty cost for using the Pet Follow command.
  • Increased the find floor distance for AI (used to move AI to the ground).
  • CPU optimization when many player characters are nearby.
  • Patrolling AI should now take better routes
  • Carrying too much should now give a debuff icon
  • Book Descriptions now show tell you if you have the required parents skills to learn the book's new skill
  • When targeting objects you will now see their status. Blue means it will be illegal for you to hit the target, grey means you are free to hit this target without turning criminal and white means you can not hit this target.
  • It is now considered illegal to hit any other player that isn't flagged as a criminal (grey)
  • Better support for AI to randomize their attack patterns.
  • Added support for AI attacks that can only be blocked and not parried.
  • Players must now exit combat mode before mounting or dismounting.
  • You can no longer use items when in mercy mode.
  • You can no longer use skills when in mercy mode.
  • You can no longer use skills when mounted.
  • Committing suicide now clears the murder list.
  • Hitting AI equipment no longer bypasses Ai armor.
  • Msg popups telling you whats happened / why something didn't happen.
  • Reduced timer for accessing stabled pets to 0.5s from 1s.
  • Pets can now carry 600kg in bags.
  • The Intelligence attribute now has a linear effect on spell damage.
  • Stolen items now visually represented with a red border.
  • Decreased the quick charge attack damage.
  • Increased the amount of material needed for crafting on some materials that was extremely low. (Spongewood, silk etc)
  • Decreased the overall amount of material needed to craft weapon handles/poles.
  • AI targeting has been improved (how they move and look at opponents). Humanoids can now move and target an opponent at the same time by strafing. Creatures still need a bit of polish in combat.
  • The secret zombie gym and cafeteria has been removed. Zombies are now thin as was originally intended.
  • Zombie generation has been fixed. Female Zombies should now appear (does not have hair yet). More visual variations will be added in a future patch.
  • NavMesh optimization.

Fixes:

  • Clade gifts should now get greyed out when loading action bars if you are not playing the required race.
  • Clade gifts should now get disabled or enabled after a slight delay after updating clade gifts.
  • Damage numbers should now display more accurate.
  • Damage should now be modified by clade gifts when getting hit by melee, arrows, magic & heals.
  • Adamant clade gift gave double effect when it was activated.
  • Human group clade gift should now give more accurate numbers.
  • Oghmir passive damage reduction clade gift made oghmirs unable to counter hit after parrying when it was active.
  • Skills were getting too many 'free' levels from attributes when the skill had more than a single contributing attribute(they should give half each if there's two)
  • Fixed spelling error when consuming stuff.
  • You can no longer use items on your action bar if they're not in your inventory.
  • Trying to bank equipped items made them invisible, now it unequips them.
  • Armor carry weight in statistics now updated when the related skills update.
  • Fixed some crashes related to targeting.
  • Fixed warcries not correctly setting cooldowns if triggered by someone else first.
  • Hitting your own pet no longer flags you as criminal.
  • Rebuilt large parts of the flagging system hopefully cleaning up a lot of the strange cases we had.
  • Fixed issue with AI going into mercy mode not being killed by guards.
  • You should no longer receive "you obtained"messages when logging in.
  • Fixed AI not attacking you if you where standing high up on something.
  • Logging into water should now correctly put you into swimming.
  • Spells should now correctly instantly flag players when they are hit by them and should stop you from hurting players when on Haven.
  • Moving items directly from character sheet to bank no longer turn the item invisible.
  • You can now equip into paperdoll directly from bank instead of the item going invisible and strange.
  • Fixed an issue with vendors that should only buy specific things buying everything.
  • Fixed issue with tamed AI going into sleep mode.
  • Fixed several cases of mounts and pets vanishing while traveling.
  • Fixed issue where training could end up in a state where you had to relog to start training a new skill.
  • Logging in while training should now show the book correctly in the character sheet.
  • Fixed issue with guild friends not being calculated correct mainly affecting people with the human guild clade gift.
  • Fixed armor crafting tutor not giving all skills needed.
  • Fixed map issues around Gaul Kor.
  • AI should no longer do a speedy gonzales move / teleport after hiding the loading screen (after player logs in).
  • Creatures would sometimes spawn misaligned with the floor.
  • Mounts should no longer end up in the air after dismount. This happened because the mount continued to receive player position updates during the dismount event (the horse got moved to the player position when jumping off).
  • Crafting tooltips now moved forward to avoid them being under certain UI elements.
  • Fixed tooltip for murdercounts.
  • Logging out as a criminal will now log you in as a criminal.
  • Fixed issue where all your bank items would show up as "obtained" the first time you opened a bank.
  • Fixed issue when moving from Haven to Myrland that caused your home priest on Myrland to be Fabernum by default.
  • Spells are now only able to be 'self cast' (not alt) through the designated hotkey.
  • You can now target other players with spells on action bars where alt modifiers(e.g. alt+1) were bound.
  • Fixed swinging doors in Khurite cities.
  • Fixed a lot of world loot containers that didn't spawn correctly.
  • Fixed a lot of landscape issues.
  • Fixed an issue where players would stutter when turning and looking straight up or down on a mount.
  • Shooting an arrow would cause the player to walk funky during the reload sequence.
  • Fixed bad leash on Zombies in Haven graveyard.
  • Fixed spell descriptions in the spellbook that looked really bad.
  • Fixed issue with blocking AI now correctly calculating posthit defence. (You should now be able to correctly Parry Ai)
  • Feed pets 'feed' text was blocking the drag slot, making items dragged there show a 'Destroy' message.
  • Inventory items that were recently interacted with will now get updated again after a short time, this should fix most of the 'invisible items' issues.
  • You can no longer feed pets using rightclick override if you have any bags opened..to avoid accidental feeding.
  • Skill tree was not showing the skills' second attribute if it was at 0.
  • Level streaming would sometimes cause NPCs to load before the level was ready, making them fail to find the floor in some locations. This caused some NPCs to be sunken into the floor.
  • AI would never clear their target after it was killed.
  • Domestic pigs had a broken LOD causing their mouth to be open at a slight distance.
  • Hopefully fixed the issue with some players being attached to the mount with an offset, such as sitting sideways (rare issue that is hard to reproduce).

Known Issues:

  • AI pathing is still being updated. Odd issues like slomo walking during patrol, fast sprints or slight desyncs are still present.
  • AI being killed further away does not play the ragdoll sequence.
  • AI movement can get some hitching while moving or stopping while patrolling.
  • AI unstuck behavior is rough. If they get stuck in an object, or get a weird path, they will walk on the spot for a while and suddenly sprint to their new location. We will smooth this out.
  • You can draw your melee weapon while mounted even though mounted combat is not implemented yet. You can’t attack though.
  • You can get stuck inside other creatures/NPCs. Just try to move/jump away if it happens or use the "Im Stuck" feature in the escape menu.
  • Dismounting a horse while swimming will cause it to get stuck in the water. Just ride it back to shore and it should be fine.
  • Pets/Creatures/AI do not support swimming when moving independently. They will not be able to move in the water at all or walk on the lake/ocean floor.
  • Multiple crashes related to DirectX12 and drivers. Please update to the latest drivers if you experience this or switch to DirectX11. Start the game inside the Steam Library to select DirectX11 or DirectX12.
  • Mounts can in rare occasions get stuck in corners/objects. If you can't move away from the stuck position, dismount and move away. The mount should unstuck when it tries to follow you if you use the follow pet command.
  • Mounts will continue to run while falling through the air. AI will get a proper falling animation state soon.
  • Player blocking animations are not visible at 10 meters / 30 feet away.
  • Killing a humanoid can sometimes cause equipment or hair to bug out during the ragdoll sequence.
  • The criminal/flagging system is still work in progress, please report any issues.
  • High FPS can cause input movement issues (locked movement direction, getting stuck, etc). Limit your FPS to 120 or less in video settings.
  • Stamina does not get affected by its reserve pool.
MO2Info at 05/05/21 11:26 AM

Beta Patch Notes 0.1.0.87

CPU Optimization

  • The GPU vs CPU balance have been greatly improved. Players should now see improved performance across the board if their hardware were previously CPU bound.
  • Optimized character flooring calculations.
  • Optimized ground alignment performance (used for creatures to align with slopes and other detections).
  • AI pathing performance improved.
  • Character movement performance improved.
  • Weather and day/night system performance improved.
  • Some computations in the core game systems are now spread out over multiple frames.

Crash Fixes

  • Fixed a rare crash when updating the aim crosshair position with a bow.
  • Fixed a crash when changing the throttle speed when mounted (this would happen when the game could not detect the player as actually being dismounted).
  • Pets UI panel could sometimes cause a crash when querying information from the game.
  • Possible fix for the random crash that happened when character fur was updated on the render thread.

World - Changes and Fixes

  • Added Haven Mentor and Anatomy Tutor.
  • Added Priest to Fab Tower in Haven.
  • Added training dummies to Fabernum and Haven.
  • Added an extra priest in Haven.
  • Wells added to Haven, Meduli and Kranesh (no, the Meduli fountain is not ready yet).
  • Added more variations of bandits and populated more bandit camps.
  • Made the door entrance to the bank in Haven and Fabernum wider.
  • Updated missing coin texture and material (props placed on tables).
  • Various unlisted updates and polish to existing locations in the world.
  • Made it possible to swim in the pond outside Tindrem.
  • Turned off volumetric scattering on a lot of lights that were causing unpleasant artifacts.
  • Fixed hard edges in sand on the landscape in Meduli.
  • Some vendor props cleanup in Fabernum and Haven.

Updated Fall Damage Calculations

  • Fall damage calculations have been completely remade.
  • Fall damage now scales by health points rather than a percentage of total health. This means that players with the same attributes and skills, but with more health, can survive greater falls.
  • Fall damage is reduced for the player when mounted (mount absorbs player impact).
  • Player total weight (armor+inventory+body) now affects fall damage scaling. A lighter character can survive greater heights given the same health and skills.
  • Skills are applied to fall damage scaling just like before but have been slightly altered by how the new system behaves.
  • Mounts have a steeper fall damage curve than players and will vary based on mount type.
  • Mount fall damage is now affected by player weight. Mounts will also be affected by the weight of its bags once mount bags are implemented in the future.

Characters and AI - Changes

  • AI movement has been rewritten and is overall more stable and performant.
  • Character flooring has been rewritten. It is used to put characters on the ground while moving or spawning. Some vendors and guards might have their feet inside the floor though due to a level streaming issue that we are still working on.
  • AI pathing is now better aligned with the ground on the client.
  • Creature ground alignment stabilized. Moving over objects or bumps on the ground should no longer cause sudden large realignments for creatures. Creatures should also not align strongly to nearby walls and trees. This is still elementary and we will add more animations and fluff to make it look good in the future.
  • Several spawners will now leash again and some AI has stronger leashes than others (guards vs creatures, bandits, etc).
  • Polished some creature animations.
  • Tamed AI should now be looked at by guards as if they looked at the owner.
  • Bandits now drop heads when killed.
  • Magic charge effects modified to visually last longer while mounted.
  • Some visual adjustments to Risar weapons.
  • Stabilized player ragdolls. They should not shake and stutter as much now.
  • Horse sounds updated.

Characters and AI - Fixes

  • AI should now recover from failed pathing more easily.
  • AI should now drop lootbags closer to where it was killed.
  • Player would have the wrong body animation while mounted in first person. This would cause the arms not to be rested in the lap and instead end up outside the screen.
  • Fixed issue with server sending out wrong timings in AI pathing (this caused AI to sometimes move at the wrong pace or out of order). This seems to have fixed the issue where the AI unintentionally runs up to the target to attack, runs away and back to the target again.
  • Fixed issue where AI would start to shake its turning animation left/right at very low speeds.
  • Fixed rare scenario where AI would get stuck at edges of the navmesh or in the air and still think it had a path to follow (not the same issue as with the pets and mounts getting stuck at invisible walls a few patches back).

VOIP - Changes

  • You can use /mute to mute your target.
  • You can use /unmute to unmute your target.

UI - Changes

  • You can now switch between a darker and brighter mouse cursor (change in Settings > UI).
  • You can now select between three mouse cursor sizes (change in Settings > UI).
  • You can now select if the cursor should re-center on screen when activating mouse mode (enabled by default, see Settings > UI).
  • The Reset UI setting should now save the correct positions.
  • Chat log and size now get reset when clicking the 'Reset Ingame UI' button.

UI - Fixes

  • Skills in the skill tree should no longer show inaccurate second attribute bonuses.
  • You can no longer swap items into the Haven banks on Myrland by using the drop-replace bug.
  • You can no longer split stacks when dead.
  • Players were able to get max stats in the character creation by changing the gender over and over.
  • The game should now display the correct message when an AI hits you with an arrow.
  • Certain crafting windows stopped receiving input after they were dragged.
  • Keybind settings names were sometimes not getting updated properly.
  • Clade gifts should now get saved and loaded in the action bars.
  • Fixed issue where some skills would not be affected by the 100 times up.
  • Players can no longer talk in guild chat unless they are in guild.
  • Carry weight tooltip message, saying how much you can carry before being able to move, is no longer inaccurate.
  • Carry weight text was not taking into account Oghmir clade gift for carry weight.
  • Items, skills, petskills and spells should now load properly in the UI after relogging.

Gameplay, Interaction and Balancing - Changes

  • Increased torch radius.
  • Stackable buffs should now increase their own effectiveness once.
  • Extraction should now scale the skill xp gain based on the quantity of the materials used.
  • Players can now slowly start moving during the resurrect sequence.
  • Oghmir stoneskin clade gift should no longer heal players if received damage was less than 3.
  • Extraction and refining should no longer give items to dead players.
  • Getting hit by someone should now trigger the criminal flag even if that person has hit you before.
  • Murder list no longer hold players in it until you die.
  • Healing criminals is now a criminal act.
  • Loot bags and other pickables should no longer be halfway through the ground.
  • Thursar clade gift 'Adamant' should now impact incoming heal magic as well.
  • Thursar and human 'size' bonuses from clade gifts have been reduced.

Gameplay, Interaction and Balancing - Fixes

  • Characters no longer have collisions after being killed.
  • Fixed issue that made it so that child skills could level up past its parent skill points, locking the points but making the skill be used as if it was 0.
  • Targeting should no longer auto-clear the target frame when looking away from the target.
  • Fixed bug where active warcry buffs would increase in power and restart their lifetime when receiving other types of buffs, which also removed the effect of the new buff.
  • Players can no longer get past the turn limits while mounted due to poor game performance. This bug allowed players to turn 360 degrees when having low FPS.
  • Fixed issues with books that could make them try to add xp to skills you did not have.
  • Fixed an issue where some parts of the world were ignored in collision checks, which caused some features like the unstuck command to pass through objects.
  • Oghmir thirst clade gift didn't visually update the maximum amount of thirst.
  • Loot bags should now be lootable directly after killing an opponent instead of being blocked by the body.
  • Fixed issue where the player could not open loot bags under gatherable water.

Pets and Mounts - Changes

  • Improved horse turning and banking behavior (should be more dynamic and have less twitchy/unpleasant movements).
  • Max turn rate is now speed based (turn slower when moving faster). It was previously based on the input 'throttle'.
  • Mounts now adjust to the slope of the ground below them when controlled by a player.
  • Mounts can now swim when mounted by a player. They will drain stamina and will always float to the surface. They also won't stop when stamina drains (this is until we balance them properly to avoid unnecessary playability issues). Warning: It is not recommended to dismount horses while swimming as they can't move on their own in water. Just remount and lead them to shore.
  • Mounts now slow down based on how deep they are submerged in water. Water avoidance has been disabled now that swimming is supported and mounts will not slow down ahead of water anymore.
  • Tweaked horse sounds.
  • Fixed issues with riding knockdown leaving player and mount in a strange state.
  • Unstuck should now work when on mounts.

Pets and Mounts - Fixes

  • Pets and Owner will now be flagged criminal when attacking another player
  • Attacking a tamed pet that is criminal will no longer make you criminal.
  • Pets that turn tamed while attacking should now stop attacking.
  • Pet skills should be dragable again.
  • The player will now be dismounted when abandoning the mount in the pet window.
  • Mounts should no longer randomly die from seemingly safe fall heights (this does not mean you can now safely play off-road buggy in the mountains with them).
  • Pet levels should now update correctly in the 'All pets' panel.
  • Pets should now correctly stop attacking when being told to stay or follow while attacking.
  • Pets can no longer attack themselves.
  • Stamina would in very rare occasions go negative for mounts.
  • Mount and player no longer randomly spins when the player mounts in first person (there is still some noticeable movement when seeing another player mount a horse however).
  • Rotate input no longer gets locked after mounting a horse for a few seconds (this happened because the last AI movement request to the horse was still active).

Known issues

  • VOIP unmute might not always work.
  • AI movement can get some hitching while moving or stopping while patrolling.
  • AI unstuck behavior is rough. If they get stuck in an object, or get a weird path, they will walk on the spot for a while and suddenly sprint to their new location. We will smooth this out.
  • There are no mount and dismount animations right now. This means you will pop on or off the horse. Dismounting a horse can cause you to get stuck inside it and you just have to try to move/jump away.
  • You can draw your melee weapon while mounted even though mounted combat is not implemented yet. You can’t attack though.
  • You can get stuck inside other creatures/NPCs. Just try to move/jump away if it happens or use the Im Stuck feature in the escape menu.
  • Dismounting a horse while swimming will cause it to get stuck in the water. Just ride it back to shore and it should be fine.
  • Pets/Creatures/AI do not support swimming when moving independently. They will not be able to move in the water at all or walk on the lake/ocean floor.
  • Multiple crashes related to DirectX12 and drivers. Please update to the latest drivers if you experience this or switch to DirectX11. Start the game inside the Steam Library to select DirectX11 or DirectX12.
  • When you drag the action bars all the way to the left side of the screen, and then change aspect ratio they might end up off screen. Use the reset button in settings to restore it.
  • Pet Level lockstate is not implemented fully so it doesn't work atm.
  • Mounts can in rare occasions get stuck in corners/objects. If you can't move away from the stuck position, dismount and move away. The mount should unstuck when it tries to follow you if you use the follow pet command.
  • Mounts will continue to run while falling through the air. AI will get a proper falling animation state soon.
  • Player blocking animations are not visible at 10 meters / 30 feet away.
MO2Info at 04/14/21 11:31 AM

Beta Patch Notes 0.1.0.78

Added:

  • 'Reset Ingame UI' button added to Settings > UI. This will reset the position of all in-game UI elements.
  • Added cooking to starter skill list.
  • More loot added to loot tables.
  • More Red priests added to world.
  • More Guards added.
  • More wildlife spawners added.
  • Added more combat animations for animals.
  • Added support for lictor guards that only attack players and do not defend players vs ai unless the ai is tamed.
  • Attributes maximum value now display the weight class bonus.

Changes:

  • Mounts and the mounted player now receive fall damage.
  • Buffed Guards.
  • Mounts player input and "brain" has been replaced with a brand new system. It does no longer rely on the navmesh to work. (solves the "invisible wall" issue)
  • Mounts will now try to avoid obstacles and water while being controlled by a player. This means that they will automatically steer or slow down depending on the obstacles ahead.
  • Mounts will now slow down or halt depending on how deep the water is. This means you can ride through shallow water but will slow down to a halt when close to submerged. No swimming yet.
  • You now correctly get knocked down from a mount if you carry too much.
  • Movement updates for players have been completely changed on the server and client to improve network and server load performance. This should greatly increase the number of players the server can hold and how fast the server can process the updates.
  • Paperdoll rendering is now paused by default. Changing its setting is now persistent and will remain until next time you start the game.
  • FPS counter has been replaced with a new one in the top right corner. The previous FPS counter was confusing to players as the time in milliseconds was mistaken for network ping. The FPS
  • counter state is persistent and will remain until next time you start the game.
  • Added skill tree lockstate, which can be clicked to update the selected skill current state.
  • Updated various tooltips in the UI.
  • Some of the Tutors have been updated.
  • VOIP icon display state logic improved.
  • Various art fixes and polish in the world.
  • Polished animation sequences and deformations for some creatures.
  • Keybind text on actionbars are now displayed more clearly.
  • Refactored UI drag and drop system. This should get rid of the annoying 'grid-like' placement of UI elements and also fixed several bugs. See fixes for more details.

Fixes:

  • AI no longer gets stuck in the world, teleports or sinks into the ground when there is no navigation mesh present. ("invisible walls for mounts and pets" issue)
  • Mounts should no longer ride under the ground when overlapping terrains are present.
  • Knockdown should now correctly remove you from the mount.
  • Feed pet now updates pet stats(loyalty etc) much better without changing panels.
  • Mount frame UI location should now get saved.
  • VOIP and chat is now separated between Haven instances and Nave and should no longer 'leak' between these places.
  • Vendor prices should now be correct.
  • Better light transitions when entering dungeons.
  • Mounts can no longer move faster than the first 'throttle' when in mercy mode.
  • Better UI scaling when using aspect ratios other than 16:9.
  • Fixed some visible terrain seams in the world.
  • Removed hidden terrain mesh under Tindrem. (optimization)
  • Attributes who only had one skill contributing to levels was also showing strength.
  • Thursars were not able to gain standing due to incorrect race index.
  • Mounts should now collide with other characters.
  • Earthquake now properly calculates damage per target instead of propagating. This bug allowed the use of the pets damage modifier to amplify damage to all nearby targets, including players.
  • Dragging elements in the UI should no longer snap them to the wrong position on release.
  • Thursar clade gift 'Adamant' were not getting increased vulnerability to physical and decreased vulnerability to magical damage while buff was active (it just removed the passive buffs temporarily)
  • Actionbars should now save its state properly.
  • You can no longer toggle mouse mode in character creation and login screen.
  • The UI elements in settings now get reverted if you close the Settings window with 'Esc' without clicking save.
  • The inventory window no longer disappears when dropped onto an action bar.
  • UI windows should no longer end up outside the screen.
  • Size and height values, in the paperdoll, should now reflect character's actual height when updating cladegifts.
  • Possible crash fix for additional character physics crashing when character enters ragdoll state (crash can't be reproduced by the developers, we will have to see if we stop receiving these crashes).
  • Extraction should now take skills into account to adjust how much items you would receive from the extraction.

Known Issues:

  • Multiple crashes related to DirectX12 and drivers. Please update to the latest drivers if you experience this or switch to DirectX11. Start the game inside the Steam Library to select DirectX11 or DirectX12.
  • When you drag the actionbars all the way to the left side of the screen,
  • and then change aspect ratio they might end up off screen. Use the reset button in settings to restore it.
  • Clade gifts don't get saved properly on actionbars.
  • Pet Level lockstate is not implemented fully so it doesn't work atm.
  • Mounts can in rare occasions get stuck in corners/objects. If you can't move away from the stuck position, dismount and move away. The mount should unstuck when it tries to follow you if you use the follow pet command.
  • Chat position/scale doesn't reset when using Reset ingame UI.
  • Mounts will continue to run while falling through the air. AI will get a proper falling animation state soon.
  • AI can't swim yet. They will either avoid water or walk on the bottom of the lake/sea/river.
  • Player blocking animations are not visible at 10 meters / 30 feet away.
MO2Info at 04/03/21 9:07 PM

Beta Patch Notes 0.1.0.72

Added

  • Added more tutor text for magic.
  • Anatomy tutor text updated.
  • Added more bandit spawners to Myrland.

Changes

  • Improved login messages in the main menu to be more clear to the player when login fails or the player is added to the login queue.
  • Extended news block in the main menu to show more of the message.
  • Your own loot bag is now highlighted red so that it is easier to detect compared to other loot bags.
  • Texture optimizations in the world.

Fixes

  • Removed severe mouse lag in UI by switching from a widget mouse cursor to a hardware mouse cursor
  • Zombie private parts were visible with clothes on due to a bug introduced during animation optimization (this also happened to players, but at 30+ meters away)
  • Fixed bug where actionbars would not save 'nothing'
  • Keybind text on actionbars are now displayed more clearly
  • Size/height values in paperdoll & character's actual height should now get updated when updating cladegifts
  • Fixed bug where body strength didn't take into account your weight modifiers
  • Fixed Tutor showing wrong key for pets.
  • Voip icon won't flicker if you have voice disabled.
  • Mount stamina should no longer reset when after player does a re-mount.
  • The player can no longer toggle mouse mode in login screen and character creation.
  • Fixed floating trees in Haven and filled holes in the sides of the river.
  • Fixed hole in terrain outside Bakti.
  • Weather would in rare occasions crash on logout.
  • Feed pets could result in a crash.

Known Issues

  • A lot of Ai spawners are still missing.
  • Login button is disabled without telling the user why if Steam is not running when starting the game.
  • There is no animation for mounting or dismounting a horse and the player will teleport onto the horse.
  • You can enter combat but not use melee weapons while mounted.
  • Login message can get stuck on verifying Steam. Let it be a few seconds and try again.
  • Oddities can still occur while riding. (For example riding into invisible walls)
MO2Info at 03/27/21 1:43 PM
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